在修改单线程MFC程序为多线程时,遇到了CWnd::AssertValid()函数执行出错问题。主要表现是在执行下面代码中绿色语句时出错
- #ifdef _DEBUG
- void CWnd::AssertValid() const
- {
- if (m_hWnd == NULL)
- return; // null (unattached) windows are valid
-
- // check for special wnd??? values
- ASSERT(HWND_TOP == NULL); // same as desktop
- if (m_hWnd == HWND_BOTTOM)
- ASSERT(this == &CWnd::wndBottom);
- else if (m_hWnd == HWND_TOPMOST)
- ASSERT(this == &CWnd::wndTopMost);
- else if (m_hWnd == HWND_NOTOPMOST)
- ASSERT(this == &CWnd::wndNoTopMost);
- else
- {
- // should be a normal window
- ASSERT(::IsWindow(m_hWnd));
-
- // should also be in the permanent or temporary handle map
- CHandleMap* pMap = afxMapHWND();
- ASSERT(pMap != NULL);
-
- CObject* p=NULL;
- if(pMap)
- {
- ASSERT( (p = pMap->LookupPermanent(m_hWnd)) != NULL ||
- (p = pMap->LookupTemporary(m_hWnd)) != NULL);
- }
- ASSERT((CWnd*)p == this); // must be us
-
- // Note: if either of the above asserts fire and you are
- // writing a multithreaded application, it is likely that
- // you have passed a C++ object from one thread to another
- // and have used that object in a way that was not intended.
- // (only simple inline wrapper functions should be used)
- //
- // In general, CWnd objects should be passed by HWND from
- // one thread to another. The receiving thread can wrap
- // the HWND with a CWnd object by using CWnd::FromHandle.
- //
- // It is dangerous to pass C++ objects from one thread to
- // another, unless the objects are designed to be used in
- // such a manner.
- }
- }
- #endif
2. 原因
通过在网上查询资料发现问题的原因:在B线程中,直接通过A线程的窗口实例指针调用窗口关联函数。在MFC中,窗口类的事件映射表是和线程相关联,故只有在本线程中才能通过窗口实例指针调用该窗口关联函数。下面这段代码是afxMapHWND函数的实现,其中绿色部分是线程相关的变量的结构体的获取,事件映射表就是这个结构体的成员变量
- CHandleMap* PASCAL afxMapHWND(BOOL bCreate)
- {
- AFX_MODULE_THREAD_STATE* pState = AfxGetModuleThreadState();
- if (pState->m_pmapHWND == NULL && bCreate)
- {
- BOOL bEnable = AfxEnableMemoryTracking(FALSE);
- #ifndef _AFX_PORTABLE
- _PNH pnhOldHandler = AfxSetNewHandler(&AfxCriticalNewHandler);
- #endif
- pState->m_pmapHWND = new CHandleMap(RUNTIME_CLASS(CWnd),
- ConstructDestruct<CWnd>::Construct, ConstructDestruct<CWnd>::Destruct,
- offsetof(CWnd, m_hWnd));
-
- #ifndef _AFX_PORTABLE
- AfxSetNewHandler(pnhOldHandler);
- #endif
- AfxEnableMemoryTracking(bEnable);
- }
- return pState->m_pmapHWND;
- }
下面的一段代码是函数定义和函数调用。CMainFrame类的实例指针mainFrame是主线程(A线程)的窗口实例指针,该指针在工作线程(B线程)中被用来调用类的成员函数getHtmlView,该函数是窗口关联函数(获取窗口中的视窗)。当在工作线程中获取窗口视窗时,就会调用函数CWnd::AssertValid(),执行该函数时会调用上面的afxMapHWND函数。很显然上述代码中绿色中的结构体AFX_MODULE_THREAD_STATE
获取的是当前线程(即
工作线程)的结构体,而非主线程的结构体
,故出现了标题1中描述的问题
// 在B线程中执行下述代码
- CMainFrame *mainFrame = (CMainFrame *)AfxGetApp()->GetMainWnd();
- utHtmlView *htmlView = (utHtmlView *)mainFrame->getHtmlView();
// 函数定义
- CView *CMainFrame::getHtmlView( void )
- {
- if(!m_nMultiInterface)
- return GetActiveView();
- return (CView *)m_wndSplitter.GetPane(0, 1);
- }
3. 解决
1) 方法一
CWnd::AssertValid只会在Debug下有效,而上述问题只会在多线程程序中出现。简单的解决方法是在Release下运行程序,就可以避免上述问题
2)方法二
用 FromHandle 返回临时对象的指针,就可以调用各种类的方法。临时对象会在 OnIdle 中销毁。这里对 FromHandle 的实现原理从源码上进行解析
下面代码是 CWnd 的 FromHandle 方法,大致的意思为从 CHandleMap 中获取临时 CWnd 对象的指针
- CWnd* PASCAL CWnd::FromHandle(HWND hWnd)
- {
- CHandleMap* pMap = afxMapHWND(TRUE); //create map if not exist
- ASSERT(pMap != NULL);
- CWnd* pWnd = (CWnd*)pMap->FromHandle(hWnd);
- #ifndef _AFX_NO_OCC_SUPPORT
- pWnd->AttachControlSite(pMap);
- #endif
- ASSERT(pWnd == NULL || pWnd->m_hWnd == hWnd);
- return pWnd;
- }
- //
- // 2
