Unity 配置文件 基本设置

配置文件app.config,其中的<configSections>配置节内的信息是必加的,不然载入会出错

View Code
<?xml version="1.0"?>

<configuration>

  <configSections>

    <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration"/>

  </configSections>

  <unity xmlns="http://schemas.microsoft.com/practices/2010/unity">

    <alias alias="IValueProvider" type="Common.IValueProvider,Common"/>

    <container name="ValueProviders">

      <register type="IValueProvider" name="Memery" mapTo="ValueProviders.MemeryProvider,ValueProviders"/>

      <register type="IValueProvider" name="Viedo" mapTo="ValueProviders.VideoCardProvider,ValueProviders"/>

      <register type="IValueProvider" name="Date" mapTo="ValueProviders.DateProvider,ValueProviders"/>

      <register type="IValueProvider" name="Name" mapTo="ValueProviders.NameProvider,ValueProviders"/>

    </container>

  </unity>

  <startup>

    <supportedRuntime version="v2.0.50727"/>

  </startup>

</configuration>

在Common程序集中的接口:

    public interface IValueProvider

    {

        string GetValue(object key);

    }

在ValueProviders程序集中的其中一个接口实例:

    public  class DateProvider:IValueProvider

    {

        public string GetValue(object key)

        {

            return DateTime.Now.ToShortDateString();

        }

    }

调用方法:

            UnityContainer container = new UnityContainer();

            container.LoadConfiguration("ValueProviders");

            var provider= container.Resolve<Common.IValueProvider>("Viedo");

            provider.GetValue(null);

如果不带参数,直接LoadConfiguration,会载入名称为”“或者没有name属性的container配置节,如果都没有会报错

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