UE4 常用数据类型转换

文章目录

  • 常用转换
    • 其他类型转FString
      • 格式化输出
    • FString转其他类型
      • FString转int
      • FString转float
      • FString转bool
  • FString
  • operator*
  • 获取data的TArray GetCharArray
  • 清空字符串Empty
  • 检查字符串是不是空的IsEmpty
  • 访问字符串中的字符[]
  • 添加字符串
  • 查找字符串
    • 查找开头
    • 查找结尾
    • 任意位置子串
  • 字符串特点
    • 以什么开头StartsWith
    • 以什么结尾
    • 字符串包含contains
  • 字符串处理
    • 字符串切割 左右中 Left Right Mid
    • 字符串切割 Split
    • 处理空白字符,空格,table等
    • 替换Replace
  • FString 和int 转换
  • FString 和bool转换
  • FString 和float转换
  • 通过Printf转化其他类型到FString且可以格式化
  • ==Fstring 和其他类型通过LexFromString LexToString==
  • FString 和std::string转化

常用转换

其他类型转FString

格式化输出

int myint = 1;
float myfloat = 2.0f;
TChar* mystring = L"123";
FString::Printf(TEXT("%2d,%.3f,%s",myint,myfloat,mystring);

FString转其他类型

FString转int

int myint = 0;
FString mystring = TEXT(“1”);
LexFromString(myint,*mystring);

FString转float

float myfloat = 0;
FString mystring = TEXT(“1.0”);
LexFromString(myfloat ,*mystring);

FString转bool

float mybool = 0;
FString mystring = TEXT(“true”);
LexFromString(mybool ,*mystring);

FString

FString 的数据是一个Tarray的列表,TCHAR一般是wchar
/** Array holding the character data */
typedef TArray DataType;
DataType Data;

operator*

这个Data的数据可以通过操作符获取
/**
* Get pointer to the string
*
* @Return Pointer to Array of TCHAR if Num, otherwise the empty string
/
FORCEINLINE const TCHAR
operator
() const
{
return Data.Num() ? Data.GetData() : TEXT("");
}
其中Data.GetData() 返回是TArray,数据存储的首地址。就可以把TArray当数组处理了。

获取data的TArray GetCharArray

/**
*Get string as array of TCHARS
*
* @warning: Operations on the TArray<*CHAR> can be unsafe, such as adding
* non-terminating 0’s or removing the terminating zero.
*/
FORCEINLINE DataType& GetCharArray()
{
return Data;
}

清空字符串Empty

/**
* Create empty string of given size with zero terminating character
*
* @param Slack length of empty string to create
*/
FORCEINLINE void Empty( int32 Slack=0 )
{
Data.Empty(Slack);
}

检查字符串是不是空的IsEmpty

/**
* Test whether this string is empty
*
* @return true if this string is empty, otherwise return false.
*/
FORCEINLINE bool IsEmpty() const
{
return Data.Num() <= 1;
}
这里不是num为0的时候是空的,最少有一个,就是字符串的结束符。

访问字符串中的字符[]

使用[]操作符可以访问data的指定位置的字符。

FORCEINLINE const TCHAR& operator[]( int32 Index ) const
	{
		checkf(IsValidIndex(Index), TEXT("String index out of bounds: Index %i from a string with a length of %i"), Index, Len());
		return Data.GetData()[Index];
	}

添加字符串

添加字符串使用append方法,其中Appendf可以按照格式追加,而不是追加指定的一个类型,最为方便

/**
	 * Just like Printf, but appends the formatted text to the existing FString instead.
	 * @return a reference to the modified string, so that it can be chained
	 */
	template 
	typename TEnableIf::Value, FString&>::Type Appendf(const FmtType& Fmt, Types... Args)
	{
		static_assert(TIsArrayOrRefOfType::Value, "Formatting string must be a TCHAR array.");
		static_assert(TAnd...>::Value, "Invalid argument(s) passed to FString::Appendf");

