1.单元格重用的实现方式
方式一: 理念是,判断没有取到可重用的单元格后,由我们自己负责创建Cell的实例
方式二:理念是,如果没有取到可重用的单元格,由系统自动依据我们提前说明的类型,帮我们自动创建出Cell的实例
step1 : 在 viewDidLoade中,使用tableview的registerClass方法,提前注册系统一个类型,在取不到Cell的时候,系统会根据我们注册的类型来自动创建Cell
step2 :在回答第三问时,使用带有两个参数的 dequeReusableCell 即可
注意:调用 dequeReusableCell 从队列中取出Cell,如果没有取到,系统会根据之前注册的类型,自动创建Cell实例
方式一的相关代码:
// // MyTableViewController.m // Demo4_TableViewController // #import "MyTableViewController.h" @interface MyTableViewController () @end @implementation MyTableViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { switch (section) { case 0: return 10; case 1: return 5; default: return 10; } } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //从 一个 队列中取出一个 名字为 identifier的 空闲的cell(可以重用) UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"identifier"]; if (cell == nil) { //如果没有取出空闲的cell(可以重用) ,则创建一个新的Cell 并给Cell 起个名字 叫identifier cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"identifier"]; } //设置 cell 的三个控件 的显示 cell.textLabel.text = @"textLabel"; cell.detailTextLabel.text = @"detailTextLabel"; cell.imageView.image = [UIImage imageNamed:@"head"]; //cell 的辅助视图 cell.accessoryType = UITableViewCellAccessoryDetailButton; return cell; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"某行被点中"); } @end
//
// MyTableViewController.m
// Demo1_重用单元格方式二
//
//
#import "MyTableViewController.h"
@interface MyTableViewController ()
@end
@implementation MyTableViewController
- (void)viewDidLoad {
[super viewDidLoad];
//为tableView 注册单元格类型
[self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:@"cell"];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 10;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell" forIndexPath:indexPath];
cell.textLabel.text = @"你好";
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Table view delegate
// In a xib-based application, navigation from a table can be handled in -tableView:didSelectRowAtIndexPath:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// Navigation logic may go here, for example:
// Create the next view controller.
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:<#@"Nib name"#> bundle:nil];
// Pass the selected object to the new view controller.
// Push the view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
}
*/
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end