设计思路:
—一。主体函数的设计:
设计一个菜单函数,通过选择判定是否选择进入游戏,还是退出游戏
int main()
{
int input = 0;
srand((unsigned)time(NULL));//用时间戳完成随机数
do
{
menu();
printf("请选择>:");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误,请重新选择\n");
}
} while (input);
return 0;
}
void menu()
{
printf("**************************\n");
printf("****1.玩 0.退出游戏****\n");
printf("**************************\n");
}
二.game()函数的设计
1.棋子的储存需要一个二维数组,board[3][3]
2.然后设计一个Intboard()函数将数组初始化为空格
3.设计一个 Display()用来打印棋盘
4.设计一个PlayMove()函数,让玩家可以下棋,还要设计一个IS_winer()来判断玩家是否胜利
5.设计一个ComputerMove()函数,让电脑下棋,同样用IS_winer()函数来判断电脑是否胜利
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };//初始化数组,全是空格
Intboard(board, ROW, COL);
Display(board, ROW, COL);
while (1)
{
PlayMove(board,ROW,COL);
Display(board, ROW, COL);
ret=IS_winer(board, ROW, COL);
if (ret !='c')
{
break;
}
ComputerMove(board,ROW,COL);
Display(board, ROW, COL);
ret=IS_winer(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
三。各种函数的实现
初始化函数
void Intboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
Display函数
void Display(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for(j=0;j
PlayMove函数
void PlayMove(char board[ROW][COL], int row, int col)
{
int x=0;
int y=0;
while (1)
{
printf("玩家走>:\n");
printf("请输入你想要走的坐标>:");
scanf_s("%d%d", &x, &y);
if (x>=1&&x<=row&&y>=1&&y<=col)
{
if (board[x-1][y-1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("输入错误,非法坐标\n");
}
}
}
ComputerMove函数
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("电脑走>:\n");
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
}
}
char IS_winer(char board[ROW][COL], int row, int col)函数
char IS_winer(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (board[i][1] == board[i][2] && board[i][3] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)
{
if (board[1][i] == board[2][i] && board[3][i] == board[1][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
if (board[0][0] == board[1][1] && board[2][2] == board[0][0] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[2][0] == board[1][1] && board[0][2] != ' ')
{
return board[0][2];
}
if (1 == IsFull(board, ROW, COL))
{
return 'q';
}
else
{
return 'c';
}
}
IsFull函数
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
然后就是我设计的game.h文件
#pragma once
#define ROW 3
#define COL 3
#include
#include
#include
void Intboard(char board[ROW][COL], int row, int col);
void Display(char board[ROW][COL], int row, int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IS_winer(char board[ROW][COL], int row, int col);