Android 颜色处理(十) ComposeShader组合渲染
shaderA | 渲染器A,Shader及其子类对象 |
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shaderB | 渲染器B,Shader及其子类对象 |
mode | 两种渲染器组合的模式,Xfermode对象 |
shaderA | 渲染器A,Shader及其子类对象 |
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shaderB | 渲染器B,Shader及其子类对象 |
mode | .两种渲染器组合的模式,ProterDuff.Mode对象 |
Xfermode及ProterBuff.Mode具体含义见上一篇:
Android 颜色渲染(八) PorterDuff及Xfermode详解
ComposeShader,和AnimationSet的用法相似.是可以将两种颜色渲染器的效果进行组合:
以上图像由BimtmapShader和LinearGradient两种效果组合绘制,其中位图渲染 平铺模式使用的为镜像模式, 组合渲染使用了ProterDuff叠加模式,具体见如下代码:
MainActivity:
package com.tony.testshader; import android.os.Bundle; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.view.Menu; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; public class MainActivity extends Activity implements OnSeekBarChangeListener{ private SweepGradientView sweepGradientView; private ComposeShaderView composeShaderView; private SeekBar seekbar; private PorterDuffView porterDuffView; private int currentId; private WaterRipplesView waterRipplesView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); composeShaderView = new ComposeShaderView(this); setContentView(composeShaderView); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.main, menu); return true; } }
ComposeShaderView:
package com.tony.testshader; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ComposeShader; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.Shader; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.ShapeDrawable; import android.util.AttributeSet; import android.view.View; public class ComposeShaderView extends View { Bitmap mBitmap = null; int bitwidth = 0; int bitheight = 0; Paint mPaint = null; // bitmap渲染 Shader mBitmapShader = null; // 线性渐变渲染 Shader mLinearGradient = null; // 混合渲染 Shader mComposeShader = null; ShapeDrawable mShapeDrawable = null; public ComposeShaderView(Context context) { super(context); // 装载资源 mBitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.list_top)) .getBitmap(); // 得到宽高 bitwidth = mBitmap.getWidth(); bitheight = mBitmap.getHeight(); // 创建BitmapShader对象 mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR, Shader.TileMode.MIRROR); // 创建LinearGradient并设置渐变颜色数组,平铺效果为镜像 mLinearGradient = new LinearGradient(0, 0, 0, 100, new int[] { Color.WHITE, Color.LTGRAY, Color.TRANSPARENT, Color.GREEN }, null, Shader.TileMode.MIRROR); // 混合渲染 将两个效果叠加,使用PorterDuff叠加模式 mComposeShader = new ComposeShader(mBitmapShader, mLinearGradient, PorterDuff.Mode.MULTIPLY); mPaint = new Paint(); } public ComposeShaderView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 绘制混合渲染效果 mPaint.setShader(mComposeShader); canvas.drawCircle(240, 360, 200, mPaint); } }