1. 项目介绍
这是一个基于Spring boot + Mybatis Plus + Redis 的简单案例。
主要是将活动内容、奖品信息、记录信息等缓存到Redis中,然后所有的抽奖过程全部从Redis中做数据的操作。
大致内容很简单,具体操作下面慢慢分析。
2. 项目演示
话不多说,首先上图看看项目效果,如果觉得还行的话咱们就来看看他具体是怎么实现的。
3. 表结构
该项目包含以下四张表,分别是活动表、奖项表、奖品表以及中奖记录表。具体的SQL会在文末给出。
4. 项目搭建
咱们首先先搭建一个标准的Spring boot 项目,直接IDEA创建,然后选择一些相关的依赖即可。
4.1 依赖
该项目主要用到了:Redis,thymeleaf,mybatis-plus等依赖。
org.springframework.boot spring-boot-starter-data-redis org.springframework.boot spring-boot-starter-thymeleaf org.springframework.boot spring-boot-starter-web mysql mysql-connector-java runtime org.springframework.boot spring-boot-starter-test test com.baomidou mybatis-plus-boot-starter 3.4.3 com.baomidou mybatis-plus-generator 3.4.1 com.alibaba fastjson 1.2.72 com.alibaba druid-spring-boot-starter 1.1.22 org.apache.commons commons-lang3 3.9 org.projectlombok lombok 1.18.12 org.apache.commons commons-pool2 2.8.0 org.mapstruct mapstruct 1.4.2.Final org.mapstruct mapstruct-jdk8 1.4.2.Final org.mapstruct mapstruct-processor 1.4.2.Final joda-time joda-time 2.10.6
4.2 YML配置
依赖引入之后,我们需要进行相应的配置:数据库连接信息、Redis、mybatis-plus、线程池等。
server: port: 8080 servlet: context-path: / spring: datasource: druid: url: jdbc:mysql://127.0.0.1:3306/test?useUnicode=true&characterEncoding=utf-8&useSSL=false username: root password: 123456 driver-class-name: com.mysql.cj.jdbc.Driver initial-size: 30 max-active: 100 min-idle: 10 max-wait: 60000 time-between-eviction-runs-millis: 60000 min-evictable-idle-time-millis: 300000 validation-query: SELECT 1 FROM DUAL test-while-idle: true test-on-borrow: false test-on-return: false filters: stat,wall redis: port: 6379 host: 127.0.0.1 lettuce: pool: max-active: -1 max-idle: 2000 max-wait: -1 min-idle: 1 time-between-eviction-runs: 5000 mvc: view: prefix: classpath:/templates/ suffix: .html # mybatis-plus mybatis-plus: configuration: map-underscore-to-camel-case: true auto-mapping-behavior: full mapper-locations: classpath*:mapper/**/*Mapper.xml # 线程池 async: executor: thread: core-pool-size: 6 max-pool-size: 12 queue-capacity: 100000 name-prefix: lottery-service-
4.3 代码生成
这边我们可以直接使用mybatis-plus的代码生成器帮助我们生成一些基础的业务代码,避免这些重复的体力活。
这边贴出相关代码,直接修改数据库连接信息、相关包名模块名即可。
public class MybatisPlusGeneratorConfig { public static void main(String[] args) { // 代码生成器 AutoGenerator mpg = new AutoGenerator(); // 全局配置 GlobalConfig gc = new GlobalConfig(); String projectPath = System.getProperty("user.dir"); gc.setOutputDir(projectPath + "/src/main/java"); gc.setAuthor("chen"); gc.setOpen(false); //实体属性 Swagger2 注解 gc.setSwagger2(false); mpg.setGlobalConfig(gc); // 数据源配置 DataSourceConfig dsc = new DataSourceConfig(); dsc.setUrl("jdbc:mysql://127.0.0.1:3306/test?serverTimezone=UTC&useUnicode=true&characterEncoding=utf-8&zeroDateTimeBehavior=convertToNull&useSSL=false&allowPublicKeyRetrieval=true"); dsc.setDriverName("com.mysql.cj.jdbc.Driver"); dsc.setUsername("root"); dsc.setPassword("123456"); mpg.setDataSource(dsc); // 包配置 PackageConfig pc = new