https://developer.apple.com/library/ios/samplecode/Touches/Introduction/Intro.html
这篇文章主要介绍了移动的control的实现的技术。
http://www.cnblogs.com/andyque/archive/2011/12/30/2307060.html
http://blog.csdn.net/mikixiyou/article/details/9341195
http://lijinfengjava.iteye.com/blog/1735986
UIPanGestureRecognizer是UIGestureRecognizer类的一个扩展类,其扩展类有UITapGestureRecognizer,UIPinchGestureRecognizer,UIRotationGestureRecognizer,UISwipeGestureRecognizer,UIPanGestureRecognizer,UILongPressGestureRecognizer。
借助这些类,可以实现UIView对象的一些操作如对象放大缩小,移动,旋转,滑动,轻击等。再也不用去重写UIView的touchBegin等方法来实现这些功能。
知识点:
UIGestureRecognizer是一个定义基本手势的抽象类,具体什么手势,在以下子类中包含:
1、拍击UITapGestureRecognizer (任意次数的拍击)
2、向里或向外捏UIPinchGestureRecognizer (用于缩放)
3、摇动或者拖拽UIPanGestureRecognizer (拖动)
4、擦碰UISwipeGestureRecognizer (以任意方向)
5、旋转UIRotationGestureRecognizer (手指朝相反方向移动)
6、长按UILongPressGestureRecognizer (长按)
这些操作的目的都是用来修改UIView对象的frame,center,bounds属性,还有一个Transform属性。
我写了一个例子,在UIView和UITableView上分别添加UIPanGestureRecognizer,实现两个对象在手指按住对象于屏幕中拖动的效果。
声明一个UIPanGestureRecognizer对象,添加到UIView对象上去。UIView类有这样的方法用来动态添加和删除UIPanGestureRecognizer对象。
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
[testPanView addGestureRecognizer:panRecognizer];
UIView管理手势识别器的方法有:
– addGestureRecognizer:
– removeGestureRecognizer:
gestureRecognizers property
– gestureRecognizerShouldBegin:
我在viewDidAppear:方法中,动态添加视图和手势识别器。然后,实现识别器需要操作的两个方法,用来移动视图对象。
在这两个方法中最终的方法是这个 CGPoint translatedPoint = [recognizer translationInView:self.view];
每一次拖动操作状态,都会获取到translatedPoint,从开始到结束。它是一个绝对值,可以看着在”self.view“对应的坐标体系中,拖动的视图对象center的移动开始和结束的点差。
最简单的处理过程是这样:
CGPoint translatedPoint = [recognizer translationInView:self.view];
CGFloat x = recognizer.view.center.x + translatedPoint.x;
CGFloat y = recognizer.view.center.y + translatedPoint.y;
recognizer.view.center = CGPointMake(x, y);
[recognizer setTranslation:CGPointMake(0, 0) inView:self.view];
首先获取到移动点的值,然后算一下视图的center值,相加一下,就得到在self.view坐标体系中,视图该移动到那个center上,一次结束就清零一次。
因为拖动操作持续进行,所以,这个过程会持续执行。
稍微复杂点的处理过程,会捕获到拖动开始,移动,结束等几个状态下的translatedPoint的值。然后做一下逻辑处理,如视图不能溢出self.view的坐标系中,如在结束时会根据方向自动滑动到某个位置。可以在handlePan2:方法中找到这些逻辑的实现代码。
- (void)viewDidAppear:(BOOL)animated
{
NSLog(@" viewDidAppear is at %@.", [NSDate date]);
UIImage *image = [UIImage imageNamed:@"5.jpg"];
testPanView = [[UIView alloc] initWithFrame:CGRectMake(18, 11, 100, 100)];
UIImageView *imageview = [[UIImageView alloc] initWithFrame:[testPanView frame]];
[imageview setImage:image];
[testPanView addSubview:imageview];
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[testPanView addGestureRecognizer:panRecognizer];
[self.view addSubview:testPanView];
testPanTableView = [[UITableView alloc] initWithFrame:CGRectMake(118, 121, 100, 100) style:UITableViewStylePlain];
UIPanGestureRecognizer *panRecognizer2 = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan2:)];
[panRecognizer2 setMinimumNumberOfTouches:1];
[panRecognizer2 setMaximumNumberOfTouches:1];
