那如何去实现?
通常图片都是矩形的,如果想在客户端去实现不规则的头像,需要自己去实现。
1.使用layer去实现, 见http://blog.csdn.net/johnzhjfly/article/details/39993345
2.使用CAShapeLayer, CALayer如何去实现
我们来看看如何使用CAShapeLayer去实现,
定义一个ShapedImageView,继承于UIView, 代码如下:
#import "ShapedImageView.h" @interface ShapedImageView() { CALayer *_contentLayer; CAShapeLayer *_maskLayer; } @end @implementation ShapedImageView - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { [self setup]; } return self; } - (void)setup { _maskLayer = [CAShapeLayer layer]; _maskLayer.path = [UIBezierPath bezierPathWithOvalInRect:self.bounds].CGPath; _maskLayer.fillColor = [UIColor blackColor].CGColor; _maskLayer.strokeColor = [UIColor redColor].CGColor; _maskLayer.frame = self.bounds; _maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1); _maskLayer.contentsScale = [UIScreen mainScreen].scale; _contentLayer = [CALayer layer]; _contentLayer.mask = _maskLayer; _contentLayer.frame = self.bounds; [self.layer addSublayer:_contentLayer]; } - (void)setImage:(UIImage *)image { _contentLayer.contents = (id)image.CGImage; } @end声明了用于maskLayer个CAShapedLayer, CAShapedLayer有个path的属性,将内容Layer的mask设置为maskLayer, 就可以获取到我们想要的形状。
path我们可以使用CAMutablePath任意的构造,上述的代码运行想过如下:
如果将代码改成
_maskLayer = [CAShapeLayer layer]; _maskLayer.path = [UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:20].CGPath; _maskLayer.fillColor = [UIColor blackColor].CGColor; _maskLayer.strokeColor = [UIColor redColor].CGColor; _maskLayer.frame = self.bounds; _maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1); _maskLayer.contentsScale = [UIScreen mainScreen].scale; //非常关键设置自动拉伸的效果且不变形 _contentLayer = [CALayer layer]; _contentLayer.mask = _maskLayer; _contentLayer.frame = self.bounds; [self.layer addSublayer:_contentLayer];的效果:
如果将代码改成:
CGMutablePathRef path = CGPathCreateMutable(); CGPoint origin = self.bounds.origin; CGFloat radius = CGRectGetWidth(self.bounds) / 2; CGPathMoveToPoint(path, NULL, origin.x, origin.y + 2 *radius); CGPathMoveToPoint(path, NULL, origin.x, origin.y + radius); CGPathAddArcToPoint(path, NULL, origin.x, origin.y, origin.x + radius, origin.y, radius); CGPathAddArcToPoint(path, NULL, origin.x + 2 * radius, origin.y, origin.x + 2 * radius, origin.y + radius, radius); CGPathAddArcToPoint(path, NULL, origin.x + 2 * radius, origin.y + 2 * radius, origin.x + radius, origin.y + 2 * radius, radius); CGPathAddLineToPoint(path, NULL, origin.x, origin.y + 2 * radius); _maskLayer = [CAShapeLayer layer]; _maskLayer.path = path; _maskLayer.fillColor = [UIColor blackColor].CGColor; _maskLayer.strokeColor = [UIColor clearColor].CGColor; _maskLayer.frame = self.bounds; _maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1); _maskLayer.contentsScale = [UIScreen mainScreen].scale; //非常关键设置自动拉伸的效果且不变形 _contentLayer = [CALayer layer]; _contentLayer.mask = _maskLayer; _contentLayer.frame = self.bounds; [self.layer addSublayer:_contentLayer];将是这个效果:
理论上我们可以构造出任意想要的形状,但是有些形状如果你不熟悉几何知识的话是构造不出正确的
path的,从代码上我们可以看到我们可以通过设置CALayer的contents属性来设置显示的内容,那我啤"http://www.2cto.com/kf/web/php/" target="_blank" class="keylink">PHPC9wPgo8cD7Kx7K7yse/ydLUzai5/cno1sNDQVNoYXBlZExheWVytcRjb250ZW50c8C0yejWw21hc2tMYXllcsTYo7+08LC4yse/z7aotcSjrLT6wuvI58/Co7o8L3A+CjxwPjwvcD4KPHByZSBjbGFzcz0="brush:java;"> _maskLayer = [CAShapeLayer layer]; _maskLayer.fillColor = [UIColor blackColor].CGColor; _maskLayer.strokeColor = [UIColor clearColor].CGColor; _maskLayer.frame = self.bounds; _maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1); _maskLayer.contentsScale = [UIScreen mainScreen].scale; //非常关键设置自动拉伸的效果且不变形 _maskLayer.contents = (id)[UIImage imageNamed:@"[email protected]"].CGImage; _contentLayer = [CALayer layer]; _contentLayer.mask = _maskLayer; _contentLayer.frame = self.bounds; [self.layer addSublayer:_contentLayer];
gray_bubble_right就是你想要的形状,运行效果如下: