cocos2d-x 3.x学习之ActionEaseTest

    //创建一个精灵在底部
    auto dance = Sprite::create("dance.png");
    dance->setPosition(Vec2(dance->getContentSize().width / 2,dance->getContentSize().height / 2));
    this->addChild(dance);
    //创建一个精灵在中间
    auto sister1 = Sprite::create("sister1.png");
    sister1->setPosition(Vec2(sister1->getContentSize().width / 2,sister1->getContentSize().height * 2));
    this->addChild(sister1);
    //创建一个精灵在顶部
    auto sister2 = Sprite::create("sister2.png");
    sister2->setPosition(Vec2(sister2->getContentSize().width / 2,sister2->getContentSize().height * 3.5));
    this->addChild(sister2);
    //定义一个MoveTo动作,3秒移动到屏幕右边特定的位置
    auto move1 = MoveTo::create(3, Vec2(visibleSize.width-dance->getContentSize().width / 2,dance->getContentSize().height / 2));
    //EaseIn动作,运行时由慢到快
    auto easeIn = EaseIn::create(move1, 2);
    //dance精灵执行EaseIn动作
    dance->runAction(easeIn);
    
    auto move2 = MoveTo::create(3, Vec2(visibleSize.width-dance->getContentSize().width / 2,dance->getContentSize().height * 2));
    //EaseOut动作,运行时由快到慢
    auto easeOut = EaseOut::create(move2, 2);
    //sister1精灵执行EaseOut动作
    sister1->runAction(easeOut);
    
    auto move3 = MoveTo::create(3, Vec2(visibleSize.width-dance->getContentSize().width / 2,dance->getContentSize().height * 3.5));
    //EaseInOut动作,由慢到快再由快到慢
    auto easeInOut = EaseInOut::create(move3, 2);
    //sister2执行该动作
    sister2->runAction(easeInOut);


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