autoreleasepool 来龙去脉

一、自动释放池建立
1、 OC 正常写法

@autoreleasepool {
        Student *student = [[Student alloc]init];
        。。。。。
    }

2、通过clang 解析后,会得到


extern "C" __declspec(dllimport) void * objc_autoreleasePoolPush(void);
extern "C" __declspec(dllimport) void objc_autoreleasePoolPop(void *);

struct __AtAutoreleasePool {
  __AtAutoreleasePool() {atautoreleasepoolobj = objc_autoreleasePoolPush();}
  ~__AtAutoreleasePool() {objc_autoreleasePoolPop(atautoreleasepoolobj);}
  void * atautoreleasepoolobj;
};

    /* @autoreleasepool */ { __AtAutoreleasePool __autoreleasepool; 
        Student *student = ((Student *(*)(id, SEL))(void *)objc_msgSend)((id)((Student *(*)(id, SEL))(void *)objc_msgSend)((id)objc_getClass("Student"), sel_registerName("alloc")), sel_registerName("init"));
        ........
    }

3、有意思的来了, @autoreleasepool -> __AtAutoreleasePool 对象了,在源码可以找到 AutoreleasePoolPage 原型对象了,要现身了

void *
objc_autoreleasePoolPush(void)
{
    return AutoreleasePoolPage::push();
}

void
objc_autoreleasePoolPop(void *ctxt)
{
    AutoreleasePoolPage::pop(ctxt);
}

.....

class AutoreleasePoolPage 
{
....
    magic_t const magic;
    id *next;
    pthread_t const thread;
    AutoreleasePoolPage * const parent; 
    AutoreleasePoolPage *child;
    uint32_t const depth;
    uint32_t hiwat;
.....
}

通过 parent/child 可以明确采用 双向链表 方式来存储对象的

4、page 在push时,会优先在双向链表插入游标

#   define POOL_BOUNDARY nil
。。。。
    static inline void *push() 
    {
        id *dest;
        if (DebugPoolAllocation) {
            // Each autorelease pool starts on a new pool page.
            dest = autoreleaseNewPage(POOL_BOUNDARY);
        } else {
            dest = autoreleaseFast(POOL_BOUNDARY);
        }
        assert(dest == EMPTY_POOL_PLACEHOLDER || *dest == POOL_BOUNDARY);
        return dest;
    }

5、那么 局部变量怎么添加到 AutoreleasePoolPage ?
在ARC环境,变量会在编译器作用下,何时的地方 添加 retain/autorelease,达到自动引用计数,告别MRC 添加方式

且看Object 对象,注:OC中,对象都是基础 Object的

@implementation Object


-(void) release
{
    _objc_rootRelease(self);
}

-(id) autorelease
{
    return _objc_rootAutorelease(self);
}

。。。

id
_objc_rootAutorelease(id obj)
{
    assert(obj);
    return obj->rootAutorelease();
}

inline id 
objc_object::rootAutorelease()
{
    if (isTaggedPointer()) return (id)this;
    if (prepareOptimizedReturn(ReturnAtPlus1)) return (id)this;

    return rootAutorelease2();
}

__attribute__((noinline,used))
id 
objc_object::rootAutorelease2()
{
    assert(!isTaggedPointer());
    return AutoreleasePoolPage::autorelease((id)this);
}

在 rootAutorelease2中,会将 this 传入 AutoreleasePoolPage::autorelease

    static inline id autorelease(id obj)
    {
        assert(obj);
        assert(!obj->isTaggedPointer());
        id *dest __unused = autoreleaseFast(obj);
        assert(!dest  ||  dest == EMPTY_POOL_PLACEHOLDER  ||  *dest == obj);
        return obj;
    }

    static inline id *autoreleaseFast(id obj)
    {
        AutoreleasePoolPage *page = hotPage();
        if (page && !page->full()) {
            return page->add(obj);
        } else if (page) {
            return autoreleaseFullPage(obj, page);
        } else {
            return autoreleaseNoPage(obj);
        }
    }

至此完成了 从变量添加到 AutoreleasePoolPage 等待释放的链表里面

二、自动释放池销毁
在执行完成任务后,会 调用__AtAutoreleasePool 析构函数,也就是 调用 objc_autoreleasePoolPop(atautoreleasepoolobj)

void
_objc_autoreleasePoolPop(void *ctxt)
{
    objc_autoreleasePoolPop(ctxt);
}

void
objc_autoreleasePoolPop(void *ctxt)
{
    AutoreleasePoolPage::pop(ctxt);
}



  • AutoreleasePoolPage 通过链表 将存储的对象逐个 kill 掉
static inline void pop(void *token) 
    {
        AutoreleasePoolPage *page;
        id *stop;

        if (token == (void*)EMPTY_POOL_PLACEHOLDER) {
            // Popping the top-level placeholder pool.
            if (hotPage()) {
                // Pool was used. Pop its contents normally.
                // Pool pages remain allocated for re-use as usual.
                pop(coldPage()->begin());
            } else {
                // Pool was never used. Clear the placeholder.
                setHotPage(nil);
            }
            return;
        }

        page = pageForPointer(token);
        stop = (id *)token;
        if (*stop != POOL_BOUNDARY) {
            if (stop == page->begin()  &&  !page->parent) {
                // Start of coldest page may correctly not be POOL_BOUNDARY:
                // 1. top-level pool is popped, leaving the cold page in place
                // 2. an object is autoreleased with no pool
            } else {
                // Error. For bincompat purposes this is not 
                // fatal in executables built with old SDKs.
                return badPop(token);
            }
        }

        if (PrintPoolHiwat) printHiwat();

        page->releaseUntil(stop);

        // memory: delete empty children
        if (DebugPoolAllocation  &&  page->empty()) {
            // special case: delete everything during page-per-pool debugging
            AutoreleasePoolPage *parent = page->parent;
            page->kill();
            setHotPage(parent);
        } else if (DebugMissingPools  &&  page->empty()  &&  !page->parent) {
            // special case: delete everything for pop(top) 
            // when debugging missing autorelease pools
            page->kill();
            setHotPage(nil);
        } 
        else if (page->child) {
            // hysteresis: keep one empty child if page is more than half full
            if (page->lessThanHalfFull()) {
                page->child->kill();
            }
            else if (page->child->child) {
                page->child->child->kill();
            }
        }
    }

    void kill() 
    {
        // Not recursive: we don't want to blow out the stack 
        // if a thread accumulates a stupendous amount of garbage
        AutoreleasePoolPage *page = this;
        while (page->child) page = page->child;

        AutoreleasePoolPage *deathptr;
        do {
            deathptr = page;
            page = page->parent;
            if (page) {
                page->unprotect();
                page->child = nil;
                page->protect();
            }
            delete deathptr;
        } while (deathptr != this);
    }

你可能感兴趣的:(autoreleasepool 来龙去脉)