Away3D(一):The Camera(s)

原理图:
Away3D(一):The Camera(s)


Away3D Cameras:

var cam:Camera3D = new Camera3D({zoom:5,focus:200});

var cam:Camera3D = new Camera3D({zoom:5,focus:200});
cam.zoom = 5;
cam.focus = 200;

cam.pan = 45; // 水平方向
cam.tilt = -10; // 垂直方向

 

Camera3D:最基础的camera,自由模式的camera

camera.moveUp(10);
camera.moveDown(10);
camera.moveLeft(10);
camera.moveRight(10);
camera.moveForward(10);
camera.moveBackward(10);

 

将camera指向某一个点 ,使用“lookAt”命令:

camera.lookAt( new Number3D(x,y,z) );

 

TargetCamera3D:一直朝向某一物体

camera.target = sphere;

 

HoverCamera3D:环视camera
使用以下属性转动camera:

camera.targetpanangle = 0;
camera.targettiltangle = 0;

 

targetpananglepanangle 的区别:

  • targetpanangle:目标转向角度,所要转动朝向的目标角度
  • panangle:当前 转向角度

转动速度的快慢

camera.steps = 16;

 
EnterFrame method函数里必须添加以下语句:

camera.hover();
view.render();

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