Cocos2d-x的骨骼动画Spine和Armature

cocos2d-x中骨骼动画常用的有2种,spine和armature


Spine的基本用法

    //骨骼动画Spine,需要包含Spine/spine-cocos2dx.h头文件,命名空间spine
    auto skeleton=SkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas");//加载文件
    skeleton->setAnimation(0, "walk", false);//运行骨骼动画,参数:(什么意思?,动作名,是否循环播放)
    skeleton->setPosition(500,0);
    skeleton->setScale(0.5f);//设置大小
    skeleton->setTimeScale(0.5f);//设置运行速度
    skeleton->setMix("walk", "run", 1.0f);//设置动画平缓切换用时
    skeleton->addAnimation(0, "run", true);//在之前动作做完之后,添加一个动作
    skeleton->setDebugBonesEnabled(true);//显示骨头
    this->addChild(skeleton);


Armature的基本用法

    //骨骼动画armature,需要包含cocostudio/CocoStudio.h头文件,命名空间cocostudio
    //加载动作资源,可以用异步加载,参数有点怪
    ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/Cowboy0.png", "armature/Cowboy0.plist", "armature/Cowboy.ExportJson");
    auto am=Armature::create("Cowboy");//创建骨骼动画
    am->setScale(0.6f);
    am->getAnimation()->setSpeedScale(0.5f);//设置播放速度
    am->getAnimation()->playWithIndex(0);//播放索引为0的动作
    am->setPosition(500,300);
    this->addChild(am);


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