compaction流程
1.首先找score最高的level,如果level的score>=1,则将这个level进行compaction
2.根据不同策略,从level中选择一个sst文件进行compact,对于level0,由于sst文件之间(minkey,maxkey)有重叠,所以可能有多个。
3.从level中选出的文件,我们能计算出(minkey,maxkey)
4.从level+1中选出与(minkey,maxkey)有重叠的sst文件
5.多个sst文件进行归并排序,合并写出到sst文件
6.根据压缩策略,对写出的sst文件进行压缩
7.合并结束后,利用VersionEdit更新VersionSet,更新统计信息
compaction何时运行?
1、手动compact(RunManualCompaction),
2、自动MaybeScheduleFlushOrCompaction
其中自动compaction中(MaybeScheduleFlushOrCompaction):
//如果有问题就先不做了
if (bg_compaction_paused_ > 0) {
// we paused the background compaction
return;
} else if (error_handler_.IsBGWorkStopped()) {
// Compaction is not part of the recovery sequence from a hard error. We
// might get here because recovery might do a flush and install a new
// super version, which will try to schedule pending compactions. Bail
// out here and let the higher level recovery handle compactions
return;
}
//如果有手动的compaction正在进行,就不做后台的compaction了
if (HasExclusiveManualCompaction()) {
// only manual compactions are allowed to run. don't schedule automatic
// compactions
TEST_SYNC_POINT("DBImpl::MaybeScheduleFlushOrCompaction:Conflict");
return;
}
//如果有未调度的compaction(unscheduled_compactions_),且设置的compaction任务数还未到达限制,则调度新的compaction
while (bg_compaction_scheduled_ < bg_job_limits.max_compactions &&
unscheduled_compactions_ > 0) {
CompactionArg* ca = new CompactionArg;
ca->db = this;
ca->prepicked_compaction = nullptr;
bg_compaction_scheduled_++;
unscheduled_compactions_--;
env_->Schedule(&DBImpl::BGWorkCompaction, ca, Env::Priority::LOW, this,
&DBImpl::UnscheduleCompactionCallback);
}
//SchedulePendingCompaction判断是否有compaction需要进行(更新compaction_queue_和unscheduled_compactions_)
//调用:1、只要新的versionset被install (cfd)
// 2、resume db的时候 (所有cfd)
// 3、ReleaseSnapshot (所有cfs)
//NeedsCompaction 根据不同的策略pick需要compaction的文件
void DBImpl::SchedulePendingCompaction(ColumnFamilyData* cfd) {
if (!cfd->queued_for_compaction() && cfd->NeedsCompaction()) {
AddToCompactionQueue(cfd);
++unscheduled_compactions_;
}
}
//以level compaction为例
//当存在有超期文件。
//files_marked_for_compaction_或者bottommost_files_marked_for_compaction_都不为空
//遍历所有的level的sst,然后判断是否需要compact(计算scope)跟新以上两个队列.
bool LevelCompactionPicker::NeedsCompaction(
const VersionStorageInfo* vstorage) const {
if (!vstorage->ExpiredTtlFiles().empty()) {
return true;
}
if (!vstorage->FilesMarkedForPeriodicCompaction().empty()) {
return true;
}
if (!vstorage->BottommostFilesMarkedForCompaction().empty()) {
return true;
}
if (!vstorage->FilesMarkedForCompaction().empty()) {
return true;
}
for (int i = 0; i <= vstorage->MaxInputLevel(); i++) {
//直接返回每一level的分数,如果有大于等于1的就说明需要compaction
if (vstorage->CompactionScore(i) >= 1) {
return true;
}
}
return false;
}
Rocksdb如何计算compaction的score
//核心函数CompactionScore涉及两个变量,这两个变量分别保存了level以及每个level所对应的score(score越高compact优先级越高),而score小于1则表示不需要compaction.
std::vector compaction_score_;
std::vector compaction_level_;
void VersionStorageInfo::ComputeCompactionScore(
const ImmutableCFOptions& immutable_cf_options,
const MutableCFOptions& mutable_cf_options) {
for (int level = 0; level <= MaxInputLevel(); level++) {
double score;
if (level == 0) {
int num_sorted_runs = 0;
uint64_t total_size = 0;
//计算level-0下所有文件的大小(total_size)以及文件个数(num_sorted_runs).
