/* ZOJ3728 Collision 计算几何 这个计算几何不难,但是有两处没有考虑到 1.没有注意速度的方向 2.当时间为零的时候输出“0”,而不是“0.000” */ #include<stdio.h> #include<math.h> double eps=1e-10; int dbcmp(double a) { if(a>eps) return 1; else if(a<(-eps)) return -1; return 0; } struct point { point() { x=y=0; } point(double a,double b) { x=a; y=b; } double x,y; }; double xmult(point p1,point p2,point p0) { return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y); } //两点距离 double distance(point p1,point p2) { return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y)); } point intersection(point u1,point u2,point v1,point v2) { point ret=u1; double t=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x)) /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x)); ret.x+=(u2.x-u1.x)*t; ret.y+=(u2.y-u1.y)*t; return ret; } double disptoline(point p,point l1,point l2) { return fabs(xmult(p,l1,l2))/distance(l1,l2); } void intersection_line_circle(point c,double r,point l1,point l2,point& p1,point& p2) { point p=c; double t; p.x+=l1.y-l2.y; p.y+=l2.x-l1.x; p=intersection(p,c,l1,l2); t=sqrt(r*r-distance(p,c)*distance(p,c))/distance(l1,l2); p1.x=p.x+(l2.x-l1.x)*t; p1.y=p.y+(l2.y-l1.y)*t; p2.x=p.x-(l2.x-l1.x)*t; p2.y=p.y-(l2.y-l1.y)*t; } int main() { double rm,R,r,x,y,vx,vy; while(scanf("%lf%lf%lf%lf%lf%lf%lf",&rm,&R,&r,&x,&y,&vx,&vy)!=EOF) { double dist = disptoline(point(0,0),point(x,y),point(x+vx,y+vy)); if(dbcmp(dist-R-r)>=0) { //printf("%.3lf\n",0); printf("0\n"); continue; } point o1,o2; intersection_line_circle(point(0,0),R+r,point(x,y),point(x+vx,y+vy),o1,o2); o2.x=o1.x-x; o2.y=o1.y-y; double aa=o2.x*vx+o2.y*vy; if(dbcmp(aa)<0) { printf("0\n"); //printf("%.3lf\n",0); continue; } if(dbcmp(dist-r-rm)>=0) { point j1,j2; intersection_line_circle(point(0,0),R+r,point(x,y),point(x+vx,y+vy),j1,j2); double dx=j2.x-j1.x; double dy=j2.y-j1.y; double time; if(dbcmp(vy)!=0) { time=dy/vy; }else { time=dx/vx; } if(dbcmp(time)<0) { time=-time; } printf("%.3lf\n",time); continue; }else { point j1,j2,j3,j4; intersection_line_circle(point(0,0),R+r,point(x,y),point(x+vx,y+vy),j1,j2); intersection_line_circle(point(0,0),rm+r,point(x,y),point(x+vx,y+vy),j3,j4); point a=j1,b; if(distance(a,j3)>distance(a,j4)) { b=j4; }else { b=j3; } double dx=a.x-b.x,dy=a.y-b.y; double time; if(dbcmp(vy)!=0) { time=dy/vy; }else { time=dx/vx; } if(dbcmp(time)<0) { time=-time; } printf("%.3lf\n",time*2); } } return 0; }