step by step 之餐饮管理系统四(日志模块实现)

  三天前基本上把数据库表设计的文档写好,今天想到了一个问题,还要再加几个表,一个是log表,用来记录系统日志,另外再加几个字典表,一些需要配置的数据但又不好放在像xml文件里面的数据可以放在这些字典表里面。

  从今天开始就正式进入系统设计与编码了,详细设计文档等系统做好后再补充了,因为一开始全部写好不大现实,中间过程中会不断地去迭代。现在的想法是每个模块分别去实现,然后再分别记录下来。

  今天要写的是日志模块,因为在生产环境中,好的日志至于重要,系统运行时出现的任何问题可以通过日志记录下来,对于发现与解决问题非常有帮助。因为日志是一个相对比较通用的模块,所以先设计好如果写日志模块,之后再写通用类模块,再数据库访问层与用户自定义控件,然后再数据实体与业务处理层,最后再写用户表现层。

  因为此次不使用第二方控件,所以不考虑像log4net,微软enterprise中好的日志控件,但是看了它们的代码,总体思想都差不多,就是各种级别的日志信息应该以什么样的格式输出到哪种介质中,也就是输出源,像文本文件还是数据库,还是控制台,还是系统日志邮件等等。基于它们的思想,把构思记录下来:

日志最主要的就是一个日志器与附加器,像log4net中可以定义多个日志器,一个日志器可以附加多个输出源,而日志仓库就是如何存储和管理日志器,过虑器如果过虑各种级别的日志,而layout就是如何显示输出的消息。

1、输出源只包含文本文件,数据库,系统日志和邮件。

2、日志级别分别为Fatal, Error, Warn, Info, Debug。

还是拿代码为例子来讲吧,首先定义一个日志器接口与日志操作接口ILog,日志器得先有一个名字,它的方法就是一个Log和IsEnabledFor,ILog包含的方法如下,用过log4net等日志控件的应该很熟悉。

日志器接口详细代码如下:

 public interface ILogger

    {

        /// <summary>

        /// Gets the name of the logger.

        /// </summary>

        string Name { get; }



        /// <summary>

        /// This generic form is intended to be used by wrappers.

        /// </summary>

        void Log(LogCategory level, object message, Exception exception);



        bool IsEnabledFor(LogCategory level);

    }

然后再定义一个包装接口

   public interface ILoggerWrapper

    {

        ILogger Logger

        {

            get;

        }

    }

定义ILog接口,最后调用的都是在这里定义的接口

 public interface ILog : ILoggerWrapper

    {

        void Debug(object message);



        void Debug(object message, Exception exception);



        void DebugFormat(string format, params object[] args);



        void Info(object message);



        void Info(object message, Exception exception);



        void InfoFormat(string format, params object[] args);



        void Warn(object message);



        void Warn(object message, Exception exception);



        void WarnFormat(string format, params object[] args);



        void Error(object message);



        void Error(object message, Exception exception);



        void ErrorFormat(string format, params object[] args);



        void Fatal(object message);



        void Fatal(object message, Exception exception);



        void FatalFormat(string format, params object[] args);





        bool IsDebugEnabled

        {

            get;

        }



        bool IsInfoEnabled

        {

            get;

        }



        bool IsErrorEnabled

        {

            get;

        }



        bool IsWarnEnabled

        {

            get;

        }



        bool IsFatalEnabled

        {

            get;

        }

    }

日志器有了,可以附加器呢,也就是源出源,其实真正的任务都是委托这些具体的附加器去做的呢,为什么log4net那么强大,我想它的附加器如此之多也是一大原因吧,基本上我们能想到的它都想到了,我们没有想到的它也想到了,下面就定义的几个具体的附加器。

附加器如何跟前面的说的日志器关联呢,20个附加器不可能都直接与日志器去关联吧,所以定义一个所有附加器要实现的接口IAppender.

 public  interface IAppender

    {

       string Name

       {

           get;

           set;

       }



       void Close();



       void DoAppender(LogCategory level, object message, Exception exception);

    }

拿文本文件为例,日志的输出源就是文本文件,消息写到这个介质上,下面是一个基类,然后子类就是继承这个类实现Write方法去写日志信息:

  public class TextWriterAppender : TextWriter

    {

        private TextWriter m_writer;



        public TextWriter Writer

        {

            get { return m_writer; }

            set { m_writer = value; }

        }



        virtual public string Name

        {

            get

            {

                throw new NotImplementedException();

            }

            set

            {

                throw new NotImplementedException();

