ClippingNode在ios/android上无效的修改

原文http://cocos2d-x.org/forums/6/topics/20141?r=20567#message-20567

for iOS:
in AppController replace the gl-view creation with:

  EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
                                 pixelFormat: kEAGLColorFormatRGBA8
                                 depthFormat: GL_DEPTH24_STENCIL8_OES
                          preserveBackbuffer: NO
                                  sharegroup: nil
                               multiSampling: NO
                             numberOfSamples: 0];

for Android:
in game activity:

public Cocos2dxGLSurfaceView onCreateView() {
    Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
    glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
    return glSurfaceView;
}

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