Direct2D DirectWrite绘制文字

绘制文本使用DirectWrite

为了简化 DirectWrite 的使用,RenderTarget有3个方法可以直接绘制文本:

写一个简单的例子:
别忘了头文件和lib
#include "wincodec.h"
dwrite.lib;
下面的是d2d必须的
d2d1.lib;
dxgi.lib;
dxguid.lib;

创建文本的流程如下:
类似于,还是需要一个Factory,只不过这次是:
  1. IDWriteFactory。然后初始化。
  2. 然后创建文本格式,包括字体,字号等。
  3. 设置绘制布局。
  4. 绘制。

pRenderTarget->BeginDraw();



	IDWriteFactory* pDWriteFactory = NULL;

	IDWriteTextFormat* pTextFormat = NULL;



	// create dwrite factory

	DWriteCreateFactory(

		DWRITE_FACTORY_TYPE_SHARED,

		__uuidof(IDWriteFactory),

		reinterpret_cast<IUnknown**>(&pDWriteFactory));



	//create text format

	hr = pDWriteFactory->CreateTextFormat(

		L"Arial", 

		NULL,

		DWRITE_FONT_WEIGHT_NORMAL, 

		DWRITE_FONT_STYLE_NORMAL, 

		DWRITE_FONT_STRETCH_NORMAL, 

		20.0f * 96.0f/72.0f, 

		L"en-US", 

		&pTextFormat

		);



	D2D1_RECT_F layoutRect = D2D1::RectF(1000.f, 1000.f, 200.f, 200.f);



	//draw text

	pRenderTarget->DrawText(

		L"Hello D2D",

		wcslen(L"Hello D2D"),

		pTextFormat,

		layoutRect, 

		pBlackBrush

		);



	pRenderTarget->EndDraw();

更多介绍MSDN

 

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