Unity Shader, Post Processing, Blur, Bloom, Depth of Field
挂在摄像机上的脚本,把source抄到中间临时纹理,然后再到destination由于用到HDR,camera打开AllowHDRvoidOnRenderImage(RenderTexturesource,RenderTexturedestination){RenderTexturer=RenderTexture.GetTemporary(source.width,source.height,0,