一个动态改变模型大小、方向的例子

public var mySkin:GUISkin;

var windowRect = Rect (0, 20, 200 ,150);

var SliderScaleValue:float = 0.0;

var SliderXValue:float = 0.0;

var SliderYValue:float = 0.0;

var SliderZValue:float = 0.0;

var SliderWindowRect = Rect(80,200,200,150);

var mCube:GameObject;

var xRotation:float;

var yRotation:float;

var zRotation:float;



function Start(){

     mCube = GameObject.Find("Cube");

     //print(mCube.transform.lossyScale + " -- " + mCube.transform.localScale);

     SliderScaleValue = mCube.transform.localScale.x;

}



function Update () {



}



function OnGUI () {

     GUI.skin = mySkin;

     SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,"位置属性");

}









function CreateWindow(windowID : int){

     GUI.skin = mySkin;

     GUI.Label(Rect(10,20,50,20),"缩放");

     SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500);

     //设置汽车的scale

     mCube.transform.localScale = Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue);



     GUI.Label(Rect(10,50,50,20),"旋转X");

     SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360);

     //设置汽车的xRotation

     if(xRotation != SliderXValue){

           mCube.transform.rotation = Quaternion.Euler(SliderXValue,yRotation,zRotation);

           xRotation = SliderXValue;

     }





     GUI.Label(Rect(10,80,50,20),"旋转Y");

     SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360);

     //设置汽车的yRotation

     if(yRotation != SliderYValue){

           mCube.transform.rotation = Quaternion.Euler(xRotation,SliderYValue,zRotation);;

           yRotation = SliderYValue;

     }



     GUI.Label(Rect(10,110,50,20),"旋转Z");

     SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360);

     //设置汽车的zRotation

     if(zRotation != SliderZValue){

           mCube.transform.rotation = Quaternion.Euler(xRotation,yRotation,SliderZValue);;

           zRotation = SliderZValue;

     }



      GUI.DragWindow (Rect (0,0,10000,10000));

}

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