cocos2dx 创建帧动画

创建动画最简单的方式,帧动画。

 

//第一张图
    CCSprite* sprite = CCSprite::create("s_1.png");
    CCAnimation* animation = CCAnimation::create();
    for( int i=1;i<5;i++)
    {
        char szName[100] = {0};
        sprintf(szName, "s_%d.png", i);
        animation->addSpriteFrameWithFileName(szName); //加载动画的帧
    }
    animation->setDelayPerUnit(0.25f);
    animation->setRestoreOriginalFrame(true);
    animation->setLoops(10); //动画循环10次
    CCAnimate *animate = CCAnimate::create(animation);
   // sprite->runAction(CCSequence::create(animate, animate->reverse(), NULL)); //这里是循环多少次
    sprite->runAction(CCRepeatForever::create(dynamic_cast<CCActionInterval *>(CCSequence::create(animate, animate->reverse(), NULL)))); 

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