Verilog实现VGA显示控制器

Verilog实现VGA显示控制器

 

    具体原理就不详细讲了,这里给出完整的代码以及Nexys3开发板的引脚文件。

 

    最终实现的效果是:

        以 640*480 的分辨率在显示器屏幕显示一个矩形方块,方块在屏幕中以 45 度的角度、60 像素/秒的速度移动,到达屏幕边沿的时候反弹。

 

 

// 设计文件:vga_controller.v
`timescale 1ns / 1ps

module vga_controller(
    input clk,
    input rst,
    output reg [2:0] r,
    output reg [2:0] g,
    output reg [1:0] b,
    output hs,
    output vs
    );

	parameter UP_BOUND = 31;
	parameter DOWN_BOUND = 510;
	parameter LEFT_BOUND = 144;
	parameter RIGHT_BOUND = 783;
	
	reg h_speed, v_speed;
	reg [9:0] up_pos, down_pos, left_pos, right_pos;

	wire pclk;
	reg [1:0] count;
	reg [9:0] hcount, vcount;
	
	// 获得像素时钟25MHz
	assign pclk = count[1];
	always @ (posedge clk)
	begin
		if (rst)
			count <= 0;
		else
			count <= count+1;
	end
	
	// 列计数与行同步
	assign hs = (hcount < 96) ? 0 : 1;
	always @ (posedge pclk or posedge rst)
	begin
		if (rst)
			hcount <= 0;
		else if (hcount == 799)
			hcount <= 0;
		else
			hcount <= hcount+1;
	end
	
	// 行计数与场同步
	assign vs = (vcount < 2) ? 0 : 1;
	always @ (posedge pclk or posedge rst)
	begin
		if (rst)
			vcount <= 0;
		else if (hcount == 799) begin
			if (vcount == 520)
				vcount <= 0;
			else
				vcount <= vcount+1;
		end
		else
			vcount <= vcount;
	end
	
	// 显示方块
	always @ (posedge pclk or posedge rst)
	begin
		if (rst) begin
			r <= 0;
			g <= 0;
			b <= 0;
		end
		else begin
			if (vcount>=up_pos && vcount<=down_pos
					&& hcount>=left_pos && hcount<=right_pos) begin
				r <= 3'b000;
				g <= 3'b111;
				b <= 2'b00;
			end
			else begin
				r <= 3'b000;
				g <= 3'b000;
				b <= 2'b00;
			end
		end
	end
	
	// 每一帧动画之后根据方块当前位置调整速度
	always @ (negedge vs or posedge rst)
	begin
		if (rst) begin
			h_speed <= 1;
			v_speed <= 0;
		end
		else begin
			if (up_pos == UP_BOUND)
				v_speed <= 1;
			else if (down_pos == DOWN_BOUND)
				v_speed <= 0;
			else
				v_speed <= v_speed;
			
			if (left_pos == LEFT_BOUND)
				h_speed <= 1;
			else if (right_pos == RIGHT_BOUND)
				h_speed <= 0;
			else
				h_speed <= h_speed;
		end
	end
	
	// 每一帧动画之后根据速度值更新方块的位置
	always @ (posedge vs or posedge rst)
	begin
		if (rst) begin
			up_pos <= 391;
			down_pos <= 510;
			left_pos <= 384;
			right_pos <= 543;
		end
		else begin
			if (v_speed) begin
				up_pos <= up_pos+1;
				down_pos <= down_pos+1;
			end
			else begin
				up_pos <= up_pos-1;
				down_pos <= down_pos-1;
			end
			
			if (h_speed) begin
				left_pos <= left_pos+1;
				right_pos <= right_pos+1;
			end
			else begin
				left_pos <= left_pos-1;
				right_pos <= right_pos-1;
			end
		end
	end

endmodule

 

 

// Nexys3开发板引脚文件
NET "clk" LOC = "V10";
NET "rst" LOC = "C9";

NET "r[0]" LOC = "U7";
NET "r[1]" LOC = "V7";
NET "r[2]" LOC = "N7";
NET "g[0]" LOC = "P8";
NET "g[1]" LOC = "T6";
NET "g[2]" LOC = "V6";
NET "b[0]" LOC = "R7";
NET "b[1]" LOC = "T7";

NET "hs" LOC = "N6";
NET "vs" LOC = "P7";

 

 

 

 

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