Detecting Gamepads

Detecting Gamepads



local UserInputService = game:GetService("UserInputService")


if UserInputService.GamepadEnabled then

    print("Player has gamepad enabled...")

end



local UserInputService = game:GetService("UserInputService")


UserInputService.GamepadConnected:Connect(function(gamepad)

print("Player has connected controller: " .. tostring(gamepad))

end)


UserInputService.GamepadDisconnected:Connect(function(gamepad)

print("Player has disconnected controller: " .. tostring(gamepad))

end)

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