PhysicsEditor


PhysicsEditor_第1张图片
  • Name:PhysicsEditor
  • Author:
  • Code Repository:
  • Last Update:2013-12-25
  • Compatible with:
  • Platform:IOS, Android, Bada, BlackBerry, Html5
  • API Language:C++, Javascript, Lua
  • Website:
  • Company:Code and Web

Brief

PhysicsEditor is an editor for collision polygons for physics engines like box2d or chipmunk

Description

Works With Any Game Engine?PhysicsEditor supports many game engines right out of the box:?Cocos2d - iPhone?Corona™ SDK - Cross-platform game development framework?Gideros - Cross-platform game development framework?Sparrow - iPhone?LibGDX - Java (Android + Desktop)?AndEngine - Java (Android)?Moai - Multiplatform gaming framework?Adobe Flash - using Box2D or Nape?If your favorite game engine is not yet available - no problem. The highly customizable output module of PhysicsEditor allows you to define your own data format
It is even possible to add additional properties and features.
Automated Shape-Tracer?Automated Shape-Tracer is the feature that saves you tons of time when creating your collision shapes.
Simply press the MagicWand Button and PhysicsEditor uses the shape’s transparency to create a perfect-fitting collision shape for you.
Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.

features.jpg (116.4 kB) shawn, 2013-04-08 07:11

你可能感兴趣的:(PhysicsEditor)