PackageConfig(); // pc.setModuleName(scanner("模块名")); pc.setParent("com.example.lottery"); pc.setEntity("dal.model"); pc.setMapper("dal.mapper"); pc.setService("service"); pc.setServiceImpl("service.impl"); mpg.setPackageInfo(pc); // 配置模板 TemplateConfig templateConfig = new TemplateConfig(); templateConfig.setXml(null); mpg.setTemplate(templateConfig); // 策略配置 StrategyConfig strategy = new StrategyConfig(); strategy.setNaming(NamingStrategy.underline_to_camel); strategy.setColumnNaming(NamingStrategy.underline_to_camel); strategy.setSuperEntityClass("com.baomidou.mybatisplus.extension.activerecord.Model"); strategy.setEntityLombokModel(true); strategy.setRestControllerStyle(true); strategy.setEntityLombokModel(true); // 公共父类 // strategy.setSuperControllerClass("com.baomidou.ant.common.BaseController"); // 写于父类中的公共字段 // strategy.setSuperEntityColumns("id"); strategy.setInclude(scanner("lottery,lottery_item,lottery_prize,lottery_record").split(",")); strategy.setControllerMappingHyphenStyle(true); strategy.setTablePrefix(pc.getModuleName() + "_"); mpg.setStrategy(strategy); mpg.setTemplateEngine(new FreemarkerTemplateEngine()); mpg.execute(); } public static String scanner(String tip) { Scanner scanner = new Scanner(System.in); StringBuilder help = new StringBuilder(); help.append("请输入" + tip + ":"); System.out.println(help.toString()); if (scanner.hasNext()) { String ipt = scanner.next(); if (StringUtils.isNotEmpty(ipt)) { return ipt; } } throw new MybatisPlusException("请输入正确的" + tip + "!"); } }
4.4 Redis 配置
我们如果在代码中使用 RedisTemplate 的话,需要添加相关配置,将其注入到Spring容器中。
@Configuration public class RedisTemplateConfig { @Bean public RedisTemplate redisTemplate(RedisConnectionFactory redisConnectionFactory) { RedisTemplate
4.5 常量管理
由于代码中会用到一些共有的常量,我们应该将其抽离出来。
public class LotteryConstants { /** * 表示正在抽奖的用户标记 */ public final static String DRAWING = "DRAWING"; /** * 活动标记 LOTTERY:lotteryID */ public final static String LOTTERY = "LOTTERY"; /** * 奖品数据 LOTTERY_PRIZE:lotteryID:PrizeId */ public final static String LOTTERY_PRIZE = "LOTTERY_PRIZE"; /** * 默认奖品数据 DEFAULT_LOTTERY_PRIZE:lotteryID */ public final static String DEFAULT_LOTTERY_PRIZE = "DEFAULT_LOTTERY_PRIZE"; public enum PrizeTypeEnum { THANK(-1), NORMAL(1), UNIQUE(2); private int value; private PrizeTypeEnum(int value) { this.value = value; } public int getValue() { return this.value; } } /** * 奖项缓存:LOTTERY_ITEM:LOTTERY_ID */ public final static String LOTTERY_ITEM = "LOTTERY_ITEM"; /** * 默认奖项: DEFAULT_LOTTERY_ITEM:LOTTERY_ID */ public final static String DEFAULT_LOTTERY_ITEM = "DEFAULT_LOTTERY_ITEM"; }
public enum ReturnCodeEnum { SUCCESS("0000", "成功"), LOTTER_NOT_EXIST("9001", "指定抽奖活动不存在"), LOTTER_FINISH("9002", "活动已结束"), LOTTER_REPO_NOT_ENOUGHT("9003", "当前奖品库存不足"), LOTTER_ITEM_NOT_INITIAL("9004", "奖项数据未初始化"), LOTTER_DRAWING("9005", "上一次抽奖还未结束"), REQUEST_PARAM_NOT_VALID("9998", "请求参数不正确"), SYSTEM_ERROR("9999", "系统繁忙,请稍后重试"); private String code; private String msg; private ReturnCodeEnum(String code, String msg) { this.code = code; this.msg = msg; } public String getCode() { return code; } public String getMsg() { return msg; } public String getCodeString() { return getCode() + ""; } }
对Redis中的key进行统一的管理。
public class RedisKeyManager { /** * 正在抽奖的key * * @param accountIp * @return */ public static String getDrawingRedisKey(String accountIp) { return new StringBuilder(LotteryConstants.DRAWING).append(":").append(accountIp).toString(); } /** * 获取抽奖活动的key * * @param id * @return */ public static String getLotteryRedisKey(Integer id) { return new StringBuilder(LotteryConstants.LOTTERY).append(":").append(id).toString(); } /** * 获取指定活动下的所有奖品数据 * * @param lotteryId * @return */ public static String getLotteryPrizeRedisKey(Integer lotteryId) { return new StringBuilder(LotteryConstants.LOTTERY_PRIZE).append(":").append(lotteryId).toString(); } public static String getLotteryPrizeRedisKey(Integer lotteryId, Integer prizeId) { return new StringBuilder(LotteryConstants.LOTTERY_PRIZE).append(":").append(lotteryId).append(":").append(prizeId).toString(); } public static String getDefaultLotteryPrizeRedisKey(Integer lotteryId) { return new StringBuilder(LotteryConstants.DEFAULT_LOTTERY_PRIZE).append(":").append(lotteryId).toString(); } public static String getLotteryItemRedisKey(Integer lotteryId) { return new StringBuilder(LotteryConstants.LOTTERY_ITEM).append(":").append(lotteryId).toString(); } public static String getDefaultLotteryItemRedisKey(Integer lotteryId) { return new StringBuilder(LotteryConstants.DEFAULT_LOTTERY_ITEM).append(":").append(lotteryId).toString(); } }
4.6 业务代码
4.6.1 抽奖接口
我们首先编写抽奖接口,根据前台传的参数查询到具体的活动,然后进行相应的操作。(当然,前端直接是写死的/lottery/1)
@GetMapping("/{id}") public ResultRespdoDraw(@PathVariable("id") Integer id, HttpServletRequest request) { String accountIp = CusAccessObjectUtil.getIpAddress(request); log.info("begin LotteryController.doDraw,access user {}, lotteryId,{}:", accountIp, id); ResultResp resultResp = new ResultResp<>(); try { //判断当前用户上一次抽奖是否结束 checkDrawParams(id, accountIp); //抽奖 DoDrawDto dto = new DoDrawDto(); dto.setAccountIp(accountIp); dto.setLotteryId(id); lotteryService.doDraw(dto); //返回结果设置 resultResp.setCode(ReturnCodeEnum.SUCCESS.getCode()); resultResp.setMsg(ReturnCodeEnum.SUCCESS.getMsg()); //对象转换 resultResp.setResult(lotteryConverter.dto2LotteryItemVo(dto)); } catch (Exception e) { return ExceptionUtil.handlerException4biz(resultResp, e); } finally { //清除占位标记 redisTemplate.delete(RedisKeyManager.getDrawingRedisKey(accountIp)); } return resultResp; } private void checkDrawParams(Integer id, String accountIp) { if (null == id) { throw new RewardException(ReturnCodeEnum.REQUEST_PARAM_NOT_VALID.getCode(), ReturnCodeEnum.REQUEST_PARAM_NOT_VALID.getMsg()); } //采用setNx命令,判断当前用户上一次抽奖是否结束 Boolean result = redisTemplate.opsForValue().setIfAbsent(RedisKeyManager.getDrawingRedisKey(accountIp), "1", 60, TimeUnit.SECONDS); //如果为false,说明上一次抽奖还未结束 if (!result) { throw new RewardException(ReturnCodeEnum.LOTTER_DRAWING.getCode(), ReturnCodeEnum.LOTTER_DRAWING.getMsg()); } }
