一个wxWidgets简单设置及实现!用于学习wxWidgets入门的实例!
建立一个WIN32项目空工程,接着设置一下该工程的VS2008开发环境,设置方法如下:
一、中文环境的VS2008如下:
设置项: C/C++/常规/附加包含目录
设置内容: C:/wxWidgets-2.8.10/include;C:/wxWidgets-2.8.10/include/msvc
设置项: C/C++/预处理器/预处理器定义
设置内容:WIN32;_DEBUG;_WINDOWS;__WXMSW__;__WXDEBUG__
设置项: C/C++/代码生成/运行库
设置内容: 多线程DLL (/MD)
设置项: 链接器/常规/附加库目录
设置内容: C:/wxWidgets-2.8.10/lib/vc_lib
设置项: 链接器/输入/附加依赖项
设置内容:kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.libcomctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib
opengl32.lib
二、英文环境设置如下:
1,%WXPATH%可以置换为绝对路径,如:安装包路径 c:/wxWidgets 一定注意路径,别写错了!
2,%WXPATH%也可以在我的电脑-》属性-》环境变量中添加,相应上就OK了!
Configuration Properties/C/C++/General/Additional Include Directories:
%WXPATH%/include;%WXPATH%/include/msvc
Configuration Properties/C/C++/Preprocessor/Preprocessor Definitions:
WIN32;NDEBUG;_WINDOWS;__WXMSW__如果是[Debug]就还要加上__WXDEBUG__,变成:WIN32;_DEBUG;_WINDOWS;__WXMSW__;__WXDEBUG__
Configuration Properties/C/C++/Code Generation/Runtime Library:
Multi-threaded (/MT)Multi-threaded Debug(/MTd) 如果是DEbug就设这行,也可以根据自已实行情况调试
Configuration Properties/Linker/General/Additional Library Directories:
%WXPATH%/lib/vc_lib
Configuration Properties/Linker/Input/Additional Dependencies:
kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib opengl32.lib
这些静态链接库都是一些可能会使用到的 Windows 系统的库,根据需要增减,比如我从来不用odbc,就不需要在这里添加 odbc32.lib。而 wxWidgets 的静态库会自动添加到工程中,不需要在这里设置,在 %WXPATH%/include/msvc/wx/setup.h 文件中可以看到加载这些库的代码。
编译成依赖 DLL 的执行文件还需要加上预处理指令 WXUSINGDLL
用 UNICODE 编译则需要加上预处理指令 _UNICODE
还有一种 Universal 编译,要加上预处理指令 __WXUNIVERSAL__
这样一个普通的 wxWdigets 项目就设置好了。
复制以下代码添加到你的CPP文件中,进行编译,测试,OK!
///////////////////////////////////////////////////////////////////////////// // Name: minimal.cpp // Purpose: Minimal wxWidgets sample // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id: minimal.cpp 43915 2006-12-11 09:33:34Z CE $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- // the application icon (under Windows and OS/2 it is in resources and even // though we could still include the XPM here it would be unused) #if !defined(__WXMSW__) && !defined(__WXPM__) #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Minimal_Quit = wxID_EXIT, // it is important for the id corresponding to the "About" command to have // this standard value as otherwise it won't be handled properly under Mac // (where it is special and put into the "Apple" menu) Minimal_About = wxID_ABOUT }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- // the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // call the base class initialization method, currently it only parses a // few common command-line options but it could be do more in the future if ( !wxApp::OnInit() ) return false; // create the main application window MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App")); // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(true); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { // set the frame icon SetIcon(wxICON(sample)); #if wxUSE_MENUS // create a menu bar wxMenu *fileMenu = new wxMenu; // the "About" item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(Minimal_About, _T("&About.../tF1"), _T("Show about dialog")); fileMenu->Append(Minimal_Quit, _T("E&xit/tAlt-X"), _T("Quit this program")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(fileMenu, _T("&File")); menuBar->Append(helpMenu, _T("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #endif // wxUSE_MENUS #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText(_T("Welcome to wxWidgets!")); #endif // wxUSE_STATUSBAR } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(wxString::Format( _T("Welcome to %s!/n") _T("/n") _T("This is the minimal wxWidgets sample/n") _T("running under %s."), wxVERSION_STRING, wxGetOsDescription().c_str() ), _T("About wxWidgets minimal sample"), wxOK | wxICON_INFORMATION, this); }
错误处理:
一、打不到头文件 wx/wx.h
解决方案:查找以上路径设置,查看安装包的路径如:C:/wxWidgets
二、找不到 mondrian.xpm
解决方案: 此文件是一个图形资源,COPY(拷贝)一个mondrian.xpm放在你的工程下面,跟你的CPP文件同一
级目录!
三、error LNK2005: _exit 已经在 LIBCMTD.lib(crt0dat.obj) 中定义
设置工程属性:C/C++/代码生成/运行库 这一项的选项为多线程DLL (/MD),如还有错误,可以试选其
它几项。