private void MakeCameraImg(Camera mCam, int width, int height) { //Image mImage; RenderTexture rt = new RenderTexture(width, height, 0); mCam.pixelRect = new Rect(0, 0, Screen.width, Screen.height); mCam.targetTexture = rt; Texture2D screenShot = new Texture2D(width, height,TextureFormat.RGB24, false); mCam.Render(); RenderTexture.active = rt; screenShot.ReadPixels(new Rect(0, 0, width, height ), 0, 0); mCam.targetTexture = null; RenderTexture.active = null; UnityEngine.Object.Destroy(rt); byte[] bytes = screenShot.EncodeToPNG(); string filename = Application.dataPath + System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss") + ".png"; System.IO.File.WriteAllBytes(filename, bytes); }