解决cocos2d-x的CCClippingNode在iOS上没效果的问题

转自http://blog.sina.com.cn/s/blog_59b4c31c0101iom0.html


解决cocos2d-x的CCClippingNode在iOS上没效果的问题:

原帖地址:http://cocos2d-x.org/boards/6/topics/20141?r=20567#message-20567

for iOS:

in AppController replace the gl-view creation with:

EAGLView *__glView = [EAGLView viewWithFrame: [window bounds] pixelFormat: kEAGLColorFormatRGBA8 depthFormat: GL_DEPTH24_STENCIL8_OES preserveBackbuffer: NO sharegroup: nil multiSampling: NO numberOfSamples: 0];

for Android:
in game activity:
public Cocos2dxGLSurfaceView onCreateView() { Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this); glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8); return glSurfaceView; }


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