            }

        }



        #region Public Methods



        /// <summary>

        /// Closes the writer and releases any system resources associated with the writer

        /// </summary>

        /// <remarks>

        /// <para>

        /// </para>

        /// </remarks>

        override public void Close()

        {

            m_writer.Close();

        }



        /// <summary>

        /// Dispose this writer

        /// </summary>

        /// <param name="disposing">flag indicating if we are being disposed</param>

        /// <remarks>

        /// <para>

        /// Dispose this writer

        /// </para>

        /// </remarks>

        override protected void Dispose(bool disposing)

        {

            if (disposing)

            {

                ((IDisposable)m_writer).Dispose();

            }

        }



        /// <summary>

        /// Flushes any buffered output

        /// </summary>

        /// <remarks>

        /// <para>

        /// Clears all buffers for the writer and causes any buffered data to be written 

        /// to the underlying device

        /// </para>

        /// </remarks>

        override public void Flush()

        {

            m_writer.Flush();

        }



        /// <summary>

        /// Writes a character to the wrapped TextWriter

        /// </summary>

        /// <param name="value">the value to write to the TextWriter</param>

        /// <remarks>

        /// <para>

        /// Writes a character to the wrapped TextWriter

        /// </para>

        /// </remarks>

        override public void Write(char value)

        {

            m_writer.Write(value);

        }



        /// <summary>

        /// Writes a character buffer to the wrapped TextWriter

        /// </summary>

        /// <param name="buffer">the data buffer</param>

        /// <param name="index">the start index</param>

        /// <param name="count">the number of characters to write</param>

        /// <remarks>

        /// <para>

        /// Writes a character buffer to the wrapped TextWriter

        /// </para>

        /// </remarks>

        override public void Write(char[] buffer, int index, int count)

        {

            m_writer.Write(buffer, index, count);

        }



        /// <summary>

        /// Writes a string to the wrapped TextWriter

        /// </summary>

        /// <param name="value">the value to write to the TextWriter</param>

        /// <remarks>

        /// <para>

        /// Writes a string to the wrapped TextWriter

        /// </para>

        /// </remarks>

        override public void Write(String value)

        {

            m_writer.Write(value);

        }



        public override Encoding Encoding

        {

            get { return m_writer.Encoding; }

        }



        #endregion

    }

日志器与附加器都有了,怎么去连接它们了,最后我想还是用泛型比较灵活,定义如下:

  public class LogFactory<L, A> : ILog

        where L : ILogger, new()

        where A : IAppender, new()

    {



        virtual public void Debug(object message)

        {

#if DEBUG

            Logger.Log(m_levelDebug, message, null);

#endif

        }



        virtual public void Debug(object message, Exception exception)

        {

#if DEBUG

            Logger.Log(m_levelDebug, message, exception);

#endif

        }



        virtual public void DebugFormat(string format, params object[] args)

        {

#if DEBUG

            if (IsDebugEnabled)

            {

                Logger.Log(m_levelDebug, new SystemStringFormat(CultureInfo.InvariantCulture, format, args), null);

            }

#endif

        }



        virtual public void Info(object message)

        {

            Logger.Log(LevelInfo, message, null);

        }



        virtual public void Info(object message, Exception exception)

        {

            Logger.Log(LevelInfo, message, exception);

        }



        virtual public void InfoFormat(string format, params object[] args)

        {

            if (IsInfoEnabled)

            {

                Logger.Log(LevelInfo, new SystemStringFormat(CultureInfo.InvariantCulture, format, args), null);

            }

        }



        virtual public void Warn(object message)

        {

            Logger.Log(LevelWarn, message, null);

        }



        virtual public void Warn(object message, Exception exception)

        {

            Logger.Log(LevelWarn, message, exception);

        }



        virtual public void WarnFormat(string format, params object[] args)

        {

            if (IsWarnEnabled)

            {

                Logger.Log(LevelWarn, new SystemStringFormat(CultureInfo.InvariantCulture, format, args), null);

            }

        }



        virtual public void Error(object message)

        {

            Logger.Log(LevelError, message, null);

        }



        virtual public void Error(object message, Exception exception)

        {

            Logger.Log(LevelError, message, exception);

        }



        virtual public void ErrorFormat(string format, params object[] args)

        {

            if (IsErrorEnabled)

            {

                Logger.Log(LevelError, new SystemStringFormat(CultureInfo.InvariantCulture, format, args), null);

            }

        }



        virtual public void Fatal(object message)

        {

            Logger.Log(LevelFatal, message, null);