为了避免用户重复点击抽奖,所以我们通过Redis来避免这种问题,用户每次抽奖的时候,通过setNx给用户排队并设置过期时间;如果用户点击多次抽奖,Redis设置值的时候发现该用户上次抽奖还未结束则抛出异常。
最后用户抽奖成功的话,记得清除该标记,从而用户能够继续抽奖。
4.6.2 初始化数据
从抽奖入口进来,校验成功以后则开始业务操作。
@Override public void doDraw(DoDrawDto drawDto) throws Exception { RewardContext context = new RewardContext(); LotteryItem lotteryItem = null; try { //JUC工具 需要等待线程结束之后才能运行 CountDownLatch countDownLatch = new CountDownLatch(1); //判断活动有效性 Lottery lottery = checkLottery(drawDto); //发布事件,用来加载指定活动的奖品信息 applicationContext.publishEvent(new InitPrizeToRedisEvent(this, lottery.getId(), countDownLatch)); //开始抽奖 lotteryItem = doPlay(lottery); //记录奖品并扣减库存 countDownLatch.await(); //等待奖品初始化完成 String key = RedisKeyManager.getLotteryPrizeRedisKey(lottery.getId(), lotteryItem.getPrizeId()); int prizeType = Integer.parseInt(redisTemplate.opsForHash().get(key, "prizeType").toString()); context.setLottery(lottery); context.setLotteryItem(lotteryItem); context.setAccountIp(drawDto.getAccountIp()); context.setKey(key); //调整库存及记录中奖信息 AbstractRewardProcessor.rewardProcessorMap.get(prizeType).doReward(context); } catch (UnRewardException u) { //表示因为某些问题未中奖,返回一个默认奖项 context.setKey(RedisKeyManager.getDefaultLotteryPrizeRedisKey(lotteryItem.getLotteryId())); lotteryItem = (LotteryItem) redisTemplate.opsForValue().get(RedisKeyManager.getDefaultLotteryItemRedisKey(lotteryItem.getLotteryId())); context.setLotteryItem(lotteryItem); AbstractRewardProcessor.rewardProcessorMap.get(LotteryConstants.PrizeTypeEnum.THANK.getValue()).doReward(context); } //拼接返回数据 drawDto.setLevel(lotteryItem.getLevel()); drawDto.setPrizeName(context.getPrizeName()); drawDto.setPrizeId(context.getPrizeId()); }
首先我们通过CountDownLatch来保证商品初始化的顺序,关于CountDownLatch可以查看 JUC工具 该文章。
然后我们需要检验一下活动的有效性,确保活动未结束。
检验活动通过后则通过ApplicationEvent 事件实现奖品数据的加载,将其存入Redis中。或者通过ApplicationRunner在程序启动时获取相关数据。我们这使用的是事件机制。ApplicationRunner 的相关代码在下文我也顺便贴出。
事件机制
public class InitPrizeToRedisEvent extends ApplicationEvent { private Integer lotteryId; private CountDownLatch countDownLatch; public InitPrizeToRedisEvent(Object source, Integer lotteryId, CountDownLatch countDownLatch) { super(source); this.lotteryId = lotteryId; this.countDownLatch = countDownLatch; } public Integer getLotteryId() { return lotteryId; } public void setLotteryId(Integer lotteryId) { this.lotteryId = lotteryId; } public CountDownLatch getCountDownLatch() { return countDownLatch; } public void setCountDownLatch(CountDownLatch countDownLatch) { this.countDownLatch = countDownLatch; } }
有了事件机制,我们还需要一个监听事件,用来初始化相关数据信息。具体业务逻辑大家可以参考下代码,有相关的注释信息,主要就是将数据库中的数据添加进redis中,需要注意的是,我们为了保证原子性,是通过HASH来存储数据的,这样之后库存扣减的时候就可以通过opsForHash来保证其原子性。
当初始化奖品信息之后,则通过countDown()方法表名执行完成,业务代码中线程阻塞的地方可以继续执行了。
