1、布局界面
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context=".GameActivity" > <www.csdn.net.tetris.view.GameView android:id="@+id/gameview" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <Button android:id="@+id/btn_left" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/gameview" android:layout_alignParentBottom="true" android:text="@string/btn_text" /> <Button android:id="@+id/btn_right" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/gameview" android:layout_centerHorizontal="true" android:layout_alignParentBottom="true" android:text="@string/btn_right" /> </RelativeLayout>
2、封装的一个绘制的图的类
package www.csdn.net.tetris.domain; import www.csdn.net.tetris.view.GameView; public class Block { private int x=20,y=20; public GameView gameView; public Block(GameView gameView){ this.gameView=gameView; } //向左移动 public void moveLeft(){ x-=10; gameView.invalidate(); } //向右移动 public void moveRight(){ x+=10; gameView.invalidate(); } //下落方法 public void downLoad(){ y+=10; gameView.invalidate();//重新绘制 } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } }
3、创建一个画布和线程的操作
package www.csdn.net.tetris.view; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.view.View; import www.csdn.net.tetris.domain.Block; public class GameView extends View { public static Block block; public Handler handler; //定义方向 public static int dir=-1; //上下左右 public static final int DIRUP=1; public static final int DIRDOWN=2; public static final int DIRLEFT=3; public static final int DIRRIGHT=4; public GameView(Context context,AttributeSet attrs) { super(context); //创建俄罗斯方块对象 this.block=new Block(this); handler=new Handler(){ public void handleMessage(Message msg) { super.handleMessage(msg); switch (msg.what) { case DIRLEFT: GameView.block.moveLeft(); break; case DIRRIGHT: GameView.block.moveRight(); break; default: GameView.block.downLoad(); break; } } }; //创建线程 new Thread (new Runnable(){ @Override public void run() { while(true){ try{ System.out.println("子线程名称:::"+Thread.currentThread().getName()); //block.downLoad(); Thread.sleep(1000); handler.sendEmptyMessage(dir); }catch(Exception e){ e.printStackTrace(); } } } }).start(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //设置了画布的颜色 canvas.drawARGB(255, 0, 0, 255); //设置一个画笔 Paint paint=new Paint(); paint.setARGB(255, 255, 0, 0); canvas.drawCircle(block.getX(), block.getY(), 10, paint); } }
4、在MainActivity中的操作
package com.example.tetris; import android.app.Activity; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.view.Menu; import android.view.View; import android.widget.Button; import android.widget.Toast; import www.csdn.net.tetris.domain.Block; import www.csdn.net.tetris.view.GameView; public class GameActivity extends Activity { //声明按钮控件 public Button btn_start; public Button btn_right; public Button btn_left; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game); //获取按钮控件 btn_start=(Button) findViewById(R.id.btn_start); btn_start.setOnClickListener(new MyOnClickListener()); System.out.println("主线程:::"+Thread.currentThread().getName()); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } class MyOnClickListener implements View.OnClickListener{ @Override public void onClick(View v) { int id=v.getId(); switch (id) { case R.id.btn_start: //GameView gameView=new GameView(GameActivity.this,null); GameActivity.this.setContentView(R.layout.activity_layout); //获取控件 btn_right=(Button) findViewById(R.id.btn_right); btn_left=(Button) findViewById(R.id.btn_left); btn_left.setOnClickListener(new MyOnClickListener()); btn_right.setOnClickListener(new MyOnClickListener()); break; case R.id.btn_left: Toast.makeText(GameActivity.this, "向左移动", Toast.LENGTH_LONG).show(); GameView.block.moveLeft(); //GameView.dir=GameView.DIRLEFT; break; case R.id.btn_right: Toast.makeText(GameActivity.this, "向右移动", Toast.LENGTH_LONG).show(); GameView.block.moveRight(); //GameView.dir=GameView.DIRRIGHT; break; default: break; } } } }