UVa 11605 - Lights inside a 3d Grid

分析和思路可以看我的一篇总结性文章   UVa 11605


#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <vector>
#include <deque>
#include <algorithm>
#include <string>

#define REP(i , a) for(int i=1;i<=a;i++) 
using namespace std;

double handle(double a , double i) { return (a*a - (i-1)*(i-1) - (a-i)*(a-i))/a/a; }

double pow_double(double a , int n)
{
	if(!n) return 1;
	double res = pow_double(a , n/2);
	res = res*res;
	if(n&1) res *= a;
	return res;
}

int main()
{
        int t;
	cin>>t;

	for(int Case=1;Case<=t;Case++)
	{
		int a , b , c , k;
		cin>>a>>b>>c>>k;
		
		double res =0 ;
		REP(i , a) REP(j , b) REP(l , c)
		{
			double p = handle(a , i)*handle(b , j)*handle(c , l);
			
			res += (1 - pow_double(1-2*p , k))/2;
		}
		printf("Case %d: %.10lf\n",Case , res);
	}
	
	
	return 0;
}





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