android4.2.2中Thread类的头文件定义已经移到下面目录:
frameworks\native\include\utils\thread.h
class Thread : virtual public RefBase { public: // Create a Thread object, but doesn't create or start the associated // thread. See the run() method. Thread(bool canCallJava = true); virtual ~Thread(); // Start the thread in threadLoop() which needs to be implemented. virtual status_t run( const char* name = 0, int32_t priority = PRIORITY_DEFAULT, size_t stack = 0); // Ask this object's thread to exit. This function is asynchronous, when the // function returns the thread might still be running. Of course, this // function can be called from a different thread. virtual void requestExit(); // Good place to do one-time initializations virtual status_t readyToRun(); // Call requestExit() and wait until this object's thread exits. // BE VERY CAREFUL of deadlocks. In particular, it would be silly to call // this function from this object's thread. Will return WOULD_BLOCK in // that case. status_t requestExitAndWait(); // Wait until this object's thread exits. Returns immediately if not yet running. // Do not call from this object's thread; will return WOULD_BLOCK in that case. status_t join(); #ifdef HAVE_ANDROID_OS // Return the thread's kernel ID, same as the thread itself calling gettid() or // androidGetTid(), or -1 if the thread is not running. pid_t getTid() const; #endif protected: // exitPending() returns true if requestExit() has been called. bool exitPending() const; private: // Derived class must implement threadLoop(). The thread starts its life // here. There are two ways of using the Thread object: // 1) loop: if threadLoop() returns true, it will be called again if // requestExit() wasn't called. // 2) once: if threadLoop() returns false, the thread will exit upon return. virtual bool threadLoop() = 0; private: Thread& operator=(const Thread&); static int _threadLoop(void* user); const bool mCanCallJava; // always hold mLock when reading or writing thread_id_t mThread; mutable Mutex mLock; Condition mThreadExitedCondition; status_t mStatus; // note that all accesses of mExitPending and mRunning need to hold mLock volatile bool mExitPending; volatile bool mRunning; sp<Thread> mHoldSelf; #ifdef HAVE_ANDROID_OS // legacy for debugging, not used by getTid() as it is set by the child thread // and so is not initialized until the child reaches that point pid_t mTid; #endif };
Thread类函数说明在这个头文件中已经描述的很清楚,这里主要介绍下如何使用这个类。通常我们要在native代码中使用线程都是定义一个自己的线程类并继承自Thread,在自己定义的线程类中需要实现threadLoop方法,通过run函数来启动线程。主要涉及的几个方法的说明如下:
virtual status_t run( const char* name = 0,
int32_t priority = PRIORITY_DEFAULT,
size_t stack = 0);
创建一个thread实例的时候,线程并没有立即运行,需要调用run函数来启动线程。
virtual status_t readyToRun();
这个函数定义thread执行前的初始化工作,在继承类中可以实现这个函数。
virtual bool threadLoop() = 0;
这个函数是主线程执行函数,每个继承类都需要实现它。这个函数如果返回true,则函数会不停地执行threadloop中的内容,如果这个函数返回false,则threadloop中的内容仅仅执行一次线程就会退出。
一个简单的例子:
1)定义线程类
class MyThread : public Thread { int test; public: MyThread(int i) : Thread(false), test(i) { } void startThread() { run("MyThread", PRIORITY_URGENT_DISPLAY); } void stopThread() { requestExitAndWait(); } virtual bool threadLoop(); };2)实现线程类
bool MyThread::threadLoop() {
LOGD("threadLoop: %d.", test++);
return true; //如果返回true,循环调用此函数,返回false下一次不会再调用此函数.
}
3)启动线程
sp<MyThread> mMyThread; mMyThread = new MyThread(this); mMyThread->startThread();