@Slf4j @Component public class InitPrizeToRedisListener implements ApplicationListener{ @Autowired RedisTemplate redisTemplate; @Autowired LotteryPrizeMapper lotteryPrizeMapper; @Autowired LotteryItemMapper lotteryItemMapper; @Override public void onApplicationEvent(InitPrizeToRedisEvent initPrizeToRedisEvent) { log.info("begin InitPrizeToRedisListener," + initPrizeToRedisEvent); Boolean result = redisTemplate.opsForValue().setIfAbsent(RedisKeyManager.getLotteryPrizeRedisKey(initPrizeToRedisEvent.getLotteryId()), "1"); //已经初始化到缓存中了,不需要再次缓存 if (!result) { log.info("already initial"); initPrizeToRedisEvent.getCountDownLatch().countDown(); return; } QueryWrapper lotteryItemQueryWrapper = new QueryWrapper<>(); lotteryItemQueryWrapper.eq("lottery_id", initPrizeToRedisEvent.getLotteryId()); List lotteryItems = lotteryItemMapper.selectList(lotteryItemQueryWrapper); //如果指定的奖品没有了,会生成一个默认的奖项 LotteryItem defaultLotteryItem = lotteryItems.parallelStream().filter(o -> o.getDefaultItem().intValue() == 1).findFirst().orElse(null); Map lotteryItemMap = new HashMap<>(16); lotteryItemMap.put(RedisKeyManager.getLotteryItemRedisKey(initPrizeToRedisEvent.getLotteryId()), lotteryItems); lotteryItemMap.put(RedisKeyManager.getDefaultLotteryItemRedisKey(initPrizeToRedisEvent.getLotteryId()), defaultLotteryItem); redisTemplate.opsForValue().multiSet(lotteryItemMap); QueryWrapper queryWrapper = new QueryWrapper(); queryWrapper.eq("lottery_id", initPrizeToRedisEvent.getLotteryId()); List lotteryPrizes = lotteryPrizeMapper.selectList(queryWrapper); //保存一个默认奖项 AtomicReference defaultPrize = new AtomicReference<>(); lotteryPrizes.stream().forEach(lotteryPrize -> { if (lotteryPrize.getId().equals(defaultLotteryItem.getPrizeId())) { defaultPrize.set(lotteryPrize); } String key = RedisKeyManager.getLotteryPrizeRedisKey(initPrizeToRedisEvent.getLotteryId(), lotteryPrize.getId()); setLotteryPrizeToRedis(key, lotteryPrize); }); String key = RedisKeyManager.getDefaultLotteryPrizeRedisKey(initPrizeToRedisEvent.getLotteryId()); setLotteryPrizeToRedis(key, defaultPrize.get()); initPrizeToRedisEvent.getCountDownLatch().countDown(); //表示初始化完成 log.info("finish InitPrizeToRedisListener," + initPrizeToRedisEvent); } private void setLotteryPrizeToRedis(String key, LotteryPrize lotteryPrize) { redisTemplate.setHashValueSerializer(new Jackson2JsonRedisSerializer<>(Object.class)); redisTemplate.opsForHash().put(key, "id", lotteryPrize.getId()); redisTemplate.opsForHash().put(key, "lotteryId", lotteryPrize.getLotteryId()); redisTemplate.opsForHash().put(key, "prizeName", lotteryPrize.getPrizeName()); redisTemplate.opsForHash().put(key, "prizeType", lotteryPrize.getPrizeType()); redisTemplate.opsForHash().put(key, "totalStock", lotteryPrize.getTotalStock()); redisTemplate.opsForHash().put(key, "validStock", lotteryPrize.getValidStock()); } }
上面部分是通过事件的方法来初始化数据,下面我们说下ApplicationRunner的方式:
这种方式很简单,在项目启动的时候将数据加载进去即可。
我们只需要实现ApplicationRunner接口即可,然后在run方法中从数据库读取数据加载到Redis中。
@Slf4j @Component public class LoadDataApplicationRunner implements ApplicationRunner { @Autowired RedisTemplate redisTemplate; @Autowired LotteryMapper lotteryMapper; @Override public void run(ApplicationArguments args) throws Exception { log.info("=========begin load lottery data to Redis==========="); //加载当前抽奖活动信息 Lottery lottery = lotteryMapper.selectById(1); log.info("=========finish load lottery data to Redis==========="); } }
