1. WindowInputEventReceiver.onInputEvent() ----ViewRootImpl.java
从InputDispatch中publish一个Eent事件后,会由WindowInputEventReceiver.onInputEvent作为回调函数被调用。
@Override public void onInputEvent(InputEvent event) { enqueueInputEvent(event, this, 0, true); }
1.2. ViewRootImpl.enqueueInputEvent()
把event作为一个QueuedInputEvent放到列表队列最后,如果processImmediately == true那么就直接执行doProcessInputEvents()去立即处理这个event事件,如果不是就调用scheduleProcessInputEvents把Eent通过hander放入到主线程的Looper中。
void enqueueInputEvent(InputEvent event, InputEventReceiver receiver, int flags, boolean processImmediately) { QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags); // Always enqueue the input event in order, regardless of its time stamp. // We do this because the application or the IME may inject key events // in response to touch events and we want to ensure that the injected keys // are processed in the order they were received and we cannot trust that // the time stamp of injected events are monotonic. QueuedInputEvent last = mFirstPendingInputEvent; if (last == null) { mFirstPendingInputEvent = q; } else { while (last.mNext != null) { last = last.mNext; } last.mNext = q; } if (processImmediately) { doProcessInputEvents(); } else { scheduleProcessInputEvents(); } }
最后都会调用deliverInputEvent去分发事件,如果是KeyEent就调用deliverKeyEent(),同理如果是Touch,Pointer Event就调用deliverPointerEvent。
private void deliverInputEvent(QueuedInputEvent q) { Trace.traceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent"); try { if (q.mEvent instanceof KeyEvent) { deliverKeyEvent(q); } else { final int source = q.mEvent.getSource(); if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) { deliverPointerEvent(q); } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) { deliverTrackballEvent(q); } else { deliverGenericMotionEvent(q); } } } finally { Trace.traceEnd(Trace.TRACE_TAG_VIEW); } }
1. 如果mView == null || !mAdded, 就直接调用fininshInputEvent去告诉InputDispatcher;
2. 如果是ActionDown就是通过ensureTouchMode(true)告诉WMS去设置对应WindowState的touch mode,并且调用ensureTouchModeLocally来handle the change
3. 如果是touchevent就是用mLastTouchPoint去记录此次的Point的Position用于possible drag-initiation
4. mView.dispatchPointerEvent(event); 通过DecorView去dispatchPointerEvent;
5. 无论Event是否被处理,都会调用finishInputEvent(q, true);去告诉InputDispatcher。
private void deliverPointerEvent(QueuedInputEvent q) { final MotionEvent event = (MotionEvent)q.mEvent; final boolean isTouchEvent = event.isTouchEvent(); if (mInputEventConsistencyVerifier != null) { if (isTouchEvent) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } else { mInputEventConsistencyVerifier.onGenericMotionEvent(event, 0); } } // If there is no view, then the event will not be handled. if (mView == null || !mAdded) { finishInputEvent(q, false); return; } // Translate the pointer event for compatibility, if needed. if (mTranslator != null) { mTranslator.translateEventInScreenToAppWindow(event); } // Enter touch mode on down or scroll. final int action = event.getAction(); if (action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_SCROLL) { ensureTouchMode(true); } // Offset the scroll position. if (mCurScrollY != 0) { event.offsetLocation(0, mCurScrollY); } if (MEASURE_LATENCY) { lt.sample("A Dispatching PointerEvents", System.nanoTime() - event.getEventTimeNano()); } // Remember the touch position for possible drag-initiation. if (isTouchEvent) { mLastTouchPoint.x = event.getRawX(); mLastTouchPoint.y = event.getRawY(); } // Dispatch touch to view hierarchy. boolean handled = mView.dispatchPointerEvent(event); if (MEASURE_LATENCY) { lt.sample("B Dispatched PointerEvents ", System.nanoTime() - event.getEventTimeNano()); } if (handled) { finishInputEvent(q, true); return; } // Pointer event was unhandled. finishInputEvent(q, false); }
2.1.4 DecorView.dispatchPointerEvent
DecorView继承FrameLayout也就间接继承了ViewGroup,View。
1. 调用父类View的dispatchPointerEvent(), 然后去调用自己的dispatchTouchEvent;
2. dispatchTouchEvent中调用callback.dispatchTouchEvent,这里的Callback就是Activity对象。
public final boolean dispatchPointerEvent(MotionEvent event) { if (event.isTouchEvent()) { return dispatchTouchEvent(event); } else { return dispatchGenericMotionEvent(event); } }
@Override public boolean dispatchTouchEvent(MotionEvent ev) { final Callback cb = getCallback(); return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev); }
1. onUserInteraction(), 在dispatch之前做一些操作
2. getwindow().superDispatchtouchEvent就是调用PhoneWindow中的superDispatchTouchEvent。而PhoneWindow也是直接调用mDecorView的对应的方法。而DoverView的superDispatchTouchEvent方法中是去调用了父类ViewGroup的dispatchTouchEvent。
3. 当Activity中所有的View都不处理Event的时候,就用由Activity的onTouchEvent()来处理。
这里的调用顺序从DoverView---->Activity-->PhoneWindow--->DocerView---->ViewGroup
public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) { return true; } return onTouchEvent(ev); }
1. 如果是Action_Down事件,那么把之前的TouchTargets和TouchState都clear掉,mFirstTouchTarget = null
2. onInterceptTouchEvent(),通过这个函数去告诉当前的View是否拦截掉这个Event,如果return就不会把这个event往下dispatch了
3. 如果不去Intercept当前的Event,就通过遍历自己的child views去找到处在Touch所在区域的view,找到之后通过getTouchTarget(View)去查找View是否在TouchTarget中了;如果不在,则调用dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign),把Event分发给child view。
4. 如果child没有消耗掉event事件,那么mFirstTouchTarget == null),这时候就会调用handled = dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS)自己去处理此次Event; 参数中child为null。
如果ViewGroup也没处理,就会以此回溯上去给父View处理。
public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { ... ... } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (childrenCount != 0) { // Find a child that can receive the event. // Scan children from front to back. final View[] children = mChildren; final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); for (int i = childrenCount - 1; i >= 0; i--) { final View child = children[i]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); //通过getTouchTarget去查找View是否在TouchTarget中了。 if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = i; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
2.1.4.2.1.3 ViewGroup.dispatchTransformedTouchEvent()
1. 主要是调用child.dispatchTouchEvent(transformedEvent);把事件递归传下去,如果child还是一个ViewGroup那么步骤和上面有一样,如果是View就调用View.dispatchTouchEvent(MotionEvent event)
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }
1. 如果有TouchListener就去调用注册过的TouchListener的回调函数onTouch事件并直接返回。这就是为什么我们想接收一个touch event的时候只要写一个listener的原故。
2. 如果没有TouchListener,则调用默认的onTouchEvent(event)事件
public boolean dispatchTouchEvent(MotionEvent event) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { return true; } if (onTouchEvent(event)) { return true; } } if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } return false; }
如果所有的View都不处理TouchEvent,最后由Activity来处理。
判断一下mWindow是否因此此Event要close掉,如果不close,就return false。
最后调用FinishInputEvent(false), 返回这个没有处理的Event。
public boolean onTouchEvent(MotionEvent event) { if (mWindow.shouldCloseOnTouch(this, event)) { finish(); return true; } return false; }