		AppendfImpl(*this, Fmt, Args...);
		return *this;
	}

查找字符串

查找开头

 * Searches the string for a character
	 *
	 * @param InChar the character to search for
	 * @param Index out the position the character was found at, INDEX_NONE if return is false
	 * @return true if character was found in this string, otherwise false
	 */
	FORCEINLINE bool FindChar( TCHAR InChar, int32& Index ) const
	{
		return Data.Find(InChar, Index);
	}

查找结尾

/**
	

	/**
	 * Searches the string for the last occurrence of a character
	 *
	 * @param InChar the character to search for
	 * @param Index out the position the character was found at, INDEX_NONE if return is false
	 * @return true if character was found in this string, otherwise false
	 */
	FORCEINLINE bool FindLastChar( TCHAR InChar, int32& Index ) const
	{
		return Data.FindLast(InChar, Index);
	}

任意位置子串

/**
	 * Searches the string for a substring, and returns index into this string
	 * of the first found instance. Can search from beginning or end, and ignore case or not.
	 *
	 * @param SubStr			The string array of TCHAR to search for
	 * @param StartPosition		The start character position to search from
	 * @param SearchCase		Indicates whether the search is case sensitive or not
	 * @param SearchDir			Indicates whether the search starts at the beginning or at the end.
	 */
	int32 Find( const TCHAR* SubStr, ESearchCase::Type SearchCase = ESearchCase::IgnoreCase, 
				ESearchDir::Type SearchDir = ESearchDir::FromStart, int32 StartPosition=INDEX_NONE ) const;

字符串特点

以什么开头StartsWith

/**
	 * Test whether this string starts with given string.
	 *
	 * @param SearchCase		Indicates whether the search is case sensitive or not ( defaults to ESearchCase::IgnoreCase )
	 * @return true if this string begins with specified text, false otherwise
	 */
	bool StartsWith(const TCHAR* InSuffix, ESearchCase::Type SearchCase = ESearchCase::IgnoreCase) const;

以什么结尾

	/**
	 * Test whether this string ends with given string.
	 *
	 * @param SearchCase		Indicates whether the search is case sensitive or not ( defaults to ESearchCase::IgnoreCase )
	 * @return true if this string ends with specified text, false otherwise
	 */
	bool EndsWith(const TCHAR* InSuffix, ESearchCase::Type SearchCase = ESearchCase::IgnoreCase) const;

字符串包含contains

/** 
	 * Returns whether this string contains the specified substring.
	 *
	 * @param SubStr			Find to search for
	 * @param SearchCase		Indicates whether the search is case sensitive or not ( defaults to ESearchCase::IgnoreCase )
	 * @param SearchDir			Indicates whether the search starts at the beginning or at the end ( defaults to ESearchDir::FromStart )
	 * @return					Returns whether the string contains the substring
	 **/
	FORCEINLINE bool Contains(const TCHAR* SubStr, ESearchCase::Type SearchCase = ESearchCase::IgnoreCase, 
							  ESearchDir::Type SearchDir = ESearchDir::FromStart ) const
	{
		return Find(SubStr, SearchCase, SearchDir) != INDEX_NONE;
	}

字符串处理

字符串切割 左右中 Left Right Mid

/** Returns the left most given number of characters */
	FORCEINLINE FString Left( int32 Count ) const &
	{
		return FString( FMath::Clamp(Count,0,Len()), **this );
	}

	FORCEINLINE FString Left(int32 Count) &&
	{
		LeftInline(Count, false);
		return MoveTemp(*this);
	}

	/** Modifies the string such that it is now the left most given number of characters */
	FORCEINLINE void LeftInline(int32 Count, bool bAllowShrinking = true)
	{
		const int32 Length = Len();
		Count = FMath::Clamp(Count, 0, Length);
		RemoveAt(Count, Length-Count, bAllowShrinking);
	}