for (auto* f : files_[level]) {
if (!f->being_compacted) {
total_size += f->compensated_file_size;
num_sorted_runs++;
}
}
//如果是universal,那么把所有level的文件加进来(当l0对待)
if (compaction_style_ == kCompactionStyleUniversal) {
// For universal compaction, we use level0 score to indicate
// compaction score for the whole DB. Adding other levels as if
// they are L0 files.
for (int i = 1; i < num_levels(); i++) {
if (!files_[i].empty() && !files_[i][0]->being_compacted) {
num_sorted_runs++;
}
}
}
if (compaction_style_ == kCompactionStyleFIFO) {
//总大小/最大文件大小
score = static_cast(total_size) /
mutable_cf_options.compaction_options_fifo.max_table_files_size;
if (mutable_cf_options.compaction_options_fifo.allow_compaction) {
score = std::max(
static_cast(num_sorted_runs) /
mutable_cf_options.level0_file_num_compaction_trigger,
score);
}
//超期的文件和score比较
if (mutable_cf_options.ttl > 0) {
score = std::max(
static_cast(GetExpiredTtlFilesCount(
immutable_cf_options, mutable_cf_options, files_[level])),
score);
}
} else {
//用文件个数除以level0_file_num_compaction_trigger来得到对应的score
score = static_cast(num_sorted_runs) /
mutable_cf_options.level0_file_num_compaction_trigger;
if (compaction_style_ == kCompactionStyleLevel && num_levels() > 1) {
// Level-based involves L0->L0 compactions that can lead to oversized
// L0 files. Take into account size as well to avoid later giant
// compactions to the base level.
//当前不止一层level,则score和(total_size/max_bytes_for_level_base)取最大值.
score = std::max(
score, static_cast(total_size) /
mutable_cf_options.max_bytes_for_level_base);
}
}
} else {
//非l0的得分为未compaction文件大小/这层允许的最大大小
// Compute the ratio of current size to size limit.
uint64_t level_bytes_no_compacting = 0;
for (auto f : files_[level]) {
if (!f->being_compacted) {
level_bytes_no_compacting += f->compensated_file_size;
}
}
//options.max_bytes_for_level_base
//max_bytes_for_level_base=1,max_bytes_for_level_multiplier=10,那么L1, L2,L3的大小限制分别为1,10,100.
//level_compaction_dynamic_level_bytes则是反过来算,根据最大的level的大小往前推
//Target_Size(Ln-1) = Target_Size(Ln) / max_bytes_for_level_multiplier
//VersionStorageInfo::CalculateBaseBytes初始化
score = static_cast(level_bytes_no_compacting) /
MaxBytesForLevel(level);
//计算过程
{
if (!ioptions.level_compaction_dynamic_level_bytes) {
base_level_ = (ioptions.compaction_style == kCompactionStyleLevel) ? 1 : -1;
// Calculate for static bytes base case
for (int i = 0; i < ioptions.num_levels; ++i) {
if (i == 0 && ioptions.compaction_style == kCompactionStyleUniversal) {
level_max_bytes_[i] = options.max_bytes_for_level_base;
} else if (i > 1) {
//非level0,那么这一层就等于上一层*options.max_bytes_for_level_multiplier
level_max_bytes_[i] = MultiplyCheckOverflow(
MultiplyCheckOverflow(level_max_bytes_[i - 1],
options.max_bytes_for_level_multiplier),
options.MaxBytesMultiplerAdditional(i - 1));
} else {
//如果是CompactionStylelevel的且level=0 / level1,那么level_max_bytes=options.max_bytes_for_level_base
level_max_bytes_[i] = options.max_bytes_for_level_base;
}
//动态设置有点复杂,不看了
}
}
}
//这两个数组会在NeedsCompaction函数中被查询
compaction_level_[level] = level;
compaction_score_[level] = score;
}
// sort all the levels based on their score. Higher scores get listed
// first. Use bubble sort because the number of entries are small.
//冒泡排序,把得分高的房前面
for (int i = 0; i < num_levels() - 2; i++) {
for (int j = i + 1; j < num_levels() - 1; j++) {
if (compaction_score_[i] < compaction_score_[j]) {
double score = compaction_score_[i];
int level = compaction_level_[i];
compaction_score_[i] = compaction_score_[j];
compaction_level_[i] = compaction_level_[j];
compaction_score_[j] = score;
compaction_level_[j] = level;
}
}
}
...
}
ComputeCompactionScore何时调用?
当有文件变动时,会调用version::LogAndApply->ProcessManifestWrites->AppendVersion->ComputeCompactionScore