cocos2d-x 3.x学习之TintAction

TintActionScene.cpp文件

#include"TintActionScene.h"
Scene* TintAction::createScene(){
	auto scene = Scene::create();
	auto layer = TintAction::create();
	scene->addChild(layer);
	return scene;
}
bool TintAction::init(){
	if (!Layer::init()){
		return false;
	}
	//获得屏幕尺寸大小
	Size visibleSize = Director::getInstance()->getVisibleSize();
	//使用.png图片创建一个精灵
	auto apple1 = Sprite::create("apple.png");
	//设置精灵的位置在屏幕的正中
	apple1->setPosition(Point(visibleSize.width / 2 - 100, visibleSize.height / 2));
	//将精灵添加到当前层的子节点
	this->addChild(apple1);
	//创建一个TintTo动作,5秒内将节点着色渐变成红色
	auto tintTo = TintTo::create(5, 255, 0, 0);
	//精灵执行TintTo动作
	apple1->runAction(tintTo);
	//创建第二个精灵
	auto apple2 = Sprite::create("apple.png");
	//设置精灵位置
	apple2->setPosition(Point(visibleSize.width / 2 + 100, visibleSize.height / 2));
	//将精灵添加到当前层的子节点
	this->addChild(apple2);
	//创建一个TintBy动作,执行该动作在一定时间内在节点的当前色彩值上加上相应的RGB色彩值
	auto tintBy = TintBy::create(5, 0, -100, -100);
	//精灵执行TintBy动作
	apple2->runAction(tintBy);

	return true;
}


你可能感兴趣的:(cocos2d-x 3.x学习之TintAction)