仿九宫图的Android小游戏

本Demo主要目的为学习及研究自定义ViewGroup,通过实现一种拼图游戏而熟悉ViewGroup的onMeasure,onLayout及onTouchEvent的处理

  • gitHub地址

  • 游戏下载地址

  • 游戏原型

image
  • demo展示
image

实现说明及注意点

  • 使用RelaytiveLayout,通过addView(ImageView.setImageBitmap(Bitmap))方式添加所有小方块,其中添加的View需设置合适的LayoutParams
    1.根据RelaytiveLayout及所选择图片的宽高选择游戏区域,并创建各个小滑块

    private List calcBitmap() {
        if (TextUtils.isEmpty(mImagePath)) {
            return null;
        }
        mBitmap = BitmapFactory.decodeFile(mImagePath);
        List bms = new ArrayList<>();
        int bw = mBitmap.getWidth();
        int bh = mBitmap.getHeight();
        float scale = 1;
        if ((getWidth() * 1.0f) / (bw * 1.0f) > (getHeight() * 1.0f) / (bh * 1.0f)) {
            scale = (getWidth() * 1.0f) / (bw * 1.0f);
        } else {
            scale = (getHeight() * 1.0f) / (bh * 1.0f);
        }
        Matrix matrix = new Matrix();
        matrix.setScale(scale, scale);
        mBitmap = Bitmap.createBitmap(mBitmap, 0, 0, mBitmap.getWidth(),
                mBitmap.getHeight(), matrix, true);
        bw = mBitmap.getWidth();
        bh = mBitmap.getHeight();
        if (bw * 1.f / bh > getWidth() * 1.f / getHeight()) {
            mBitmap = Bitmap.createBitmap(mBitmap, (bw - getWidth()) / 2, 0, getWidth(), getHeight());
        } else {
            mBitmap = Bitmap.createBitmap(mBitmap, 0, (bh - getHeight()) / 2, getWidth(), getHeight());
        }
        for (int i = 0; i < mColumns * mColumns; i++) {
            if (i != mColumns * mColumns - 1) {
                bms.add(new Units(Bitmap.createBitmap(mBitmap, i % mColumns * getWidth() / mColumns, i / mColumns * getHeight() / mColumns, getWidth() / mColumns, getHeight() / mColumns), i));
            } else {
                sortBlocks(bms);        //排序滑块
                bms.add(new Units(Bitmap.createBitmap(getWidth() / mColumns, getHeight() / mColumns, Bitmap.Config.ALPHA_8), i));
            }
        }
        return bms;
    }
    
    class Units {
        Bitmap bm;
        //用于判断滑块所在位置是否正确
        int    tag;

        Units(Bitmap bm, int tag) {
            this.bm = bm;
            this.tag = tag;
        }
    }
    2.计算所有滑块的所处的ViewGroup区域
    private void initRects() {
        mRects = new ArrayList<>();
        int unitWidth = getWidth() / mColumns;
        int unitHeight = getHeight() / mColumns;