4.6.3 抽奖
我们在使用事件进行数据初始化的时候,可以同时进行抽奖操作,但是注意的是这个时候需要使用countDownLatch.await();来阻塞当前线程,等待数据初始化完成。
在抽奖的过程中,我们首先尝试从Redis中获取相关数据,如果Redis中没有则从数据库中加载数据,如果数据库中也没查询到相关数据,则表明相关的数据没有配置完成。
获取数据之后,我们就该开始抽奖了。抽奖的核心在于随机性以及概率性,咱们总不能随便抽抽都能抽到一等奖吧?所以我们需要在表中设置每个奖项的概率性。如下所示:
在我们抽奖的时候需要根据概率划分处相关区间。我们可以通过Debug的方式来查看一下具体怎么划分的:
奖项的概率越大,区间越大;大家看到的顺序是不同的,由于我们在上面通过Collections.shuffle(lotteryItems);将集合打乱了,所以这里看到的不是顺序展示的。
在生成对应区间后,我们通过生成随机数,看随机数落在那个区间中,然后将对应的奖项返回。这就实现了我们的抽奖过程。
private LotteryItem doPlay(Lottery lottery) { LotteryItem lotteryItem = null; QueryWrapperqueryWrapper = new QueryWrapper<>(); queryWrapper.eq("lottery_id", lottery.getId()); Object lotteryItemsObj = redisTemplate.opsForValue().get(RedisKeyManager.getLotteryItemRedisKey(lottery.getId())); List lotteryItems; //说明还未加载到缓存中,同步从数据库加载,并且异步将数据缓存 if (lotteryItemsObj == null) { lotteryItems = lotteryItemMapper.selectList(queryWrapper); } else { lotteryItems = (List ) lotteryItemsObj; } //奖项数据未配置 if (lotteryItems.isEmpty()) { throw new BizException(ReturnCodeEnum.LOTTER_ITEM_NOT_INITIAL.getCode(), ReturnCodeEnum.LOTTER_ITEM_NOT_INITIAL.getMsg()); } int lastScope = 0; Collections.shuffle(lotteryItems); Map awardItemScope = new HashMap<>(); //item.getPercent=0.05 = 5% for (LotteryItem item : lotteryItems) { int currentScope = lastScope + new BigDecimal(item.getPercent().floatValue()).multiply(new BigDecimal(mulriple)).intValue(); awardItemScope.put(item.getId(), new int[]{lastScope + 1, currentScope}); lastScope = currentScope; } int luckyNumber = new Random().nextInt(mulriple); int luckyPrizeId = 0; if (!awardItemScope.isEmpty()) { Set > set = awardItemScope.entrySet(); for (Map.Entry entry : set) { if (luckyNumber >= entry.getValue()[0] && luckyNumber <= entry.getValue()[1]) { luckyPrizeId = entry.getKey(); break; } } } for (LotteryItem item : lotteryItems) { if (item.getId().intValue() == luckyPrizeId) { lotteryItem = item; break; } } return lotteryItem; }
4.6.4 调整库存及记录
在调整库存的时候,我们需要考虑到每个奖品类型的不同,根据不同类型的奖品采取不同的措施。比如如果是一些价值高昂的奖品,我们需要通过分布式锁来确保安全性;或者比如有些商品我们需要发送相应的短信;所以我们需要采取一种具有扩展性的实现机制。
具体的实现机制可以看下方的类图,我首先定义一个奖品方法的接口(RewardProcessor),然后定义一个抽象类(AbstractRewardProcessor),抽象类中定义了模板方法,然后我们就可以根据不同的类型创建不同的处理器即可,这大大加强了我们的扩展性。
比如我们这边就创建了库存充足处理器及库存不足处理器。
接口:
public interface RewardProcessor{ void doReward(RewardContext context); }
抽象类:
@Slf4j public abstract class AbstractRewardProcessor implements RewardProcessor, ApplicationContextAware { public static Map rewardProcessorMap = new ConcurrentHashMap (); @Autowired protected RedisTemplate redisTemplate; private void beforeProcessor(RewardContext context) { } @Override public void doReward(RewardContext context) { beforeProcessor(context); processor(context); afterProcessor(context); } protected abstract void afterProcessor(RewardContext context); /** * 发放对应的奖品 * * @param context */ protected abstract void processor(RewardContext context); /** * 返回当前奖品类型 * * @return */ protected abstract int getAwardType(); @Override public void setApplicationContext(ApplicationContext applicationContext) throws BeansException { rewardProcessorMap.put(LotteryConstants.PrizeTypeEnum.THANK.getValue(), (RewardProcessor) applicationContext.getBean(NoneStockRewardProcessor.class)); rewardProcessorMap.put(LotteryConstants.PrizeTypeEnum.NORMAL.getValue(), (RewardProcessor) applicationContext.getBean(HasStockRewardProcessor.class)); } }
我们可以从抽象类中的doReward方法处开始查看,比如我们这边先查看库存充足处理器中的代码:
库存处理器执行的时候首相将Redis中对应的奖项库存减1,这时候是不需要加锁的,因为这个操作是原子性的。
当扣减后,我们根据返回的值判断商品库存是否充足,这个时候库存不足则提示未中奖或者返回一个默认商品。
最后我们还需要记得更新下数据库中的相关数据。
@Override protected void processor(RewardContext context) { //扣减库存(redis的更新) Long result = redisTemplate.opsForHash().increment(context.getKey(), "validStock", -1); //当前奖品库存不足,提示未中奖,或者返回一个兜底的奖品 if (result.intValue() < 0) { throw new UnRewardException(ReturnCodeEnum.LOTTER_REPO_NOT_ENOUGHT.getCode(), ReturnCodeEnum.LOTTER_REPO_NOT_ENOUGHT.getMsg()); } List
方法执行完成之后,我们需要执行afterProcessor方法:
这个地方我们是通过异步任务异步存入抽奖记录信息。
@Override protected void afterProcessor(RewardContext context) { asyncLotteryRecordTask.saveLotteryRecord(context.getAccountIp(), context.getLotteryItem(), context.getPrizeName()); }
在这边我们可以发现是通过Async注解,指定一个线程池,开启一个异步执行的方法。
@Slf4j @Component public class AsyncLotteryRecordTask { @Autowired LotteryRecordMapper lotteryRecordMapper; @Async("lotteryServiceExecutor") public void saveLotteryRecord(String accountIp, LotteryItem lotteryItem, String prizeName) { log.info(Thread.currentThread().getName() + "---saveLotteryRecord"); //存储中奖信息 LotteryRecord record = new LotteryRecord(); record.setAccountIp(accountIp); record.setItemId(lotteryItem.getId()); record.setPrizeName(prizeName); record.setCreateTime(LocalDateTime.now()); lotteryRecordMapper.insert(record); } }
创建一个线程池:相关的配置信息是我们定义在YML文件中的数据。
@Configuration @EnableAsync @EnableConfigurationProperties(ThreadPoolExecutorProperties.class) public class ThreadPoolExecutorConfig { @Bean(name = "lotteryServiceExecutor") public Executor lotteryServiceExecutor(ThreadPoolExecutorProperties poolExecutorProperties) { ThreadPoolTaskExecutor executor = new ThreadPoolTaskExecutor(); executor.setCorePoolSize(poolExecutorProperties.getCorePoolSize()); executor.setMaxPoolSize(poolExecutorProperties.getMaxPoolSize()); executor.setQueueCapacity(poolExecutorProperties.getQueueCapacity()); executor.setThreadNamePrefix(poolExecutorProperties.getNamePrefix()); executor.setRejectedExecutionHandler(new ThreadPoolExecutor.CallerRunsPolicy()); return executor; } }
@Data @ConfigurationProperties(prefix = "async.executor.thread") public class ThreadPoolExecutorProperties { private int corePoolSize; private int maxPoolSize; private int queueCapacity; private String namePrefix; }
4.7 总结
以上便是整个项目的搭建,关于前端界面无非就是向后端发起请求,根据返回的奖品信息,将指针落在对应的转盘位置处,具体代码可以前往项目地址查看。希望大家可以动个小手点点赞,嘻嘻。
5. 项目地址
如果直接使用项目的话,记得修改数据库中活动的结束时间。
Redis
具体的实战项目在lottery工程中。
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