[panRecognizer2 setDelegate:self];
[testPanTableView addGestureRecognizer:panRecognizer2];
[self.view addSubview:testPanTableView];
}
- (void)handlePan:(UIPanGestureRecognizer *)recognizer
{
CGPoint translatedPoint = [recognizer translationInView:self.view];
NSLog(@"gesture translatedPoint is %@", NSStringFromCGPoint(translatedPoint));
CGFloat x = recognizer.view.center.x + translatedPoint.x;
CGFloat y = recognizer.view.center.y + translatedPoint.y;
recognizer.view.center = CGPointMake(x, y);
NSLog(@"pan gesture testPanView moving is %@,%@", NSStringFromCGPoint(recognizer.view.center), NSStringFromCGRect(recognizer.view.frame));
[recognizer setTranslation:CGPointMake(0, 0) inView:self.view];
}
- (void)handlePan2:(UIPanGestureRecognizer *)recognizer
{
// NSLog(@"gesture translatedPoint xxoo xxoo");
CGPoint translatedPoint = [recognizer translationInView:self.view];
if ([(UIPanGestureRecognizer *)recognizer state] == UIGestureRecognizerStateBegan) {
firstX = recognizer.view.center.x;
firstY = recognizer.view.center.y;
NSLog(@"self.view bounds is %@", NSStringFromCGRect(self.view.bounds));
NSLog(@"pan gesture testPanView begin is %@,%@", NSStringFromCGPoint([recognizer view].center), NSStringFromCGRect([recognizer view].frame));
}
if ([(UIPanGestureRecognizer *)recognizer state] == UIGestureRecognizerStateChanged) {
CGFloat x = firstX + translatedPoint.x;
CGFloat y = firstX + translatedPoint.y;
if (x < recognizer.view.width / 2.0) {
x = recognizer.view.width / 2.0;
} else if (x + recognizer.view.width / 2.0 > self.view.width) {
x = self.view.width - recognizer.view.width / 2.0;
}
if (y < recognizer.view.height / 2.0) {
y = recognizer.view.height / 2.0;
} else if (y + recognizer.view.height / 2.0 > self.view.height) {
y = self.view.height - recognizer.view.height / 2.0;
}
NSLog(@"gesture translatedPoint moving is %@", NSStringFromCGPoint(translatedPoint));
recognizer.view.center = CGPointMake(x, y);
}
if (([(UIPanGestureRecognizer *)recognizer state] == UIGestureRecognizerStateEnded) || ([(UIPanGestureRecognizer *)recognizer state] == UIGestureRecognizerStateCancelled)) {
CGFloat x = recognizer.view.center.x;
CGFloat y = recognizer.view.center.y;
if (x > firstX) {
x = self.view.width - recognizer.view.width / 2.0;
} else {
x = recognizer.view.width / 2.0;
}
if (y > firstY) {
y = self.view.height - recognizer.view.height / 2.0;
} else {
y = recognizer.view.height / 2.0;
}
CGFloat velocityX = (0.2 *[recognizer velocityInView:self.view].x);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:ABS(velocityX * 0.00002 + 0.2)];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
recognizer.view.center = CGPointMake(x, y);
[UIView commitAnimations];
NSLog(@"gesture translatedPoint end is %@", NSStringFromCGPoint(translatedPoint));
NSLog(@"pan gesture testPanView end is %@,%@", NSStringFromCGPoint([recognizer view].center), NSStringFromCGRect([recognizer view].frame));
}
}