        for (int i = 0; i < mColumns * mColumns; i++) {
            mRects.add(new Rect(i % mColumns * unitWidth
                                       , i / mColumns * unitHeight
                                       , i % mColumns * unitWidth + unitWidth
                                       , i / mColumns * unitHeight + unitHeight));
        }
    }
    3.创建ImageView并添加到ViewGroup中
    for (int i = 0; i < mBms.size(); i++) {
        ImageView imageView = new ImageView(getContext());
        imageView.setImageBitmap(mBms.get(i).bm);
        RelativeLayout.LayoutParams lp = new LayoutParams(getWidth() / mColumns, getHeight() / mColumns);
        imageView.setLayoutParams(lp);
        addView(imageView);
    }
    4.处理onTouchEvent
    public boolean onTouchEvent(MotionEvent event) {
        if (event.getPointerCount() > 1 || TextUtils.isEmpty(mImagePath) || finished) {
            return false;
        }
        mX = event.getX();
        mY = event.getY();
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mDownX = event.getX();
                mDownY = event.getY();
                calcCurrentItem();      //计算当前触摸条目
                break;
            case MotionEvent.ACTION_MOVE:
                calcOrientation();      //计算滑动方向
                calcMoveAble();         //根据游戏规则判断触摸滑块是否可滑动
                calcMoveFinish();       //判断滑块是否完成了滑动
                if (!mMoveAble) {
                    return false;
                }
                requestLayout();
                break;
            case MotionEvent.ACTION_UP:
                if (!mMoveAble) {
                    return false;
                }
                if (isMoveFinish) {
                    Collections.swap(mBms, mCurrentItem, mBlankItem);
                    resetChild();
                } else {
                    calcNeedMoveBlock();    //根据手指移动距离判断是否需要在手指抬起时移动滑块
                }
                calcResult();
                requestLayout();
                break;
            default:
                break;
        }
        return true;
    }
    
    private void calcCurrentItem() {
        if (TextUtils.isEmpty(mImagePath)) {
            return;
        }
        for (int i = 0; i < mRects.size(); i++) {
            if (mRects.get(i).contains((int) mDownX, (int) mDownY)) {
                mCurrentItem = i;
                return;
            }
        }
    }
    
    private void calcOrientation() {
        if (Math.abs(mX - mDownX) > Math.abs(mY - mDownY) && mX - mDownX < 0) {
            mMoveOrientation = 1;
        } else if (Math.abs(mX - mDownX) > Math.abs(mY - mDownY) && mX - mDownX > 0) {
            mMoveOrientation = 3;
        } else if (Math.abs(mX - mDownX) < Math.abs(mY - mDownY) && mY - mDownY > 0) {
            mMoveOrientation = 4;
        } else {
            mMoveOrientation = 2;
        }
    }
    
    private void calcMoveAble() {
        for (int i = 0; i < mBms.size(); i++) {
            if (mBms.get(i).tag == mColumns * mColumns - 1) {
                mBlankItem = i;
                break;
            }
        }
        if ((mBlankItem + 1) % mColumns == 0) {
            switch (mMoveOrientation) {
                case 2:
                    mMoveAble = mCurrentItem - mColumns == mBlankItem;
                    break;
                case 3:
                    mMoveAble = mCurrentItem + 1 == mBlankItem;
                    break;
                case 4:
                    mMoveAble = mCurrentItem + mColumns == mBlankItem;
                    break;
                case 1:
                default:
                    mMoveAble = false;
                    break;
            }
        } else if ((mBlankItem + 1) % mColumns == 1) {
            switch (mMoveOrientation) {
                case 1:
                    mMoveAble = mCurrentItem - 1 == mBlankItem;
                    break;
                case 2:
                    mMoveAble = mCurrentItem - mColumns == mBlankItem;
                    break;
                case 4:
                    mMoveAble = mCurrentItem + mColumns == mBlankItem;
                    break;
                case 3:
                default:
                    mMoveAble = false;
                    break;
            }
        } else {
            switch (mMoveOrientation) {
                case 1:
                    mMoveAble = mCurrentItem - 1 == mBlankItem;
                    break;
                case 2:
                    mMoveAble = mCurrentItem - mColumns == mBlankItem;
                    break;
                case 3:
                    mMoveAble = mCurrentItem + 1 == mBlankItem;
                    break;
                case 4:
                    mMoveAble = mCurrentItem + mColumns == mBlankItem;
                    break;
                default:
                    mMoveAble = false;
                    break;
            }
        }
    }
    
    private void calcMoveFinish() {
        switch (mMoveOrientation) {
            case 1:
            case 3:
                isMoveFinish = Math.abs(mX - mDownX) > mRects.get(mBlankItem).right - mRects.get(mBlankItem).left;
                break;
            case 2:
            case 4:
                isMoveFinish = Math.abs(mY - mDownY) > mRects.get(mBlankItem).bottom - mRects.get(mBlankItem).top;
                break;
            default:
                break;
        }
    }
    