	/** Returns the left most characters from the string chopping the given number of characters from the end */
	FORCEINLINE FString LeftChop( int32 Count ) const &
	{
		const int32 Length = Len();
		return FString( FMath::Clamp(Length-Count,0, Length), **this );
	}

	FORCEINLINE FString LeftChop(int32 Count)&&
	{
		LeftChopInline(Count, false);
		return MoveTemp(*this);
	}

	/** Modifies the string such that it is now the left most characters chopping the given number of characters from the end */
	FORCEINLINE void LeftChopInline(int32 Count, bool bAllowShrinking = true)
	{
		const int32 Length = Len();
		RemoveAt(FMath::Clamp(Length-Count, 0, Length), Count, bAllowShrinking);
	}

	/** Returns the string to the right of the specified location, counting back from the right (end of the word). */
	FORCEINLINE FString Right( int32 Count ) const &
	{
		const int32 Length = Len();
		return FString( **this + Length-FMath::Clamp(Count,0,Length) );
	}

	FORCEINLINE FString Right(int32 Count) &&
	{
		RightInline(Count, false);
		return MoveTemp(*this);
	}

	/** Modifies the string such that it is now the right most given number of characters */
	FORCEINLINE void RightInline(int32 Count, bool bAllowShrinking = true)
	{
		const int32 Length = Len();
		RemoveAt(0, Length-FMath::Clamp(Count,0,Length), bAllowShrinking);
	}

	/** Returns the string to the right of the specified location, counting forward from the left (from the beginning of the word). */
	FORCEINLINE FString RightChop( int32 Count ) const &
	{
		const int32 Length = Len();
		return FString( **this + Length-FMath::Clamp(Length-Count,0, Length) );
	}

	FORCEINLINE FString RightChop(int32 Count) &&
	{
		RightChopInline(Count, false);
		return MoveTemp(*this);
	}

	/** Modifies the string such that it is now the string to the right of the specified location, counting forward from the left (from the beginning of the word). */
	FORCEINLINE void RightChopInline(int32 Count, bool bAllowShrinking = true)
	{
		RemoveAt(0, Count, bAllowShrinking);
	}

	/** Returns the substring from Start position for Count characters. */
	FORCEINLINE FString Mid( int32 Start, int32 Count=MAX_int32 ) const &
	{
		FString Result;
		if (Count >= 0)
		{
			const int32 Length = Len();
			const int32 RequestedStart = Start;
			Start = FMath::Clamp(Start, 0, Length);
			const int32 End = (int32)FMath::Clamp((int64)Count + RequestedStart, (int64)Start, (int64)Length);
			Result = FString(End-Start, **this + Start);
		}
		return Result;
	}

	FORCEINLINE FString Mid(int32 Start, int32 Count = MAX_int32) &&
	{
		MidInline(Start, Count, false);
		return MoveTemp(*this);
	}

	/** Modifies the string such that it is now the substring from Start position for Count characters. */
	FORCEINLINE void MidInline(int32 Start, int32 Count = MAX_int32, bool bAllowShrinking = true)
	{
		LeftInline((int32)FMath::Min((int64)Count+Start, (int64)MAX_int32), false);
		RightChopInline(Start, bAllowShrinking);
	}

字符串切割 Split

/**
/**
	 * Removes whitespace characters from the start of this string.
	 * @note Unlike Trim() this function returns a copy, and does not mutate the string.
	 */
	FString TrimStart() const &;
/**
	 * Removes whitespace characters from the end of this string.
	 * @note Unlike TrimTrailing() this function returns a copy, and does not mutate the string.
	 */
	FString TrimEnd() const &;

