C++ Vector模板

Vector模板


这几天自己写了一个Vector模板,但是遇到一些问题:如何把.h和.cpp文件分开来写?模板的语法是什么?

1.下面是在一个.cpp文件中实现模板
#include <iostream>
using namespace std;

template <typename Object>
class Vector
{
public:
	//explicit Vector( int initSize = 0 )
	//	: theSize( initSize ), theCapacity( initSize + SPARE_CAPACITY )
	//{ objects = new Object[ theCapacity ]; }
	//explicit Vector(int initSize = 0)
	 Vector(int initSize = 0)
	{
      theSize = initSize;
	  theCapacity = initSize + SPARE_CAPACITY;
      objects = new Object[ theCapacity ];
	}
	Vector( const Vector & rhs ) : objects( NULL )
	{ 
		cout << "Call Copy constructor!"<< endl;
		operator=( rhs ); 
	}
	~Vector( )
	{ delete [ ] objects; }

	const Vector & operator= ( const Vector & rhs )
	{
		cout << "Call Operator Constructor!" << endl;
		if( this != &rhs )
		{
			delete [ ] objects;
			theSize = rhs.size( );
			theCapacity = rhs.theCapacity;

			objects = new Object[ capacity( ) ];
			for( int k = 0; k < size( ); k++ )
				objects[ k ] = rhs.objects[ k ];
		}
		return *this;
	}

	void resize( int newSize )
	{
		if( newSize > theCapacity )
			reserve( newSize * 2 + 1 );
		theSize = newSize;
	}

	void reserve( int newCapacity )
	{
		if( newCapacity < theSize )
			return;

		Object *oldArray = objects;

		objects = new Object[ newCapacity ];
		for( int k = 0; k < theSize; k++ )
			objects[ k ] = oldArray[ k ];

		theCapacity = newCapacity;

		delete [ ] oldArray;
	}
	Object & operator[]( int index )
	{ return objects[ index ]; }
	const Object & operator[]( int index ) const
	{ return objects[ index ]; }

	bool empty( ) const
	{ return size( ) == 0; }
	int size( ) const
	{ return theSize; }
	int capacity( ) const
	{ return theCapacity; }

	void push_back( const Object & x )
	{
		if( theSize == theCapacity )
			reserve( 2 * theCapacity + 1 );
		objects[ theSize++ ] = x;
	}

	void pop_back( )
	{ theSize--; }

	const Object & back ( ) const
	{ return objects[ theSize - 1 ]; }

	typedef Object * iterator;
	typedef const Object * const_iterator;

	iterator begin( )
	{ return &objects[ 0 ]; }
	const_iterator begin( ) const
	{ return &objects[ 0 ]; }
	iterator end( )
	{ return &objects[ size( ) ]; }
	const_iterator end( ) const
	{ return &objects[ size( ) ]; }

	enum { SPARE_CAPACITY = 16 };

private:
	int theSize;
	int theCapacity;
	Object * objects;
};


int main()
{
	Vector<int> Temp(10);
	Vector<int> b;
	b = Temp;
	Temp.push_back(10);
	Temp.push_back(20);
	Temp.reserve(4);
	cout << Temp.size() << endl;
	return 0;
}


但是我想分开来写却遇到很多错误。
在Essential C++ 中看到要这样写:

2.分开.h和.cpp实现
//
#ifndef VECTOR_H_
#define VECTOR_H_

template <typename Object>
class Vector
{
public:
	enum{SPACE_CAPACITY =16};
	Vector(int );
	Vector(const Vector & rhs);
	~Vector();
	//const Vector & operator= (const Vector & rhs);
	Vector & operator= (const Vector & rhs);
	void resize(int newSize);
	void reserve(int newCapacity);
	Object & operator[](int index);
	const Object & operator[](int index)const;
	bool empyt()const;
	Object size() const;
	Object capacity() const;
	void pop_back();
	void push_back(const Object & x);
	const Object & back() const;
private:
	int theSize;
	int theCapacity;
	int *objects;
};
#endif



//2011 06 28
#include <iostream>
using namespace std;
#include "Vector.h"

template <typename Object>
inline Vector<Object>::Vector(int initSize = 0):theSize(initSize),theCapacity(initSize + SPACE_CAPACITY)
{
	objects = new Object[theCapacity];
}
//Copy constructor
template <typename Object>
inline Vector<Object>::Vector(const Vector & rhs):objects(NULL)
{
  operator=(rhs);
}

//Deconstructor 
template <typename Object>
Vector<Object>::~Vector()
{
  delete [] objects;
}

//assignment Constructor
template <typename Object>
Vector<Object> & Vector<Object>::operator=(const Vector & rhs)
{
	cout <<"Call operator Constructor!"<< endl;
	if(this != &rhs)
	{
		delete[] objects;
		theSize = rhs.size();
		theCapacity = rhs.capacity();

		objects = new Object[capacity()];  //synamical allocate memory
		for(int k = 0; k < size();k++)
			objects[k] = rhs.objects[k];
	}
	return *this;
}

template<typename Object>
void Vector<Object>::resize(int newSize)
{
  if(newSize > theCapacity)
	  reserve(2*newSize + 1);
  theSize = newSize;
}

template<typename Object>
void Vector<Object>::reserve(int newCapacity)
{
	if(newCapacity < theSize)
		return;
	Object *oldArray = objects;

	objects = new Object[ newCapacity ];
	for( int k = 0; k < theSize; k++ )
		objects[ k ] = oldArray[ k ];

	theCapacity = newCapacity;

	delete [ ] oldArray;
}

//
template <typename Object>
Object & Vector<Object>::operator [](int index)
{
  return objects[index];
}

//

template <typename Object>
const Object & Vector<Object>::operator [](int index) const
{
	return objects[index];
}

template<typename Object>
bool Vector<Object>::empyt()const
{
  return size() == 0;
}

template <typename Object>
Object Vector<Object>::size() const
{
	return theSize;
}

template <typename Object>
Object Vector<Object>::capacity() const
{
	return theCapacity;
}

template<typename Object>
void Vector<Object>::push_back(const Object & x)
{
	if(theSize == theCapacity)
		reserve(2*theSize +1);
	objects[theSize++] = &x;
}

template <typename Object>
void Vector<Object>::pop_back()
{
	theSize--;
}

template <typename Object>
const Object & Vector<Object>::back() const
{
	return objects[theSize - 1];
}


int main(void)
{
   Vector<int> Temp(10);
	return 0;
}

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