    private void calcNeedMoveBlock() {
        switch (mMoveOrientation) {
            case 1:
            case 3:
                isMoveFinish = Math.abs(mX - mDownX) * 3 > Math.abs(mRects.get(mCurrentItem).right - mRects.get(mCurrentItem).left);
                break;
            case 2:
            case 4:
                isMoveFinish = Math.abs(mY - mDownY) * 3 > Math.abs(mRects.get(mCurrentItem).bottom - mRects.get(mCurrentItem).top);
                break;
            default:
                break;
        }
        if (isMoveFinish) {
            Collections.swap(mBms, mCurrentItem, mBlankItem);
            resetChild();
        } else {
            resetChild();
        }
    }
    5.重写onMeasure及onLayout
    
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
        int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec);
        int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec);
        int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec);
        if (widthSpecMode == AT_MOST && heightSpecMode == AT_MOST) {
            setMeasuredDimension(mMinSize, mMinSize);
        } else if (widthMeasureSpec == AT_MOST) {
            setMeasuredDimension(mMinSize, heightSpecSize);
        } else if (heightMeasureSpec == AT_MOST) {
            setMeasuredDimension(widthSpecSize, mMinSize);
        }
        measureChild();
    }
    
    private void measureChild() {
        for (int i = 0; i < getChildCount(); i++) {
            if (i == mColumns * mColumns) {
                getChildAt(i).measure(getWidth(), getHeight());
                return;
            }
            getChildAt(i).measure(getWidth() / mColumns - mSeparatorWidth, getHeight() / mColumns - mSeparatorWidth);
        }
    }
    
    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        super.onLayout(changed, l, t, r, b);
        for (int i = 0; i < getChildCount(); i++) {
            if (i == mColumns * mColumns) {
                getChildAt(i).layout(0, 0, getWidth(), getHeight());
                return;
            }
            if (mCurrentItem == i) {
                if (isMoveFinish) {
                    getChildAt(i).layout(mRects.get(mBlankItem).left + mSeparatorWidth / 2
                            , mRects.get(mBlankItem).top + mSeparatorWidth / 2
                            , mRects.get(mBlankItem).right - mSeparatorWidth / 2
                            , mRects.get(mBlankItem).bottom - mSeparatorWidth / 2);
                } else {
                    switch (mMoveOrientation) {
                        case 1:
                            getChildAt(i).layout((int) (mX - mDownX + mRects.get(mCurrentItem).left) + mSeparatorWidth / 2
                                    , mRects.get(mCurrentItem).top + mSeparatorWidth / 2
                                    , (int) (mX - mDownX + mRects.get(mCurrentItem).right) - mSeparatorWidth / 2
                                    , mRects.get(mCurrentItem).bottom - mSeparatorWidth / 2);
                            break;
                        case 3:
                            getChildAt(i).layout((int) (mX - mDownX + mRects.get(mCurrentItem).left) + mSeparatorWidth / 2
                                    , mRects.get(mCurrentItem).top + mSeparatorWidth / 2
                                    , (int) (mX - mDownX + mRects.get(mCurrentItem).right) - mSeparatorWidth / 2
                                    , mRects.get(mCurrentItem).bottom - mSeparatorWidth / 2);
                            break;
                        case 2:
                            getChildAt(i).layout(mRects.get(mCurrentItem).left + mSeparatorWidth / 2
                                    , (int) (mY - mDownY + mRects.get(mCurrentItem).top) + mSeparatorWidth / 2
                                    , mRects.get(mCurrentItem).right - mSeparatorWidth / 2
                                    , (int) (mY - mDownY + mRects.get(mCurrentItem).bottom) - mSeparatorWidth / 2);
                            break;
                        case 4:
                            getChildAt(i).layout(mRects.get(mCurrentItem).left + mSeparatorWidth / 2
                                    , (int) (mY - mDownY + mRects.get(mCurrentItem).top) + mSeparatorWidth / 2
                                    , mRects.get(mCurrentItem).right - mSeparatorWidth / 2
                                    , (int) (mY - mDownY + mRects.get(mCurrentItem).bottom) - mSeparatorWidth / 2);
                            break;
                        default:
                            getChildAt(i).layout(mRects.get(i).left + mSeparatorWidth / 2
                                    , mRects.get(i).top + mSeparatorWidth / 2
                                    , mRects.get(i).right - mSeparatorWidth / 2
                                    , mRects.get(i).bottom - mSeparatorWidth / 2);
                            break;
                    }
                }
            } else {
                getChildAt(i).layout(mRects.get(i).left + mSeparatorWidth / 2
                        , mRects.get(i).top + mSeparatorWidth / 2
                        , mRects.get(i).right - mSeparatorWidth / 2
                        , mRects.get(i).bottom - mSeparatorWidth / 2);
            }
        }
    }
    6.对外暴露的接口
    public void showResult() {
        int childCount = getChildCount();
        if (childCount == mColumns * mColumns + 1 || TextUtils.isEmpty(mImagePath)) {
            return;
        }
        ImageView imageView = new ImageView(getContext());
        imageView.setImageBitmap(mBitmap);
        RelativeLayout.LayoutParams lp = new LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT);
        imageView.setLayoutParams(lp);
        addView(imageView);
        invalidate();
    }

