今天是第一次写博客,希望在今后的日子里大家可以共同进步提高。闲话不多说了,首先看一下效果图。
其实这个空间是比较简单的调用CALayer动画的空间,首先我们做一下简单的分析。这个动画的组成分为两部分,第一部分为填充部分,即“strokeEnd”,另一部分则是填充颜色,即“stroke color”。有这两个动画组成了一个CALayer的组动画。
实现原理大致明确我们来用代码实现一下,我们先修改一下它的初始化方法:
-(instancetype)initWithFrameAndProsse:(CGRect)frame prosseInfo:(ProssenInfo)prosseInfo
{
self = [super initWithFrame:frame];
if(self)
{
_prossenInfo = prosseInfo;
[self setCAShapeLayer];
}
return self;
}
这里面我将所需的一部分关于CAShapeLayer的参数写成了一个结构体,方便使用和查找,接下来我们初始化一下CAShapeLayer这个属性:
-(void)setCAShapeLayer
{
_prosseShape = [CAShapeLayer layer];
_prosseShape.strokeColor = _prossenInfo.lineColor;
_prosseShape.lineWidth = _prossenInfo.width;
_prosseShape.strokeStart = 0;
_prosseShape.strokeEnd = 0;
_prosseShape.path = [self prossePath];
_prosseShape.lineJoin = kCALineJoinRound;
_prosseShape.lineCap = kCALineCapRound;
_prosseShape.beginTime =0.1f;
[self.layer addSublayer:_prosseShape];
}这里我们需要注意
_prosseShape.lineJoin = kCALineJoinRound;
_prosseShape.lineCap = kCALineCapRound;这两句话,如果不加上的话实现出来的进度条就不是圆角的。
我们改如何给路径呢?
-(AnimationPoint)animationPoint
{
CGFloat startPoint_x = self.frame.size.width*(_prossenInfo.minLength<_prossenInfo.maxLength?_prossenInfo.minLength:_prossenInfo.maxLength);
CGFloat endPoint_x = self.frame.size.width*(_prossenInfo.minLength>_prossenInfo.maxLength?_prossenInfo.minLength:_prossenInfo.maxLength);
AnimationPoint point = AnimationPointMake\
(CGPointMake(startPoint_x, self.frame.size.height/2.f-_prossenInfo.width/2.f), \
CGPointMake(endPoint_x, self.frame.size.height/2.f-_prossenInfo.width/2.f));
return point;
}
-(CGMutablePathRef)prossePath
{
AnimationPoint point = [self animationPoint];
CGMutablePathRef pathRef=CGPathCreateMutable();
CGPathMoveToPoint(pathRef, NULL,point.startPoint.x, point.startPoint.y);
CGPathAddLineToPoint(pathRef, NULL, point.endPoint.x,point.endPoint.y);
CGPathCloseSubpath(pathRef);
return pathRef;
}
我们给定了这个Layer的起始填充部分,颜色,宽度以及路径,接下来我们开始着手关于它的动画。
-(void)starAnimation:(NSArray *)colorArray time:(NSTimeInterval)time
{
__block BOOL colors = NO;
__weak CAShapeLayer *shape = _prosseShape;
__block NSMutableArray *animationArray = [NSMutableArray array];
_aniTime = time;
[shape animateKey:@"strokeEnd"
fromValue:[NSNumber numberWithFloat:0.f]
toValue:[NSNumber numberWithFloat:0.5f]
customize:^BOOL(CABasicAnimation *animation) {
animation.duration = time;
if (colorArray != nil) {
colors = YES;
[animationArray addObject:animation];
[shape keyAnimation:@"strokeColor"
keyValues:colorArray
customize:^BOOL(CAKeyframeAnimation *animation) {
animation.duration = time;
animation.calculationMode = kCAAnimationPaced;
[animationArray addObject:animation];
return colors;
}];
[shape animationGroupWithDuration:time
animations:animationArray
customize:^(CAAnimationGroup *animation) {
}];
}
else
{
colors = NO;
animation.delegate = self;
}
return colors;
}];
}
因为我们要实现的事渐变颜色的动画效果,所以我们需要给定两个参数,一个是颜色数组,一个是进度时间。(当然在实际的下载过程中我们是不知道进度时间的,所以这里本人封装的控件还不具备很好的完整性,但是我们可以通过修改 toValue:[NSNumber numberWithFloat:0.5f]这个函数参数来实现下载进度,本人会在下篇博客之前修改完毕)。接下来我们实现一下关于动画时间的计算,因为CALayer动画本来是不支持动画时间监听的,所以这里面我用了一个定时器。
-(void)animationDidStart:(CAAnimation *)anim
{
_animationTimer = [NSTimer scheduledTimerWithTimeInterval:AnimationTimer target:self selector:@selector(progressDidStart:) userInfo:nil repeats:YES];
}
-(void)progressDidStart:(NSTimer *)timer
{
if (_delegate &&[_delegate respondsToSelector:@selector(prosseToPoint:withDot:)]) {
animationProgress += 1/(_aniTime/AnimationTimer);
if (animationProgress >= 1.0) {
animationProgress = 1.0;
}
[_delegate prosseToPoint:CGPointZero withDot:animationProgress];
}
}
-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
{
if (_delegate &&[_delegate respondsToSelector:@selector(prosseToPoint:withDot:)]) {
animationProgress += 1/(_aniTime/AnimationTimer);
if (animationProgress >= 1.0) {
animationProgress = 1.0;
}
[_delegate prosseToPoint:CGPointZero withDot:animationProgress];
}
animationProgress = 0;
[_animationTimer invalidate];
_animationTimer = nil;
}
这样我们一个简单的进度条控件就写好了,下面我们来调用一下:
_proView = [[XDProsseView alloc]initWithFrameAndProsse:CGRectMake(10, 320, self.view.bounds.size.width-20, 50) prosseInfo:ProssenInfoMake(5,1.f , 0.0, [UIColor blueColor].CGColor)];
_proView.delegate = self;
[self.view addSubview:_proView];
初始化这个进度条,
[_proView starAnimation:[NSArray arrayWithObjects:(id)[UIColor greenColor].CGColor,(id)[UIColor redColor].CGColor,(id)[UIColor blackColor].CGColor, nil] time:10.234f];
设置开始,时间,颜色等。
-(void)prosseToPoint:(CGPoint)point withDot:(double)dot
{
NSLog(@"监听进度条进度%@ %ld",NSStringFromCGPoint(point),dot);
}
第一次写博客,如果有什么不妥的地方,希望大家及时提出来,我一定会积极改正,谢谢!