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大白p292
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#include <vector> #include <cstdio> #include <algorithm> #include <cmath> using namespace std; const double eps=1e-10;//精度 const int INF=1<<29; const double PI=acos(-1); int dcmp(double x){//判断double等于0或。。。 if(fabs(x)<eps)return 0;else return x<0?-1:1; } struct Point{ double x,y,z; Point(double x=0,double y=0,double z=0):x(x),y(y),z(z){} }; typedef Point Vector; Vector operator+(Vector a,Vector b){return Vector(a.x+b.x,a.y+b.y,a.z+b.z);} Vector operator-(Point a,Point b){return Vector(a.x-b.x,a.y-b.y,a.z-b.z);} Vector operator*(Vector a,double p){return Vector(a.x*p,a.y*p,a.z*p);} Vector operator/(Vector a,double p){return Vector(a.x/p,a.y/p,a.z/p);} bool operator==(Point a,Point b){return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0&&dcmp(a.z-b.z)==0;} double Dot(Vector a,Vector b){return a.x*b.x+a.y*b.y+a.z*b.z;} double Length(Vector a){return sqrt(Dot(a,a));} double Angle(Vector a,Vector b){return acos(Dot(a,b)/Length(a)/Length(b));} double DistanceToPlane(Point p,Point p0,Vector v){//点p到平面p0 n的距离 return fabs(Dot(p-p0,v))/Length(v);//fabs取无向距离 } Point GetPlaneProjection(Point p,Point p0,Vector v){//点p在平面p0 v上的投影 double d=Dot(p-p0,v)/Length(v); return p+v*d; } Point LinePlaneIntersection(Point p1,Point p2,Point p0,Vector n){//直线p1 p2到平面p0 n的交点 交点必须唯一 Vector v=p2-p1; double t=(Dot(n,p0-p1)/Dot(n,v));//Dot(n,v)==0时 平行或在平面上 return p1+v*t; } Vector Cross(Vector a,Vector b){//三维叉积 右手定则 return Vector(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x); } double Area2(Point a,Point b,Point c){return Length(Cross(b-a,c-a));} bool PointInTri(Point p,Point p0,Point p1,Point p2){//点p在三角形p0 p1 p2中 double area1=Area2(p,p0,p1); double area2=Area2(p,p1,p2); double area3=Area2(p,p2,p0); return dcmp(area1+area2+area3-Area2(p0,p1,p2))==0; } bool TriSegIntersection(Point a,Point b,Point c,Point p,Point q,Point& Intersection){//三角形abc是否和线段p q相交 Intersection为交点 Vector n=Cross(b-a,c-a); if(dcmp(Dot(n,q-p))==0) return false;//三角形和直线平行或共面 else{//三角形和直线平行或共面 double t=Dot(n,a-p)/Dot(n,q-p); if(dcmp(t)<0||double(t-1)>0) return false;//交点不在线段AB上 Intersection=p+(q-p)*t; return PointInTri(Intersection,a,b,c); } } double DistanceToLine(Point p,Point a,Point b){//点p到直线ab的距离 Vector v1=b-a,v2=p-a; return Length(Cross(v1,v2))/Length(v1); } double DistanceToSegment(Point p,Point a,Point b){ if(a==b) return Length(p-a); Vector v1=b-a,v2=p-a,v3=p-b; if(dcmp(Dot(v1,v2))<0) return Length(v2); else if(dcmp(Dot(v1,v3))>0) return Length(v3); else return Length(Cross(v1,v2))/Length(v1); } //...... int main() { int T; scanf("%d",&T); while(T--){ bool ok=false; Point T1[3],T2[3],temp; for(int i=0;i<3;i++) scanf("%lf%lf%lf",&T1[i].x,&T1[i].y,&T1[i].z); for(int i=0;i<3;i++) scanf("%lf%lf%lf",&T2[i].x,&T2[i].y,&T2[i].z); for(int i=0;i<3;i++)if(TriSegIntersection(T1[0],T1[1],T1[2],T2[i],T2[(i+1)%3],temp)) ok=true; for(int i=0;i<3;i++)if(TriSegIntersection(T2[0],T2[1],T2[2],T1[i],T1[(i+1)%3],temp)) ok=true; if(ok) puts("1"); else puts("0"); } return 0; }