    public void hideResult() {
        if (TextUtils.isEmpty(mImagePath)) {
            return;
        }
        removeViewAt(getChildCount() - 1);
        invalidate();
    }

    public void setEasier() {
        if (TextUtils.isEmpty(mImagePath) || mColumns <= 3) {
            return;
        }
        mColumns -= 1;
        setImage(mImagePath);
    }

    public void setHarder() {
        if (TextUtils.isEmpty(mImagePath) || mColumns >= 5) {
            return;
        }
        mColumns += 1;
        setImage(mImagePath);
    }

    public interface FinishListener {
        void finish(long mills);
    }

    public void addFinishListener(FinishListener listener) {
        mListener = listener;
    }
  • 难点:简单的使用ColleCtions.suffle()打乱各个方块将有一半的几率导致游戏无法完成,需使用Collections.swap(int i,int j)方式打乱各模块
private void sortBlocks(List bms) {
        if (mColumns % 2 == 0) {
            for (int i = 0; i < 40; i++) {
                int index = (int) (Math.random() * bms.size());
                if (index % mColumns + 2 > mColumns) {
                    if (index - 2 >= 0) {
                        Collections.swap(bms, index, index - 2);
                    } else {
                        Collections.swap(bms, index, index + mColumns * 2);
                    }
                } else {
                    if (index + 2 < bms.size()) {
                        Collections.swap(bms, index, index + 2);
                    } else {
                        Collections.swap(bms, index, index - mColumns * 2);
                    }
                }
            }
        } else {
            for (int i = 0; i < 60; i++) {
                int index = (int) (Math.random() * bms.size());
                if (index + 2 >= bms.size()) {
                    Collections.swap(bms, index, index - 2);
                } else {
                    Collections.swap(bms, index, index + 2);
                }
            }
        }
    }
  • 错误示例(相邻两个滑块直接进行奇数数次交换位置,最后将会剩下两个滑块位置颠倒,且无法通过移动滑块位置还原)
image
  • 正确示例
image

游戏说明

  • 可以通过easy和hard减少和增加游戏难度(最易为3x3难度,最难为5x5难度)
  • 可以通过按住showpic按钮显示完成后效果图片

其他说明

  • 使用了RxPermission对不同版本手机进行了拍照及文件读取权限处理
  • 使用了ImagePicker图片选择框架选择手机内存图片或拍照

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