【Unity】基于Obi的绳/杆渲染及ObiRopeExtrudedRenderer、ObiRopeLineRenderer、ObiRopeChainRenderer、ObiRopeMeshRende
文章目录一、绳/杆渲染1.1Obi路径平滑器(ObiPathSmoother)1.1.1抽取(Decimation)1.1.2平滑(Smoothing)1.1.3部分捻/扭度(Sectiontwist)1.2四种Roperenderers(绳的渲染组件)1.2.1ObiRopeExtrudedRenderer(默认)1.2.2ObiRopeLineRenderer1.2.3ObiRopeChain