	 * Splits this string at given string position case sensitive.
	 *
	 * @param InStr The string to search and split at
	 * @param LeftS out the string to the left of InStr, not updated if return is false. LeftS must not point to the same location as RightS, but can point to this.
	 * @param RightS out the string to the right of InStr, not updated if return is false. RightS must not point to the same location as LeftS, but can point to this.
	 * @param SearchCase		Indicates whether the search is case sensitive or not ( defaults to ESearchCase::IgnoreCase )
	 * @param SearchDir			Indicates whether the search starts at the beginning or at the end ( defaults to ESearchDir::FromStart )
	 * @return true if string is split, otherwise false
	 */
	bool Split(const FString& InS, FString* LeftS, FString* RightS, ESearchCase::Type SearchCase = ESearchCase::IgnoreCase,
		ESearchDir::Type SearchDir = ESearchDir::FromStart) const
	{
		check(LeftS != RightS || LeftS == nullptr);

		int32 InPos = Find(InS, SearchCase, SearchDir);

		if (InPos < 0) { return false; }

		if (LeftS)
		{
			if (LeftS != this)
			{
				*LeftS = Left(InPos);
				if (RightS) { *RightS = Mid(InPos + InS.Len()); }
			}
			else
			{
				// we know that RightS can't be this so we can safely modify it before we deal with LeftS
				if (RightS) { *RightS = Mid(InPos + InS.Len()); }
				*LeftS = Left(InPos);
			}
		}
		else if (RightS)
		{
			*RightS = Mid(InPos + InS.Len());
		}

		return true;
	}

处理空白字符,空格,table等

/**
	 * Removes whitespace characters from the start and end of this string. Modifies the string in-place.
	 */
	void TrimStartAndEndInline();

	/**
	 * Removes whitespace characters from the start and end of this string.
	 * @note Unlike Trim() this function returns a copy, and does not mutate the string.
	 */
	FString TrimStartAndEnd() const &;

替换Replace

/**
	 * Replace all occurrences of a substring in this string
	 *
	 * @param From substring to replace
	 * @param To substring to replace From with
	 * @param SearchCase	Indicates whether the search is case sensitive or not ( defaults to ESearchCase::IgnoreCase )
	 * @return a copy of this string with the replacement made
	 */
	FString Replace(const TCHAR* From, const TCHAR* To, ESearchCase::Type SearchCase = ESearchCase::IgnoreCase) const &;

FString 和int 转换

/** Converts an integer to a string. */
	static FORCEINLINE FString FromInt( int32 Num )
	{
		FString Ret; 
		Ret.AppendInt(Num); 
		return Ret;
	}
	/** appends the integer InNum to this string */
	void AppendInt( int32 InNum );
// Takes the number passed in and formats the string in comma format ( 12345 becomes "12,345")
	static FString FormatAsNumber( int32 InNumber );

FString 和bool转换

/**
	 * Converts a string into a boolean value
	 *   1, "True", "Yes", FCoreTexts::True, FCoreTexts::Yes, and non-zero integers become true
	 *   0, "False", "No", FCoreTexts::False, FCoreTexts::No, and unparsable values become false
	 *
	 * @return The boolean value
	 */
	bool ToBool() const;
/**
//bool
FString MyFString = MyBool ?TEXT("true") :TEXT("false");

FString 和float转换

	 * Converts a float string with the trailing zeros stripped
	 * For example - 1.234 will be "1.234" rather than "1.234000"
	 * 
	 * @param	InFloat					The float to sanitize
	 * @param	InMinFractionalDigits	The minimum number of fractional digits the number should have (will be padded with zero)
	 *
	 * @return sanitized string version of float
	 */
	static FString SanitizeFloat( double InFloat, const int32 InMinFractionalDigits = 1 );

