何为脏矩形?比如surfaceview上绘制旋转图片的时候,只刷新一个特定的矩形区域就可以了。这个矩形区域就是脏矩形。在surfaceview上 canvas = holder.lockCanvas(new Rect(0, 0, 130, 130)); //获取画布 像这种带rect参数的就是脏矩形的刷新。
请看源码:
package yan.guoqi.rectphoto;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class DrawSurfaceView extends SurfaceView implements SurfaceHolder.Callback{
private static final String tag2 = "DrawSV";
private boolean runFlag = true;
protected SurfaceHolder holder;
private Bitmap rotateImg;
private Thread myThread;
public DrawSurfaceView(Context context, AttributeSet attrs)
//构造函数
{
super(context, attrs);
// TODO Auto-generated constructor stub
rotateImg = BitmapFactory.decodeResource(getResources(), R.drawable.rotate_circle);
rotateImg = Bitmap.createScaledBitmap(rotateImg, 100, 100, true);
holder = this.getHolder();
holder.addCallback(this);
holder.setFormat(PixelFormat.TRANSPARENT); //顶层绘制SurfaceView设成透明
this.setZOrderOnTop(true);
myThread = new Thread(new MyThread());
}
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
// TODO Auto-generated method stub
Log.v(tag2, "DrawSV:surfaceChanged...");
}
public void surfaceCreated(SurfaceHolder arg0) {
// TODO Auto-generated method stub
Log.v(tag2, "DrawSV:surfaceCreated...");
//启动自定义线程
myThread.start();
}
public void surfaceDestroyed(SurfaceHolder arg0) {
// TODO Auto-generated method stub
Log.v(tag2, "DrawSV:surfaceDestroyed...");
//终止自定义线程
runFlag = false;
myThread.interrupt();
}
/*自定义线程*/
class MyThread implements Runnable{
public void run() {
// TODO Auto-generated method stub
Canvas canvas = null;
int rotate = 0;
while(runFlag){
try {
canvas = holder.lockCanvas(new Rect(0, 0, 130, 130)); //获取画布
Paint paint = new Paint();
//canvas.drawBitmap(rotateImg, 0, 0, paint); //绘制旋转的背景
//创建矩阵控制图片旋转和平移
Matrix matrix = new Matrix();
//设置旋转角度
matrix.postRotate((rotate += 48) % 360,
rotateImg.getWidth() / 2, rotateImg.getHeight() / 2);
//设置左边距和上边距
matrix.postTranslate(0, 0);
//绘制旋转图片
canvas.drawBitmap(rotateImg, matrix, paint);
//休眠控制最大帧率为每秒3绘制30次
Thread.sleep(30);
holder.unlockCanvasAndPost(canvas);//解锁画布,提交画好的图像
} catch (Exception e) {
// TODO: handle exception
Log.v(tag2, "DrawSurfaceView:绘制失败...");
}
}
}
}
}
需要注意的几点:
第一,就是如何安全中止一个线程。这里通过设置标志位来实现。因为自带的stop()方法不安全,android本身都不推荐。关于如何安全中止线程可以参考这里:http://www.iteye.com/problems/67052 http://www.dewen.org/q/1957
第二,holder.unlockCanvasAndPost(canvas);//解锁画布,提交画好的图像 这句话必须和 canvas = holder.lockCanvas(new Rect(0, 0, 130, 130)); //获取画布 在一个{ }里。像这里的http://www.cnblogs.com/jqyp/archive/2012/01/01/2309692.html的做法在程序退出时会抛出异常。原因是线程中止的时候无法再解锁画布了。
第三,利用Matrix让图片旋转的核心代码:
//创建矩阵控制图片旋转和平移
Matrix matrix = new Matrix();
//设置旋转角度
matrix.postRotate((rotate += 48) % 360,
rotateImg.getWidth() / 2, rotateImg.getHeight() / 2);
//设置左边距和上边距
matrix.postTranslate(0, 0);
//绘制旋转图片
canvas.drawBitmap(rotateImg, matrix, paint);
//休眠控制最大帧率为每秒3绘制30次
Thread.sleep(30);