C#编写的<植物大战僵尸>作弊器源码

转自 http://topic.csdn.net/u/20100209/12/D5258785-3A2D-4377-ACC6-50171D082FFD.html

首先用CE或者OD或者其他反汇编工具找出游戏的内存基址!
游戏内存基址:base = 0x006A9EC0
游戏阳光地址:[base+0x768]+0x5560
游戏金钱地址:[base+0x82C]+0x28
游戏关卡地址:[base+0x82C]+0x24  //关卡如:A-B 实际值为:(A-1)×10+B
至于如何获取这些地址不在我们这论坛研究的范围中!
对了我是用工具vs2008编写的!
新建窗体:

C# code
   
     

using System;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace PlantsVsZombiesTool
{
/// <summary>
///
/// </summary>
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}

private void Form1_Load( object sender, EventArgs e)
{

}

// 启动无线阳光
private void btnGet_Click( object sender, EventArgs e)
{
if (Helper.GetPidByProcessName(processName) == 0 )
{
MessageBox.Show(
" 哥们启用之前游戏总该运行吧! " );
return ;
}
if (btnGet.Text == " 启用-阳光无限 " )
{
timer1.Enabled
= true ;
btnGet.Text
= " 关闭-阳光无限 " ;
}
else
{
timer1.Enabled
= false ;
btnGet.Text
= " 启用-阳光无限 " ;
}
}

private void timer1_Tick( object sender, EventArgs e)
{

if (Helper.GetPidByProcessName(processName) == 0 )
{
timer1.Enabled
= false ;
btnGet.Text
= " 启用-阳光无限 " ;
}
int address = ReadMemoryValue(baseAddress); // 读取基址(该地址不会改变)
address = address + 0x768 ; // 获取2级地址
address = ReadMemoryValue(address);
address
= address + 0x5560 ; // 获取存放阳光数值的地址
WriteMemory(address, 0x1869F ); // 写入数据到地址(0x1869F表示99999)
timer1.Interval = 1000 ;
}

// 启动无线金钱
private void btnMoney_Click( object sender, EventArgs e)
{

if (Helper.GetPidByProcessName(processName) == 0 )
{
MessageBox.Show(
" 哥们启用之前游戏总该运行吧! " );
return ;
}
if (btnMoney.Text == " 启用-金钱无限 " )
{
timer2.Enabled
= true ;
btnMoney.Text
= " 关闭-金钱无限 " ;
}
else
{
timer2.Enabled
= false ;
btnMoney.Text
= " 启用-金钱无限 " ;
}
}

private void timer2_Tick( object sender, EventArgs e)
{
if (Helper.GetPidByProcessName(processName) == 0 )
{
timer2.Enabled
= false ;
btnMoney.Text
= " 启用-金钱无限 " ;
}
int address = ReadMemoryValue(baseAddress); // 读取基址(该地址不会改变)
address = address + 0x82C ; // 获取2级地址
address = ReadMemoryValue(address);
address
= address + 0x28 ; // 得到金钱地址
WriteMemory(address, 0x1869F ); // 写入数据到地址(0x1869F表示99999)
timer2.Interval = 1000 ;
}

private void btnGo_Click( object sender, EventArgs e)
{
if (Helper.GetPidByProcessName(processName) == 0 )
{
MessageBox.Show(
" 哥们启用之前游戏总该运行吧! " );
return ;
}
int address = ReadMemoryValue(baseAddress); // 读取基址(该地址不会改变)
address = address + 0x82C ; // 获取2级地址
address = ReadMemoryValue(address);
address
= address + 0x24 ;
int lev = 1 ;
try
{
lev
= int .Parse(txtLev.Text.Trim());
}
catch
{
MessageBox.Show(
" 输入的关卡格式不真确!默认设置为1 " );
}

WriteMemory(address, lev);

}

// 读取制定内存中的值
public int ReadMemoryValue( int baseAdd)
{
return Helper.ReadMemoryValue(baseAdd, processName);
}

// 将值写入指定内存中
public void WriteMemory( int baseAdd, int value)
{
Helper.WriteMemoryValue(baseAdd, processName, value);
}

private int baseAddress = 0x006A9EC0 ; // 游戏内存基址
private string processName = " PlantsVsZombies " ; // 游戏进程名字
}
}



下面这个类是整个工具的核心

C# code
   
     

using System;
using System.Text;

using System.Diagnostics;
using System.Runtime.InteropServices;

namespace PlantsVsZombiesTool
{

public abstract class Helper
{
[DllImportAttribute(
" kernel32.dll " , EntryPoint = " ReadProcessMemory " )]
public static extern bool ReadProcessMemory
(
IntPtr hProcess,
IntPtr lpBaseAddress,
IntPtr lpBuffer,
int nSize,
IntPtr lpNumberOfBytesRead
);

[DllImportAttribute(
" kernel32.dll " , EntryPoint = " OpenProcess " )]
public static extern IntPtr OpenProcess
(
int dwDesiredAccess,
bool bInheritHandle,
int dwProcessId
);

[DllImport(
" kernel32.dll " )]
private static extern void CloseHandle
(
IntPtr hObject
);

// 写内存
[DllImportAttribute( " kernel32.dll " , EntryPoint = " WriteProcessMemory " )]
public static extern bool WriteProcessMemory
(
IntPtr hProcess,
IntPtr lpBaseAddress,
int [] lpBuffer,
int nSize,
IntPtr lpNumberOfBytesWritten
);

// 获取窗体的进程标识ID
public static int GetPid( string windowTitle)
{
int rs = 0 ;
Process[] arrayProcess
= Process.GetProcesses();
foreach (Process p in arrayProcess)
{
if (p.MainWindowTitle.IndexOf(windowTitle) != - 1 )
{
rs
= p.Id;
break ;
}
}

return rs;
}

// 根据进程名获取PID
public static int GetPidByProcessName( string processName)
{
Process[] arrayProcess
= Process.GetProcessesByName(processName);

foreach (Process p in arrayProcess)
{
return p.Id;
}
return 0 ;
}

// 根据窗体标题查找窗口句柄(支持模糊匹配)
public static IntPtr FindWindow( string title)
{
Process[] ps
= Process.GetProcesses();
foreach (Process p in ps)
{
if (p.MainWindowTitle.IndexOf(title) != - 1 )
{
return p.MainWindowHandle;
}
}
return IntPtr.Zero;
}

// 读取内存中的值
public static int ReadMemoryValue( int baseAddress, string processName)
{
try
{
byte [] buffer = new byte [ 4 ];
IntPtr byteAddress
= Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0 ); // 获取缓冲区地址
IntPtr hProcess = OpenProcess( 0x1F0FFF , false , GetPidByProcessName(processName));
ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress,
4 , IntPtr.Zero); // 将制定内存中的值读入缓冲区
CloseHandle(hProcess);
return Marshal.ReadInt32(byteAddress);
}
catch
{
return 0 ;
}
}

// 将值写入指定内存地址中
public static void WriteMemoryValue( int baseAddress, string processName, int value)
{
IntPtr hProcess
= OpenProcess( 0x1F0FFF , false , GetPidByProcessName(processName)); // 0x1F0FFF 最高权限
WriteProcessMemory(hProcess, (IntPtr)baseAddress, new int [] { value }, 4 , IntPtr.Zero);
CloseHandle(hProcess);
}
}
}

你可能感兴趣的:(C#)