TI EK-LM3S8962使用蜂鸣器播放音乐《梁祝》的实现
TI的EK-LM3S8962开发板有着比较丰富的外设,由于个人从小对音乐感兴趣,因此利用其中的蜂鸣器外设来实现音乐播放的功能,下面对此进行逐一解析:
先上张开发板的Layout图:
#ifndef __MUSIC_H__ #define __MUSIC_H__ // 定义低音音名(数值单位:Hz) #define L1 262 // c #define L2 294 // d #define L3 330 // e #define L4 349 // f #define L5 392 // g #define L6 440 // a1 #define L7 494 // b1 // 定义中音音名 #define M1 523 // c1 #define M2 587 // d1 #define M3 659 // e1 #define M4 698 // f1 #define M5 784 // g1 #define M6 880 // a2 #define M7 988 // b2 // 定义高音音名 #define H1 1047 // c2 #define H2 1175 // d2 #define H3 1319 // e2 #define H4 1397 // f2 #define H5 1568 // g2 #define H6 1760 // a3 #define H7 1976 // b3 // 定义时值单位,决定演奏速度(数值单位:ms) #define T 3600 // 定义音符结构 typedef struct { short mName; // 音名:取值L1~L7、M1~M7、H1~H7分别表示低音、中音、高音的 // 1234567,取值0表示休止符 short mTime; // 时值:取值T、T/2、T/4、T/8、T/16、T/32分别表示全音符、 // 二分音符、四分音符、八分音符…,取值0表示演奏结束 } tNote; // typedef struct _tMusic { struct tNote; char cName[20]; } tMusic; // extern void playNote(const tNote * pNote); extern void displayNoteName(const tMusic * pMusic); #endif/*__MUSIC_H__*/
/************************************************************************************ ** File: - E:\ARM\lm3s8962projects\uCOS_II\uCOS2.52_Keil_Led_Buz\User\score.h ** ** Copyright (C), tcpipstack, All Rights Reserved! ** ** Description: ** some music scores ** ** Version: 1.0 ** Date created: 12:06:54,01/10/2012 ** Author: tcpipstack ** ** --------------------------- Revision History: -------------------------------- ** <author> <data> <desc> ** ************************************************************************************/ #ifndef __SCORE_H_ #define __SCORE_H_ #include "music.h" // 定义乐曲:《化蝶》(梁祝) const tNote ButterflyLove[] = { {L3, T/4}, {L5, T/8+T/16}, {L6, T/16}, {M1, T/8+T/16}, {M2, T/16}, {L6, T/16}, {M1, T/16}, {L5, T/8}, {M5, T/8+T/16}, {H1, T/16}, {M6, T/16}, {M5, T/16}, {M3, T/16}, {M5, T/16}, {M2, T/2}, {M2, T/8}, {M2, T/16}, {M3, T/16}, {L7, T/8}, {L6, T/8}, {L5, T/8+T/16}, {L6, T/16}, {M1, T/8}, {M2, T/8}, {L3, T/8}, {M1, T/8}, {L6, T/16}, {L5, T/16}, {L6, T/16}, {M1, T/16}, {L5, T/2}, {M3, T/8+T/16}, {M5, T/16}, {L7, T/8}, {M2, T/8}, {L6, T/16}, {M1, T/16}, {L5, T/8}, {L5, T/4}, {L3, T/16}, {L5, T/16}, {L3, T/8}, {L5, T/16}, {L6, T/16}, {L7, T/16}, {M2, T/16}, {L6, T/4+T/8}, {L5, T/16}, {L6, T/16}, {M1, T/8+T/16}, {M2, T/16}, {M5, T/8}, {M3, T/8}, {M2, T/8}, {M3, T/16}, {M2, T/16}, {M1, T/8}, {L6, T/16}, {L5, T/16}, {L3, T/4}, {M1, T/4}, {L6, T/16}, {M1, T/16}, {L6, T/16}, {L5, T/16}, {L3, T/16}, {L5, T/16}, {L6, T/16}, {M1, T/16}, {L5, T/2}, {0, T/4}, {0, T/4}, { 0, 0} // 结束 }; // Little Star const tNote LittleStar[] = { {M1, T/4}, {M1, T/4}, {M5, T/4}, {M5, T/4}, {M6, T/4}, {M6, T/4}, {M5, T/2}, {M4, T/4}, {M4, T/4}, {M3, T/4}, {M3, T/4}, {M2, T/4}, {M2, T/4}, {M1, T/2}, {0, 0}, }; // Long Long ago const tNote LongLongAgo[] = { {M1, T/4}, {M1, T/8}, {M2, T/8}, {M3, T/4}, {M3, T/8}, {M4, T/8}, {M5, T/4}, {M6, T/8}, {M5, T/8}, {M3, T/2+T/4}, {M5, T/4}, {M4, T/8}, {M3, T/8}, {M2, T/2+T/4}, {M4, T/4}, {M3, T/8}, {M2, T/8}, {M1, T/2+T/4}, {0, 0}, }; // Long Long ago const tNote LongLongAgo[] = { {M1, T/4}, {M1, T/8}, {M2, T/8}, {M3, T/4}, {M3, T/8}, {M4, T/8}, {M5, T/4}, {M6, T/8}, {M5, T/8}, {M3, T/2+T/4}, {M5, T/4}, {M4, T/8}, {M3, T/8}, {M2, T/2+T/4}, {M4, T/4}, {M3, T/8}, {M2, T/8}, {M1, T/2+T/4}, {0, 0}, }; #endif /* __SCORE_H_ */
定义了音节和歌谱之后,按照如下方法调用:
/************************************************************************************ ** Function: playNote() ** Routine Description: - ** 演奏乐曲,在PWM发声的同时点亮LED灯,反之熄灭 ** Input parameters: - ** The Note Pointer. ** Output parameters: NONE ** Returned Value: NONE ** Remarks: ** ** Date created: 12:21:20,01/10/2012 ** Author: tcpipstack ************************************************************************************/ void playNote(const tNote *pNote) { while (1) { if (pNote->mTime == 0) { break; } setPWMFreq(pNote->mName); setPWMState(TRUE); ledOn(TARGET_LED_EN); SysCtlDelay(pNote->mTime * (SysCtlClockGet() / 2000)); setPWMState(FALSE); ledOff(TARGET_LED_EN); SysCtlDelay(10 * (SysCtlClockGet() / 2000)); pNote++; } SysCtlDelay(2000 * (SysCtlClockGet() / 2000)); } /************************************************************************************ ** Function: displayNoteName() ** Routine Description: - ** display the note name on the screen ** Input parameters: - ** NONE ** Output parameters: NONE ** Returned Value: NONE ** Remarks: ** ** Date created: 12:32:45,01/10/2012 ** Author: tcpipstack ************************************************************************************/ void displayNoteName(const tMusic *pMusic) { RIT128x96x4StringDraw(pMusic->cName, 0, 10*2+6, 11); }
最后我们在uC/OS-II里面作为一个music任务,这样播放过程中不会被其他任务所抢占而中断
/************************************************************************************ ** Function: taskMusic() ** Routine Description: - ** the Music Task ** Input parameters: - ** NONE ** Output parameters: NONE ** Returned Value: NONE ** Remarks: ** ** Date created: 11:58:59,01/10/2012 ** Author: Long.Luo ************************************************************************************/ static void taskMusic(void *parg) { (void)parg; while (1) { RIT128x96x4Clear(); RIT128x96x4StringDraw("Task Music", 30, 20, 15); playNote(ButterflyLove); OSTimeDly(2 * OS_TICKS_PER_SEC); } }