将单链表中最后一个数据元素的next指针指向第一个元素
循环链表拥有单链表的所有操作
游标的定义
在循环链表中可以定义一个“当前“指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有操作
循环链表的特殊操作
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
# ifndef _CIRCLELIST_H_
# define _CIRCLELIST_H_
typedef void CircleList;
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode{
CircleListNode* next;
};
CircleList* CircleList_Create();
void CircleList_Destroy(CircleList* list);
void CircleList_Clear(CircleList* list);
int CircleList_Length(CircleList* list);
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
CircleListNode* CircleList_Get(CircleList* list, int pos);
CircleListNode* CircleList_Delete(CircleList* list, int pos);
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);
#endif
#include
#include
#include "CircleList.h"
typedef struct _tag_CircleList{
CircleListNode header;
int length;
CircleListNode* slider;
}TCircleList;
CircleList* CircleList_Create(){
TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
if(ret !=NULL){
ret->length = 0;
ret->header.next=NULL;
ret->slider = NULL;
}
return ret;
}
void CircleList_Destroy(CircleList* list){
free(list);
}
void CircleList_Clear(CircleList* list){
TCircleList* sList = (TCircleList*) list;
if(sList != NULL)
{
sList->header.next = NULL;
sList->length = 0;
sList->slider =NULL;
}
}
int CircleList_Length(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
int ret = -1;
if(sList != NULL)
{
ret = sList->length;
}
return ret;
}
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos)
{
TCircleList* sList = (TCircleList*)list;
int ret = (sList != NULL) && (node != NULL) && (pos >= 0);
int i;
if(ret)
{
CircleListNode* current = (CircleListNode*)sList;
for(i=0; (i< pos) && (current->next != NULL); i++)
{
current = current->next;
}
node->next = current->next;
current->next = node;
if(sList->length == 0)
{
sList->slider = node;
node->next = node;
}
sList->length++;
}
return ret;
}
CircleListNode* CircleList_Get(CircleList* list, int pos)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if((sList!=NULL) && (0<= pos))
{
CircleListNode* current = (CircleListNode*)sList;
for(i = 0;i< pos; i++)
{
current = current->next;
}
ret = current->next;
}
return ret;
}
CircleListNode* CircleList_Delete(CircleList* list, int pos)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if((sList!=NULL) && (0<= pos) && (pos < sList->length))
{
CircleListNode* current = (CircleListNode*)sList;
CircleListNode* first = sList->header.next;
CircleListNode* last = (CircleListNode*)CircleList_Get(sList,sList->length-1);
for(i = 0;i< pos; i++)
{
current = current->next;
}
ret = current->next;
current->next = ret->next;
sList->length--;
if(first == ret)
{
sList->header.next = ret->next;
last->next = ret->next;
}
if(sList->slider == ret)
{
sList->slider = ret->next;
}
if(sList->length == 0)
{
sList->header.next = NULL;
sList->slider = NULL;
}
}
return ret;
}
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if(sList != NULL)
{
CircleListNode* current = (CircleListNode*)sList;
for(i = 0; i<sList->length;i++)
{
if(current->next == node)
{
ret = current->next;
break;
}
current = current->next;
}
if(ret != NULL)
{
CircleList_Delete(sList,i);
}
}
return ret;
}
CircleListNode* CircleList_Reset(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if(sList!= NULL)
{
sList->slider = sList->header.next;
ret = sList->slider;
}
return ret;
}
CircleListNode* CircleList_Current(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if(sList !=NULL)
{
ret = sList->slider;
}
return ret;
}
CircleListNode* CircleList_Next(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if((sList != NULL) && (sList->slider != NULL))
{
ret = sList->slider;
sList->slider = ret->next;
}
return ret;
}
#include
#include
#include "CircleList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
struct Value
{
CircleListNode header;
int v;
};
int main(int argc, char *argv[]) {
int i = 0;
CircleList* list = CircleList_Create();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6;
struct Value v7;
struct Value v8;
v1.v = 1;
v2.v = 2;
v3.v = 3;
v4.v = 4;
v5.v = 5;
v6.v = 6;
v7.v = 7;
v8.v = 8;
CircleList_Insert(list,(CircleListNode*)&v1,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v2,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v3,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v4,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v5,5);
for(i = 0; i< CircleList_Length(list);i++)
{
struct Value* pv = (struct Value*)CircleList_Get(list,i);
printf("%d\n",pv->v);
}
printf("\n");
while(CircleList_Length(list) > 0)
{
struct Value* pv = (struct Value*)CircleList_Delete(list,0);
printf("%d\n",pv->v);
}
CircleList_Insert(list,(CircleListNode*)&v1,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v2,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v3,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v4,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v5,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v6,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v7,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v8,CircleList_Length(list));
for(i = 0; i< CircleList_Length(list);i++)
{
struct Value* pv = (struct Value*)CircleList_Next(list);
printf("%d\n",pv->v);
}
printf("\n");
CircleList_Reset(list);
while(CircleList_Length(list) > 0)
{
struct Value* pv = NULL;
for(i=0;i< 3;i++)
{
CircleList_Next(list);
}
pv = (struct Value*)CircleList_Current(list);
printf("%d\n",pv->v);
CircleList_DeleteNode(list,(CircleListNode*)pv);
}
CircleList_Destroy(list);
return 0;
}