[Near Protocol] Near开发Demo浅析-Gamble Game Near
智能合约
大家好,Near Protocol是近年来比较引人注目的公链项目,其分片技术也使得其性能和稳定性出现了很大的提升和突破。我最近对Near相关开发的基础概念进行了学习,以掷色子游戏的概念为基础,开发了Near 合约+Dapp的Demo,现在和大家分享讨论,希望都能有所进益。
源代码在Github上可以找到,以下是智能合约链接:
https://github.com/Yang94J/Gamble_Game_Near
简介
合约名称:Gamble
合约功能:允许用户通过发送Near进行投注,通过随机数模拟掷色子活动,当掷到6时,可以获得6倍返还。
实现语言:Rust
部署网络: Near Testnet
Near-sdk文档:https://www.near-sdk.io
环境搭建
- Prerequisite : 系统中应当已经安装好Rust
安装wasm32(编译):
rustup target add wasm32-unknown-unknown
初始化项目(编译):
cargo new Gamble_Game_Near
- 在生成的工程上进行目录的修改,最终结构如下:
其中lib.rs是合约文件,而Cargo.toml描述依赖(你可以理解为类似于Maven项目中的pom.xml),而Cargo.lock则包含依赖项的确切信息。
代码解析
以下是Cargo.toml重点部分
[lib]
crate-type = ["cdylib","rlib"]
[dependencies]
uint = {version = "0.9.0", default-features = false}
near-sdk = "4.0.0-pre.7"
near-contract-standards = "4.0.0-pre.7"
其中crate-type指定为C动态链接库及Rust链接库,依赖使用4.0.0-pre.7版本的near-sdk
lib.rs首先从near-sdk中导入相关函数及接口:
use near_sdk::{
borsh::{self, BorshDeserialize, BorshSerialize},
near_bindgen, Balance,PanicOnDefault,
env, require, log, Promise,
};
同时通过#[near_bindgen]
和#[derive(BorshDeserialize, BorshSerialize,PanicOnDefault)]
来声明Gamble类为智能合约类。#[near_bindgen]
宏用以生成Near合约所需的代码并对外暴露接口。#[derive(BorshDeserialize, BorshSerialize,PanicOnDefault)]
则声明序列化、反序列化,且要求实现构造函数。Gamble类中包含gamble_min_price
和gamble_max_price
属性,为投注的最小值和最大值。
pub struct Gamble {
// Minimum price that should be transfered to the contract, revert otherwise
gamble_min_price : Balance,
// Maximum price that should be transfered to the contract, revert otherwise
gamble_max_price : Balance,
}
本文后续实现Gamble类的相关方法,(注意&self 和 &mut self的区别,类似于solidity view和change的区别)如下:
- pub fn new() -> Self :用以初始化合约,设置
gamble_min_price
和gamble_max_price
属性。
#[init]
pub fn new() -> Self {
let account_balance = env::account_balance();
let gamble_max_price = account_balance / (5 * FACTOR);
log!("we have {} uints in total, be sure not to exceed the max gamble price limit {} to get {}X \n", account_balance, gamble_max_price, FACTOR);
Self{
gamble_max_price : gamble_max_price,
gamble_min_price : 0,
}
}
- pub fn get_minimal_gamble_price(&self) -> u128 :获取最小投注数量( yoctoNEAR)
// Get the Minimum amount of near to be transfered(Used for dapp, but usually won't as it's 0 all the time)
pub fn get_minimal_gamble_price(&self) -> u128 {
self.gamble_min_price
}
- pub fn get_maximum_gamble_price(&self) -> u128:获取最大投注数量( yoctoNEAR)
// Get the Minimum amount of near to be transfered(Used for dapp)
pub fn get_maximum_gamble_price(&self) -> u128 {
self.gamble_max_price
}
- pub fn get_balance(&self) -> u128:获取合约余额( yoctoNEAR)
// Get contract balance U128
pub fn get_balance(&self) -> u128 {
env::account_balance()
}
- pub fn update_price(&mut self) :更新投注最大值和最小值
// Update price everytime the account balance changes
// Only contract call
fn update_price(&mut self){
let account_balance = env::account_balance();
self.gamble_max_price = account_balance / (5 * FACTOR);
log!("we have {} uints in total, be sure not to exceed the max gamble price limit {} to get {}X \n", account_balance, self.gamble_max_price, FACTOR);
}
- pub fn sponsor(&mut self):赞助函数,即用户向合约账号发送near( yoctoNEAR),最后更新投注上限和下限
// The user could sponsor the contract(maybe only the owner will...)
#[payable]
pub fn sponsor(&mut self){
let sponsor_id = env::signer_account_id();
let deposit = env::attached_deposit();
log!("sponsor {} has add {} to the game to increase balance, thank you ~ \n", sponsor_id, deposit);
self.update_price();
}
- pub fn gamble(&mut self) -> u8:投掷函数,返回投掷出的点数(1-6),最后更新投注上限和下限
// The user could transfer near to get a chance to gamble
// return the dice throwed by the user (Randomly generated)
#[payable]
pub fn gamble(&mut self) -> u8{
let gambler_id = env::signer_account_id();
let deposit = env::attached_deposit();
require!(deposit>=self.gamble_min_price,"The gamble price must exceed gamble_min_price");
require!(deposit<=self.gamble_max_price,"The gamble price must not exceed gamble_max_price");
let num = self.rand_dice();
if num == FACTOR as u8 {
let amount = (deposit as f32 ) *(FACTOR as f32) * TAX;
let amount_u128 = amount as u128;
log!("Congratuations to {}, he has won the gamble, the prize is {} \n",gambler_id,deposit);
Promise::new(gambler_id).transfer(amount_u128);
}
self.update_price();
return num;
}
- pub fn rand_dice(&self) -> u8 :基于random_seed(),生成随机数并通过取余映射到1-6
// Generate random number from 1 to 6
pub fn rand_dice(&self) -> u8 {
*env::random_seed().get(0).unwrap()%6+1
}
后续则是单元测试部分,通过fn get_context(input: Vec
设置了测试背景,由fn rand_test()
测试了随机数生成,fn gamble_test()
则测试了合约初始化后的变量情况。
合约部署
- 在此之前请先安装Near-cli
- 编译生成
cargo build --target wasm32-unknown-unknown --release
- 部署(先生成子账号再部署)
near create-account gamble_game1.XXX.testnet --masterAccount XXX.testnet --initialBalance 100
near deploy --wasmFile target/wasm32-unknown-unknown/release/gamble_game_near.wasm --accountId gamble_game1.XXX.testnet
- 测试
near call gamble_game1.XXX.testnet new --accountId gamble_game1.XXX.testnet
near view gamble_game1.XXX.testnet get_balance
near view gamble_game1.XXX.testnet get_maximum_gamble_price
near call gamble_game1.XXX.testnet sponsor --deposit 1 --accountId XXX.testnet
near call gamble_game1.XXX.testnet gamble --deposit 1 --accountId XXX.testnet
至此,智能合约部分完成,后续会带来
[Near Protocol] Near开发Demo浅析-Gamble Game Near(二):Dapp部分的介绍。