- //
- CHandleMap* PASCAL afxMapHWND(BOOL bCreate)
- {
- AFX_MODULE_THREAD_STATE* pState = AfxGetModuleThreadState();
- if (pState->m_pmapHWND == NULL && bCreate)
- {
- BOOL bEnable = AfxEnableMemoryTracking(FALSE);
- #ifndef _AFX_PORTABLE
- _PNH pnhOldHandler = AfxSetNewHandler(&AfxCriticalNewHandler);
- #endif
-
-
- pState->m_pmapHWND = new CHandleMap(RUNTIME_CLASS(CTempWnd),
- offsetof(CWnd, m_hWnd));
- #ifndef _AFX_PORTABLE
- AfxSetNewHandler(pnhOldHandler);
- #endif
- AfxEnableMemoryTracking(bEnable);
- }
- return pState->m_pmapHWND;
- }
-
- 再看
-
- #define offsetof(s,m) (size_t)&(((s *)0)->m)
-
- 继续
-
- //
- // 3
- //
- CObject* CHandleMap::FromHandle(HANDLE h)
- {
- ASSERT(m_pClass != NULL);
- ASSERT(m_nHandles == 1 || m_nHandles == 2);
-
- if (h == NULL)
- return NULL;
-
- CObject* pObject = LookupPermanent(h);
- if (pObject != NULL)
- return pObject; // return permanent one
- else if ((pObject = LookupTemporary(h)) != NULL)
- {
- HANDLE* ph = (HANDLE*)((BYTE*)pObject + m_nOffset);
- ASSERT(ph[0] == h || ph[0] == NULL);
- ph[0] = h;
- if (m_nHandles == 2)
- {
- ASSERT(ph[1] == h || ph[1] == NULL);
- ph[1] = h;
- }
- return pObject; // return current temporary one
- }
-
- // This handle wasn't created by us, so we must create a temporary
- // C++ object to wrap it. We don't want the user to see this memory
- // allocation, so we turn tracing off.
-
- BOOL bEnable = AfxEnableMemoryTracking(FALSE);
- #ifndef _AFX_PORTABLE
- _PNH pnhOldHandler = AfxSetNewHandler(&AfxCriticalNewHandler);
- #endif
-
- CObject* pTemp = NULL;
- TRY
- {
- pTemp = m_pClass->CreateObject();
- if (pTemp == NULL)
- AfxThrowMemoryException();
-
- m_temporaryMap.SetAt((LPVOID)h, pTemp);
- }
- CATCH_ALL(e)
- {
- #ifndef _AFX_PORTABLE
- AfxSetNewHandler(pnhOldHandler);
- #endif
- AfxEnableMemoryTracking(bEnable);
- THROW_LAST();
- }
- END_CATCH_ALL
-
- #ifndef _AFX_PORTABLE
- AfxSetNewHandler(pnhOldHandler);
- #endif
- AfxEnableMemoryTracking(bEnable);
-
- // now set the handle in the object
- HANDLE* ph = (HANDLE*)((BYTE*)pTemp + m_nOffset); // after CObject
- ph[0] = h;
- if (m_nHandles == 2)
- ph[1] = h;
-
- return pTemp;
- }
对标题2中的程序进行修改如下,就可以避免出现上面的问题。首先获取到主窗口实例指针,然后根据主窗口实例指针的窗口句柄获取到临时主窗口实例指针,最后就可以通过临时实例指针操作该类中的各种方法了
- CWnd *mWnd = AfxGetApp()->GetMainWnd();
- CMainFrame *mainFrame = (CMainFrame *)(mWnd->FromHandle(mWnd->GetSafeHwnd()));
- utHtmlView *htmlView = (utHtmlView *)mainFrame->getHtmlView();
3)方法三
方法二虽然解决了上面遇到的问题,但是不能完全解决。比如在主窗口下还有子窗口,通过上述方法主窗口可以调用类的各种方法,但是通过类方法再去调用子窗口的窗口关联函数时还是会出现问题。比如在下面的代码中,在主窗口的方法中,调用子窗口的窗口方法还是会遇到类似问题
- CView *CMainFrame::getHtmlView( void )
- {
- if(!m_nMultiInterface)
- return GetActiveView();
- return (CView *)m_wndSplitter.GetPane(0, 1);
- }
要彻底解决这个问题,那么就需要通过多线程的线程间消息机制解决上述问题,MFC多线程消息机制
///////////////////////////////////////////////////////////////////////////////////////////////////////////
A. 声明与定义
(1) 消息声明
#define WM_MY_MESSAGE WM_USER + 100
(2) 类声明中添加以下声明
DECLARE_MESSAGE_MAP()
afx_msg LRESULT OnMyMessage(WPARAM wParam,LPARAM lParam);
(3) 类实现中添加下一代码
BEGIN_MESSAGE_MAP(MYCLASS, MYPARENTCLASS)
ON_MESSAGE(WM_MY_MESSAGE, OnMyMessage)
END_MESSAGE_MAP()
LRESULT MYCLASS::OnMyMessage(WPARAM wParam,LPARAM lParam)
{
return S_OK;
}
////////////////////////////////////////////////////////////////////////////
B. 工作线程代码实现
MYCLASS *myClass;
同步消息传递
HRESULT hr = myClass->SendMessage(WM_MY_MESSAGE, wParam, lParam);
异步消息传递
HRESULT hr = myClass->PostMessage(WM_MY_MESSAGE, wParam, lParam);