        }



        virtual public void Fatal(object message, Exception exception)

        {

            Logger.Log(LevelFatal, message, exception);

        }



        virtual public void FatalFormat(string format, params object[] args)

        {

            if (IsFatalEnabled)

            {

                Logger.Log(LevelFatal, new SystemStringFormat(CultureInfo.InvariantCulture, format, args), null);

            }

        }



        virtual public bool IsDebugEnabled

        {

            get

            {

                return Logger.IsEnabledFor(m_levelDebug);

            }

        }



        virtual public bool IsInfoEnabled

        {

            get

            {

                return Logger.IsEnabledFor(m_levelInfo);

            }

        }



        virtual public bool IsErrorEnabled

        {

            get

            {

                return Logger.IsEnabledFor(m_levelError);

            }

        }



        virtual public bool IsWarnEnabled

        {

            get

            {

                return Logger.IsEnabledFor(m_levelWarn);

            }

        }



        virtual public bool IsFatalEnabled

        {

            get

            {

                return Logger.IsEnabledFor(m_levelFatal);

            }

        }



        private LogCategory m_levelDebug;



        public LogCategory LevelDebug

        {

            get { return LogCategory.Debug; }

            set { m_levelDebug = LogCategory.Debug; }

        }

        private LogCategory m_levelInfo;



        public LogCategory LevelInfo

        {

            get { return LogCategory.Info; }

            set { m_levelInfo = LogCategory.Info; }

        }

        private LogCategory m_levelWarn;



        public LogCategory LevelWarn

        {

            get { return LogCategory.Warn; }

            set { m_levelWarn = LogCategory.Warn; }

        }

        private LogCategory m_levelError;



        public LogCategory LevelError

        {

            get { return LogCategory.Error; }

            set { m_levelError = LogCategory.Error; }

        }

        private LogCategory m_levelFatal;



        public LogCategory LevelFatal

        {

            get { return LogCategory.Fatal; }

            set { m_levelFatal = LogCategory.Fatal; }

        }



        public ILogger Logger

        {

            get { return new L(); }

        }

    }

把上面的泛型类闭合一个日志类:

 public class LogBase<A> : LogFactory<LogBase<A>, A>, ILogger

        where A : IAppender, new()

    {

        private LogCategory m_logLevel;

        public string Name

        {

            get

            {

                return "LogBase";

            }

        }



        private A m_instance;



        public A Instance

        {

            get

            {

                if (m_instance == null)

                {

                    m_instance = new A();

                }

                return m_instance;

            }

            set { m_instance = value; }

        }



        public void Log(LogCategory level, object message, Exception exception)

        {

            Instance.DoAppender(level, message, exception);

        }



        public bool IsEnabledFor(LogCategory level)

        {

            switch (level)

            {

                case LogCategory.Fatal:

                    LevelFatal = LogCategory.Fatal;

                    break;

                case LogCategory.Error:

                    LevelError = LogCategory.Error;

                    break;

                case LogCategory.Warn:

                    LevelWarn = LogCategory.Warn;

                    break;

                case LogCategory.Debug:

                    LevelDebug = LogCategory.Debug;

                    break;

                case LogCategory.Info:

                    LevelInfo = LogCategory.Info;

                    break;

                default:

                    m_logLevel = LogCategory.Info;

                    break;

            }



            return true;

        }

    }

再关闭一个泛型参数:

  public class TxtFileLog :  LogBase<TxtFileLog>, IAppender

    {

        private string m_name;

        private FileLogWriter m_writer;



        public TxtFileLog()

        {

            if (m_writer == null)

            {

                m_writer = new FileLogWriter();

            }

        }



        public FileLogWriter Writer

        {

            get { return m_writer; }

            set { m_writer = value; }

        }



        public new string Name

        {

            get

            {

                return m_name;

            }

            set

            {

                m_name = value;

            }

        }



        public void Close()

        {

            m_writer.Close();

        }



        public void DoAppender(LogCategory level, object message, Exception exception)

        {

            m_writer.Write(Convert.ToString(message), level, (LogMessage)exception);

        }

上面的类实现了日志器与附加器的连接,然后就可以去客户端验证好不好用了:

            ILog log = new TxtFileLog();

            log.Debug("Are you OK??");

打印如下信息:

这只是第一步,后面还得写数据库与邮件附加器的输出方法。写一个好的日志器还真不容易。之后会把一些可以配置的东西放到配置文件里面,

接下来就写通用类与数据库访问层。

注:需要完整源码的可以mark下,无偿发到你邮箱

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