matlab怎让3d旋转,如何在MATLAB中平滑旋转3D绘图?

我会说这是你正在绘制的大量积分导致经济放缓.一个选项是缩减采样..也可以使用较低级别的功能进行绘制(检查

this related post以获得plot3 / scatter3 / line性能的比较).

考虑以下针对速度优化的动画:

[X Y Z] = sphere(64);

X = X(:); Y = Y(:); Z = Z(:);

%# set-up figure

hFig = figure('Backingstore','off', 'renderer','zbuffer');

%# use lower-level function LINE

line(0.50*[X,X], 0.50*[Y,Y], 0.50*[Z,Z], 'LineStyle','none', 'Marker','.', 'MarkerSize',1, 'Color','r')

line(0.75*[X,X], 0.75*[Y,Y], 0.75*[Z,Z], 'LineStyle','none', 'Marker','.', 'MarkerSize',1, 'Color','g')

line(1.00*[X,X], 1.00*[Y,Y], 1.00*[Z,Z], 'LineStyle','none', 'Marker','.', 'MarkerSize',1, 'Color','b')

view(3)

%# freeze the aspect ratio to override stretch-to-fill behaviour

axis vis3d

%# fix the axes limits manually

%#set(gca, 'xlim',[-1 1], 'ylim',[-1 1], 'zlim',[-1 1])

axis manual

%# maybe even remove the tick labels

%set(gca, 'xticklabel',[], 'yticklabel',[], 'zticklabel',[])

%# animate (until figure is closed)

while ishandle(hFig); camorbit(0.9,-0.1); drawnow; end

编辑:

如果我理解正确,你要做的是录制一个截屏视频(使用第三方应用),同时手动旋转图形,但在你的情况下,这些手动旋转是“跳跃”.另一方面,在一个while循环中使用CAMORBIT / VIEW动画你的数字运行顺畅……

我提出了另一种解决方案:首先使用鼠标旋转图形,然后在每个步骤(方位角,仰角)上写下这些视图配置.然后,您可以在录制视频时使用VIEW功能重播它们,例如:

v = [...]; %# matrix where each row specify Az/El of view

for i=1:size(v,1)

view( v(i,:) )

drawnow

end

缺点是您必须以小步骤使用鼠标按下/旋转/释放(ROTATE3D对象不会暴露鼠标移动事件)

我写了一个简单的函数来帮助你完成这个过程.它加载保存的图形,启用3d旋转,并跟踪每一步的中间位置.完成后,按“完成”按钮返回视图列表…

function v = rotationDemo(figFileName)

views = []; %# list of views (Az,El)

hFig = hgload(figFileName); %# load the saved figure

views(1,:) = get(gca,'View'); %# store initial view

%# add a button, used to terminate the process

hButton = uicontrol('Style','pushbutton', 'Position',[400 1 80 20], ...

'String','Done?', 'Callback',@buttonCallback);

set(hFig, 'Toolbar','figure') %# restore toolbar

%# start 3d rotation, and handle post-callback to record intermediate views

h = rotate3d(hFig); %# get rotation object

set(h, 'ActionPostCallback',@rotateCallback)

set(h, 'Enable','on') %# enable rotation

msgbox('Rotate the view step-by-step', 'rotate3d', 'warn', 'modal')

uiwait(hFig) %# wait for user to click button

delete(hButton) %# delete button on finish

set(h, 'Enable','off') %# disable rotation

v = round(views); %# return the list of views

%# callback functions

function rotateCallback(o,e)

views(end+1,:) = get(e.Axes,'View'); %# add current view to list

end

function buttonCallback(o,e)

uiresume(gcbf) %# uiresume(hFig)

end

end

你可以调用上面的函数,然后重放动画:

v = rotationDemo('smooth_rotation.fig');

for i=1:size(v,1)

view(v(i,:))

drawnow

end

我们可以通过简单的插值来平滑过渡:

v = rotationDemo('smooth_rotation.fig');

n = size(v,1);

nn = linspace(1,n,100)'; %'# use 100 steps

vv = round( [interp1(v(:,1),nn) interp1(v(:,2),nn)] );

for i=1:size(vv,1)

view(vv(i,:))

DRAWNOW %# or PAUSE(..) to slow it down

end

作为旁注,我应该提到ROTATE3D和CAMORBIT有不同的效果. ROTATE3D更改当前轴的View属性,而CAMORBIT控制当前轴的CameraTarget / CameraPosition / CameraUpVector的相机属性.

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