通过Printf转化其他类型到FString且可以格式化

/**
	 * Constructs FString object similarly to how classic sprintf works.
	 *
	 * @param Format	Format string that specifies how FString should be built optionally using additional args. Refer to standard printf format.
	 * @param ...		Depending on format function may require additional arguments to build output object.
	 *
	 * @returns FString object that was constructed using format and additional parameters.
	 */
	template 
	static typename TEnableIf::Value, FString>::Type Printf(const FmtType& Fmt, Types... Args)
	{
		static_assert(TIsArrayOrRefOfType::Value, "Formatting string must be a TCHAR array.");
		static_assert(TAnd...>::Value, "Invalid argument(s) passed to FString::Printf");

		return PrintfImpl(Fmt, Args...);
	}

Fstring 和其他类型通过LexFromString LexToString

	 /** Covert a string buffer to intrinsic types */
inline void LexFromString(int8& OutValue, 		const TCHAR* Buffer)	{	OutValue = (int8)FCString::Atoi(Buffer);		}
inline void LexFromString(int16& OutValue,		const TCHAR* Buffer)	{	OutValue = (int16)FCString::Atoi(Buffer);		}
inline void LexFromString(int32& OutValue,		const TCHAR* Buffer)	{	OutValue = (int32)FCString::Atoi(Buffer);		}
inline void LexFromString(int64& OutValue,		const TCHAR* Buffer)	{	OutValue = FCString::Atoi64(Buffer);	}
inline void LexFromString(uint8& OutValue,		const TCHAR* Buffer)	{	OutValue = (uint8)FCString::Atoi(Buffer);		}
inline void LexFromString(uint16& OutValue, 	const TCHAR* Buffer)	{	OutValue = (uint16)FCString::Atoi(Buffer);		}
inline void LexFromString(uint32& OutValue, 	const TCHAR* Buffer)	{	OutValue = (uint32)FCString::Atoi64(Buffer);	}	//64 because this unsigned and so Atoi might overflow
inline void LexFromString(uint64& OutValue, 	const TCHAR* Buffer)	{	OutValue = FCString::Strtoui64(Buffer, nullptr, 0); }
inline void LexFromString(float& OutValue,		const TCHAR* Buffer)	{	OutValue = FCString::Atof(Buffer);		}
inline void LexFromString(double& OutValue, 	const TCHAR* Buffer)	{	OutValue = FCString::Atod(Buffer);		}
inline void LexFromString(bool& OutValue, 		const TCHAR* Buffer)	{	OutValue = FCString::ToBool(Buffer);	}
inline void LexFromString(FString& OutValue, 	const TCHAR* Buffer)	{	OutValue = Buffer;}
template
typename TEnableIf::Value, FString>::Type
LexToString(const CharType* Ptr)
{
	return FString(Ptr);
}

inline FString LexToString(bool Value)
{
	return Value ? TEXT("true") : TEXT("false");
}

FORCEINLINE FString LexToString(FString&& Str)
{
	return MoveTemp(Str);
}

FORCEINLINE FString LexToString(const FString& Str)
{
	return Str;
}

/** Helper template to convert to sanitized strings */
template
FString LexToSanitizedString(const T& Value)
{
	return LexToString(Value);
}

从这里可以发现,其实最好的从其他的类型转FString的方法是使用Printf
最好的从FString转其他类型的方法是借用FCString,先将FString转为wchar的string然后再通过FCString的方法处理wchar*.

FString 和std::string转化

FString可以通过*操作转化为wchar*
std::string可以通过c_str转化为char*
FSTring和std::string转化的桥梁是char* 和Wchar*
UTF8_TO_TCHAR char* -> Wchar*
TCHAR_TO_UTF8 Wchar* -> char*
ANSI_TO_TCHAR char* -> Wchar*
TCHAR_TO_ANSI Wchar* -> char*

// Usage of these should be replaced with StringCasts.
#define TCHAR_TO_ANSI(str) (ANSICHAR*)StringCast(static_cast(str)).Get()
#define ANSI_TO_TCHAR(str) (TCHAR*)StringCast(static_cast(str)).Get()
#define TCHAR_TO_UTF8(str) (ANSICHAR*)FTCHARToUTF8((const TCHAR*)str).Get()
#define UTF8_TO_TCHAR(str) (TCHAR*)FUTF8ToTCHAR((const ANSICHAR*)str).Get()

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