OpenGL鼠标点击事件

#include <windows.h>    // Windows的头文件

#include <gl\gl.h> // OpenGL32库的头文件
#include <gl\glu.h> // GLu32库的头文件
#include <gl\glaux.h> // GLaux库的头文件
#include <gl\glut.h> // Glut库头文件

#pragma comment( lib, "opengl32.lib") // OpenGL32连接库
#pragma comment( lib, "glu32.lib") // GLu32连接库
#pragma comment( lib, "glaux.lib") // GLaux连接库
#pragma comment( lib, "glut.lib") // Glut链接库

int screenWidth=640;
int screenHeight=480;

void myInit()
{
glClearColor(1.0,1.0,1.0,0.0); //设置背景颜色为亮白
glColor3f(0.0f,0.0f,0.0f); //设置绘图颜色为黑色
glPointSize(4.0); //设置点的大小为4*4像素
glMatrixMode(GL_PROJECTION); //设置合适的矩阵
glLoadIdentity();
gluOrtho2D(0.0,screenWidth,0.0,screenHeight);

}

void drawDot(int x,int y)
{
glBegin(GL_POINTS);
glVertex2i(x,y); //画一些点
glEnd();

}

void myMouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
if(button==GLUT_LEFT_BUTTON)
{
drawDot(x,screenHeight-y);
glFlush();
}
else if(button==GLUT_RIGHT_BUTTON)
{
glClearColor(1.0f,0.0f,0.0f,0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();

}

}
return;
}


void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT); //清屏
glBegin(GL_POINTS);
glVertex2i(100,50); //画一些点
glVertex2i(100,130);
glVertex2i(150,130);
glVertex2i(320,240);
glEnd();
glFlush(); //送所有输出到显示设备
}

void main(int argc, char **argv)
{
glutInit(&argc,argv); //初始化工具包
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);//设置显示模式
glutInitWindowSize(640,480); //设置窗口大小
glutInitWindowPosition(100,150); //设置窗口在屏幕上的位置
glutCreateWindow("my first attempt"); //打开屏幕窗口

//注册回调函数
glutDisplayFunc(myDisplay);
glutMouseFunc(myMouse);

myInit();
glutMainLoop(); //进入循环
}

你可能感兴趣的:(OpenGL)