package org.andengine.examples; import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.Entity; import org.andengine.entity.primitive.Rectangle; import org.andengine.entity.scene.IOnSceneTouchListener; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.util.FPSLogger; import org.andengine.entity.util.ScreenCapture; import org.andengine.entity.util.ScreenCapture.IScreenCaptureCallback; import org.andengine.input.touch.TouchEvent; import org.andengine.ui.activity.SimpleBaseGameActivity; import org.andengine.util.FileUtils; import android.widget.Toast; public class RectangleExample extends SimpleBaseGameActivity { private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); } @Override public void onCreateResources() { } @Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); final ScreenCapture screenCapture = new ScreenCapture(); scene.attachChild(screenCapture); scene.setOnSceneTouchListener(new IOnSceneTouchListener() { @Override public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) { if(pSceneTouchEvent.isActionDown()) { screenCapture.capture(180, 60, 360, 360, FileUtils.getAbsolutePathOnExternalStorage(RectangleExample.this, "Screen_" + System.currentTimeMillis() + ".png"), new IScreenCaptureCallback() { @Override public void onScreenCaptured(final String pFilePath) { RectangleExample.this.runOnUiThread(new Runnable() { @Override public void run() { Toast.makeText(RectangleExample.this, "Screenshot: " + pFilePath + " taken!", Toast.LENGTH_SHORT).show(); } }); } @Override public void onScreenCaptureFailed(final String pFilePath, final Exception pException) { RectangleExample.this.runOnUiThread(new Runnable() { @Override public void run() { Toast.makeText(RectangleExample.this, "FAILED capturing Screenshot: " + pFilePath + " !", Toast.LENGTH_SHORT).show(); } }); } }); } return true; } }); scene.setBackground(new Background(0, 0, 0)); /* Create the rectangles. */ final Rectangle rect1 = this.makeColoredRectangle(-180, -180, 1, 0, 0); final Rectangle rect2 = this.makeColoredRectangle(0, -180, 0, 1, 0); final Rectangle rect3 = this.makeColoredRectangle(0, 0, 0, 0, 1); final Rectangle rect4 = this.makeColoredRectangle(-180, 0, 1, 1, 0); final Entity rectangleGroup = new Entity(CAMERA_WIDTH / 2, CAMERA_HEIGHT / 2); rectangleGroup.attachChild(rect1); rectangleGroup.attachChild(rect2); rectangleGroup.attachChild(rect3); rectangleGroup.attachChild(rect4); scene.attachChild(rectangleGroup); return scene; } private Rectangle makeColoredRectangle(final float pX, final float pY, final float pRed, final float pGreen, final float pBlue) { final Rectangle coloredRect = new Rectangle(pX, pY, 180, 180, this.getVertexBufferObjectManager()); coloredRect.setColor(pRed, pGreen, pBlue); return coloredRect; } }
这是AndEngine提供的第二个程序,在屏幕上画出四个颜色不同的矩形,相对上一个画线的程序还增加了一个截屏的功能。
截屏的实现比较简单,screenCapture作为实体加入Engine中,目的是在调用capture函数是,使用对象中持有的ScreenGrabber工具进行截图,并保存图片。因为代码中没有创建目录,需要修改一下ScreenCapture中保存图片的代码:
private static void saveCapture(final Bitmap pBitmap, final String pFilePath) throws FileNotFoundException { FileOutputStream out = null; try { File pFile = new File(pFilePath); if (!pFile.getParentFile().exists()) { if (!pFile.getParentFile().mkdirs()) { throw new FileNotFoundException("Dir creat fail. "); } } out = new FileOutputStream(pFile); pBitmap.compress(CompressFormat.PNG, 100, out); } catch (final FileNotFoundException e) { StreamUtils.flushCloseStream(out); Debug.e("Error saving file to: " + pFilePath, e); throw e; } }
点击屏幕显示截图成功,但是不要高兴太早,你会发现截屏的图片是一片漆黑,想了一下实现原理,通过OpenGL将屏幕读取出来,代码为:
GLES20.glReadPixels(pGrabX, 0, pGrabWidth, pGrabY + pGrabHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, sourceBuffer);
他执行的时机应该是所有图像已经绘制完成的时候,所有在RectangleExample中将截屏的Entity—scene.attachChild(screenCapture);放在最后,程序正常运行。
再看一下我们这回的主角Rectangle,他不但有Line中Shape所具有的功能,还实现IAreaShape接口:
public interface IAreaShape extends IShape { //拥有了宽和高 public float getWidth(); public float getHeight(); //拥有了缩放后的宽和高 public float getWidthScaled(); public float getHeightScaled(); public void setHeight(final float pHeight); public void setWidth(final float pWidth); public void setSize(final float pWidth, final float pHeight); }
在缓存方面使用了HighPerformanceRectangleVertexBufferObject(高性能矩形顶点缓存对象),缓存数据mBufferData中包含了四个顶点坐标和颜色数据。与Line一样使用的都是GLES20.GL_TRIANGLE_STRIP的连接方法,扩展阅读“OpenGL ES 绘图基础”。