Cocos2d-x NDK ANDROID VS2010

手动NDK编译的方法:

最新版的Cocos2d-x需要使用最新版的NDK来编译


用NDK来手动编译Cocos2d-x的例子 HelloCPP。


(1) 下载最新的NDK,ADT。下载解压安装后设置好NDK-BUILD的环境变量


(2) 切换到Cocos2d-x   HellpCPP例子里面的Android工程,jni目录。

需要修改jni里面的Android.mk和Application.mk


Android.mk需要添加Cocos2d-x的路径,如下

$(call import-add-path, F:\Cocos2d\cocos2d-2.1rc0-x-2.1.2-hotfix\cocos2d-2.1rc0-x-2.1.2) \
$(call import-add-path, F:\Cocos2d\cocos2d-2.1rc0-x-2.1.2-hotfix\cocos2d-2.1rc0-x-2.1.2\cocos2dx\platform\third_party\android\prebuilt) \

完整的Android.mk

LOCAL_PATH := $(call my-dir)
$(call import-add-path, F:\Cocos2d\cocos2d-2.1rc0-x-2.1.2-hotfix\cocos2d-2.1rc0-x-2.1.2) \
$(call import-add-path, F:\Cocos2d\cocos2d-2.1rc0-x-2.1.2-hotfix\cocos2d-2.1rc0-x-2.1.2\cocos2dx\platform\third_party\android\prebuilt) \


include $(CLEAR_VARS)

LOCAL_MODULE := hellocpp_shared

LOCAL_MODULE_FILENAME := libhellocpp

LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,CocosDenshion/android) \
$(call import-module,cocos2dx) \
$(call import-module,extensions)



在Application.mk中需要添加Android的版本号,不然会出现  找不到gle.h  等错误

APP_PLATFORM := android-8

完整的Application.mk如下

APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -DCOCOS2D_DEBUG=1
APP_PLATFORM := android-8


然后在jni目录使用命令

ndk-build

来编译


一定要把工程的资源文件拷贝到Android文件夹的Assest文件夹下面



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