一 简单工厂模式

用封装,继承,多态 实现计算器功能
面向对象的编程,并不是类越多越好,类的划分是为了封装,但分类的基础是抽象,具有相同属性和功能的对象的抽象集合才是类
属性类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace factoryClass.simpleness
{
    /// <summary>
    /// 属性类
    /// </summary>
   public class Operation
    {
       private double _numberA = 0;

       private double _numberB = 0;

       public double NumberA
       {
           get { return _numberA;}
           set { _numberA = value; }
       }
       public double NumberB
       {
           get { return _numberB; }
           set { _numberB = value; }
       }

       public virtual double GetResult()
       {
           double result = 0;
           return result;
       }
          
    }
}
View Code
加法类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace factoryClass.simpleness
{
    /// <summary>
    /// 加法类
    /// </summary>
   public class OperationAdd :Operation
    {
       public override double GetResult()
       {
           double result = 0d;
           result = NumberA + NumberB;
           return result;
       }
    }
}
View Code

除法类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace factoryClass.simpleness
{
    /// <summary>
    /// 除法类
    /// </summary>
    public class OperationDivide : Operation
    {
        public override double GetResult()
        {
            double resule = 0d;
            if (NumberB == 0)
            {
                return resule;
            }
            else
            {
                resule = NumberA / NumberB;
            }
            return resule;
        }
    }
}
View Code

乘法类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace factoryClass.simpleness
{
    /// <summary>
    /// 乘法类
    /// </summary>
    public class OperationMultiply:Operation
    {
        public override double GetResult()
        {
            double result = 0d;
            result = NumberA * NumberB;
            return result;
        }
    }
}
View Code

减法类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace factoryClass.simpleness
{
    /// <summary>
    /// 减法类
    /// </summary>
   public class OperationSubtract:Operation
    {
       public override double GetResult()
       {
           double result = 0d;
           result = NumberA - NumberB;
           return result;
       }
    }
}
View Code

简单工厂类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace factoryClass.simpleness
{
    /// <summary>
    /// 运算类
    /// </summary>
    public class OperationFactory 
    {
        /// <summary>
        /// 运算符
        /// </summary>
        /// <param name="operation"></param>
        /// <returns></returns>
        public static Operation CreateOperation(string operation)
        {
            Operation oper = null;
            switch (operation)
            {
                case"+":
                    oper = new OperationAdd();
                    break;
                case"-":
                    oper = new OperationSubtract();
                    break;
                case"*":
                    oper = new OperationMultiply();
                    break;
                case"/":
                    oper = new OperationDivide();
                    break;
            }
            return oper;
        }
    }
}
View Code

客户端

 factoryClass.simpleness.Operation oper;
            oper = factoryClass.simpleness.OperationFactory.CreateOperation(this.txtopertion.Text);
            oper.NumberA = Convert.ToDouble(this.txtnumberA.Text);
            oper.NumberB = Convert.ToDouble(this.txtnumberB.Text);
            this.txtresult.Text = oper.GetResult().ToString();
View Code

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