微信小程序绘制半圆(弧形)进度条

本文实例为大家分享了微信小程序绘制半圆进度条的具体代码,供大家参考,具体内容如下

wxml:


  
  
  
  

js:

Page({

 /**
 * 页面的初始数据
 */
 data: {
 canvasWidth: 500,
 canvasHeitht: 300,
 radioPos: 98,
 footNum: 0,
 footNumAll: 6000,
 myTargetFoot: 10000,
 degree: 195,
 timer: '',
 timerNum: '',
 },

 /**
 * 生命周期函数--监听页面加载
 */
 onLoad: function(options) {
 var that = this;
 let widthPX = wx.getSystemInfoSync().windowWidth;
 let r = this.data.radioPos = widthPX * (500 / 750) * (300 / 365) * (2 / 4)
 var context = wx.createCanvasContext('canvasProgress')
 context.translate(24, 6);
 context.setStrokeStyle("#fff");
 context.setLineWidth(2);
 context.beginPath();
 for (let i = 195; i >= -15; i--) { //每1度绘制一条线
  let degree = i / 360 * Math.PI * 2
  let radio = r * 0.92 - r * 0.005 * (210 - i) / 240
  context.moveTo(r + radio * Math.cos(degree), r - radio * Math.sin(degree)); //向量加减
  context.lineTo(r + r * Math.cos(degree), r - r * Math.sin(degree)); //向量加减
  context.stroke();
 }
 context.draw();



 },

 /**
 * 生命周期函数--监听页面初次渲染完成
 */
 onReady: function() {

 },

 /**
 * 生命周期函数--监听页面显示
 */
 onShow: function() {
 let that = this
 //清理
 var context = wx.createCanvasContext('canvasProgressReal')
 context.clearRect(0, 0, this.data.canvasWidth, this.data.canvasHeitht)
 context.draw({
  reserve: true
 })
 that.walkAction()
 },

 /**
 * 生命周期函数--监听页面隐藏
 */
 onHide: function() {

 },

 /**
 * 生命周期函数--监听页面卸载
 */
 onUnload: function() {

 },

 /**
 * 页面相关事件处理函数--监听用户下拉动作
 */
 onPullDownRefresh: function() {

 },

 /**
 * 页面上拉触底事件的处理函数
 */
 onReachBottom: function() {

 },

 /**
 * 用户点击右上角分享
 */
 onShareAppMessage: function() {

 },
 walkAction: function() {
 console.log('walk')
 this.setData({
  degree: 195
 })
 let that = this
 let r = this.data.radioPos
 let widthPX = wx.getSystemInfoSync().windowWidth;
 var context = wx.createCanvasContext('canvasProgressReal')
 context.clearRect(0, 0, this.data.canvasWidth, this.data.canvasHeitht)
 context.setStrokeStyle("#FDD08F");
 context.translate(24, 6);
 context.setLineWidth(2);
 let degreeMax = 195 - (this.data.footNumAll / this.data.myTargetFoot) * 240;
 if (Number.parseInt(this.data.footNumAll) >= Number.parseInt(this.data.myTargetFoot)) {
  console.log('footNumAll is smaller than myTargetFoot')
  degreeMax = -33
 }
 this.timer = setInterval(() => {
  if (that.data.degree > degreeMax) {
  context.beginPath();
  let degreeOne = that.data.degree / 360 * Math.PI * 2
  let radio = r * 0.92 - r * 0.005 * (195 - that.data.degree) / 240
  context.moveTo(r + radio * Math.cos(degreeOne), r - radio * Math.sin(degreeOne));
  context.lineTo(r + r * Math.cos(degreeOne), r - r * Math.sin(degreeOne));
  context.stroke();
  // context.draw({
  // reserve: true
  // })//这个方法真机上绘制有问题
  wx.drawCanvas({
   canvasId: 'canvasProgressReal',
   actions: context.getActions(),
   reserve: true
  })
  // that.data.degree -= 3;
  that.data.degree--;
  } else {
  clearInterval(that.timer)
  }
  // }, 50)
 }, 10)
 let tempTimes = 0;
 let times = (this.data.footNumAll / this.data.myTargetFoot) * 240 / 3;
 if (Number.parseInt(this.data.footNumAll) >= Number.parseInt(this.data.myTargetFoot)) {
  times = 80
 }
 let step = this.data.footNumAll / times
 this.timerNum = setInterval(() => {
  if (tempTimes < times) {
  that.setData({
   footNum: Math.floor(that.data.footNum + step)
  })
  tempTimes += 1;
  } else {
  that.setData({
   footNum: that.data.footNumAll
  })
  clearInterval(that.timerNum)
  }
  // }, 50)
 }, 10)
 },
})

wxss:

.progress {
 z-index: 1;
 width: 100%;
 height: 100%;
 position: absolute;
 left: 0;
 top: 0;
 display: flex !important;
 align-items: center;
 justify-content: center;
}

.progress canvas {
 width: 100%;
 height: 100%;
}

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