来自:http://blog.csdn.net/lenghun00/article/details/7635374
@Gallery配合dot使用时,如果放在RelativeLayout中,则手动滑动有反弹现象,其他layout没问题,现在还没弄清原因。
首先继承Gallery重写OnFling函数,去除gallery的滚动惯性
public class MyGallery extends Gallery { public MyGallery(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub } private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2) { return e2.getX() > e1.getX(); } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { int keyCode; if (isScrollingLeft(e1, e2)) { keyCode = KeyEvent.KEYCODE_DPAD_LEFT; } else { keyCode = KeyEvent.KEYCODE_DPAD_RIGHT; } onKeyDown(keyCode, null); return true; } }
@注OnFling直接返回false也能实现类似效果,但那样需要滑动很大距离,图片才会切换,用户体验不好
第二步,构造adapter
要想平滑的实现循环滚动,可以让getCount返回一个很大的值,这样gallery就认为是有多个item,item之间的切换动画是平滑的
public class GalleryAdapter extends BaseAdapter { private LayoutInflater mInflater; private Context mContext; private int width; private int count; private int[] mImageIds; public GalleryAdapter(Context context, int[] ids) { mContext = context; mImageIds = ids; mInflater = LayoutInflater.from(mContext); DisplayMetrics dm = mContext.getApplicationContext().getResources() .getDisplayMetrics(); width = dm.widthPixels; count = mImageIds.length; } @Override public int getCount() { return Integer.MAX_VALUE;//用于循环滚动 } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { position = position % count; if (convertView == null) { convertView = mInflater.inflate(R.layout.gallery_item, null); } ImageView v = (ImageView) convertView.findViewById(R.id.img); v.setLayoutParams(new Gallery.LayoutParams(width, 200)); v.setScaleType(ImageView.ScaleType.FIT_XY); v.setBackgroundResource(mImageIds[position]); return v; } }
第三,实现自动滚动
由于我们还要手动滚动,所以自动滚动用单独一个进程来实现
private void startAutoScroll() { new Thread() { @Override public void run() { int count = 0; while (mAutoScroll) { count = 0; while (count < 30) { count++; try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } if (mOnTouch) {// 用戶手动滑动时,停止自动滚动 count = 0; } } mPosition++; Message msg = mHandler.obtainMessage(SCROLL, mPosition, 0); mHandler.sendMessage(msg); } } }.start(); } private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { switch (msg.what) { case SCROLL: mGallery.setSelection(msg.arg1); break; } } };
第四实现手动滚动
手动滚动时,要停止自动滚动,监听gallery的onTouch事件,DOWN时mOnTouch置为true,UP时mOnTouch置为false即可
mGallery.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { int action = event.getAction(); if (action == MotionEvent.ACTION_DOWN) { mOnTouch = true; } else if (action == MotionEvent.ACTION_UP) { mOnTouch = false; } return false; } });
到现在我们已经可以自动滚动,手动滚动时自动滚动也会停止。
我们也许还需要加上dot提示图片滚动的位置
LinearLayout layout = (LinearLayout) findViewById(R.id.dot); if (mDots == null) { mDots = new ImageView[ids.length]; for (int i = 0; i < ids.length; i++) { if (mDots[i] == null) mDots[i] = new ImageView(this); mDots[i].setBackgroundResource(R.drawable.banner_tab_unselected); layout.addView(mDots[i], new LinearLayout.LayoutParams(mWidth / ids.length + 1, LayoutParams.WRAP_CONTENT)); } mDots[0].setBackgroundResource(R.drawable.banner_tab_selected); }