允许对象在内部状态改变时改变它的行为,对象看起来好像修改了它的类。
1。状态模式允许一个对象基于内部状态而拥有不同的行为。
2。和程序状态机(PSM)不同,状态模式用类代表状态。
3。Context会将行为委托给当前状态对象。
4。通过每个状态封装进一个类,我们把以后需要做的任何改变局部化。
5。状态模式和策略模式有相同的类图,但是他们的意图不同。
6。策略模式通常会用行为或算法来配置Context类。
7。状态模式允许Context随着状态的改变而改变行为。
8。状态转换可以由State类或者Context类控制。
9。使用状态模式通常会导致设计中类的数目大量增加。
10。状态类可以被多个Context实例共享。
package pattern;
import java.util.Random;
public class GumBallMachineTestDrive {
public static void main(String[] args) {
GumballMachine gumballMachine = new GumballMachine(5);
System.out.println(gumballMachine);
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
System.out.println(gumballMachine);
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
System.out.println(gumballMachine);
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.ejectQuarter();
System.out.println(gumballMachine);
gumballMachine.insertQuarter();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
System.out.println(gumballMachine);
}
}
interface State {
public void insertQuarter();
public void ejectQuarter();
public void turnCrank();
public void dispense();
public void refill(int count);
}
class NoQuarterState implements State {
GumballMachine gumballMachine;
public NoQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You inserted a quarter");
gumballMachine.setState(this.gumballMachine.getHasQuarterState());
}
public void ejectQuarter() {
System.out.println("You haven't inserted a quarter");
}
public void turnCrank() {
System.out.println("You need to pay first");
}
public void dispense() {
System.out.println("You need to pay first");
}
public void refill(int count) {
System.out.println("need't to refill first");
}
}
class HasQuarterState implements State {
Random randomWinner = new Random(System.currentTimeMillis());
GumballMachine gumballMachine;
public HasQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You can't insert another quarter");
}
public void ejectQuarter() {
System.out.println("Quarter returned");
this.gumballMachine.setState(this.gumballMachine.getNoQuarterState());
}
public void turnCrank() {
System.out.println("You turned...");
int winner = randomWinner.nextInt(3);
if ((winner == 0) && this.gumballMachine.getCount() > 1) {
System.out.println("winner=" + winner + " count="
+ this.gumballMachine.getCount());
this.gumballMachine.setState(this.gumballMachine.getWinnerState());
} else {
this.gumballMachine.setState(this.gumballMachine.getSoldState());
}
}
public void dispense() {
System.out.println("No gumball dispensed");
}
public void refill(int count) {
System.out.println("need't to refill first");
}
}
class SoldOutState implements State {
GumballMachine gumballMachine;
public SoldOutState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
refill(5);
}
public void ejectQuarter() {
System.out.println("There are no a quarter");
}
public void turnCrank() {
refill(5);
}
public void dispense() {
refill(5);
}
public void refill(int count) {
System.out.println("refill 5 count");
this.gumballMachine.setCount(count);
this.gumballMachine.setState(this.gumballMachine.getHasQuarterState());
}
}
class SoldState implements State {
GumballMachine gumballMachine;
public SoldState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("Please wait ,we're already giving you a gumball");
}
public void ejectQuarter() {
System.out.println("Sorry ,you already turned the crank");
}
public void turnCrank() {
System.out.println("Turning twice doesn't get you another gumball!");
}
public void dispense() {
this.gumballMachine.releaseBall();
if (this.gumballMachine.getCount() > 0) {
this.gumballMachine.setState(this.gumballMachine
.getNoQuarterState());
} else {
System.out.println("Oops, out of gumballs");
this.gumballMachine.setState(this.gumballMachine.getSoldOutState());
}
}
public void refill(int count) {
System.out.println("need't to refill first");
}
}
class WinnerState implements State {
GumballMachine gumballMachine;
public WinnerState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("Please wait ,we're already giving you a gumball");
}
public void ejectQuarter() {
System.out.println("Sorry ,you already turned the crank");
}
public void turnCrank() {
System.out.println("Turning twice doesn't get you another gumball!");
}
public void dispense() {
System.out
.println("YOU'RE A WINNER! You get two gumballs for your quarter");
this.gumballMachine.releaseBall();
if (this.gumballMachine.getCount() == 0) {
this.gumballMachine.setState(this.gumballMachine.getSoldOutState());
} else {
this.gumballMachine.releaseBall();
if (this.gumballMachine.getCount() > 0) {
this.gumballMachine.setState(this.gumballMachine
.getNoQuarterState());
} else {
System.out.println("Oops, out of gumballs");
this.gumballMachine.setState(this.gumballMachine
.getSoldOutState());
}
}
}
public void refill(int count) {
System.out.println("need't to refill first");
}
}
class GumballMachine {
State soldOutState;
State noQuarterState;
State hasQuarterState;
State soldState;
State state;
State winnerState;
int count = 0;
public GumballMachine(int numberGumballs) {
soldOutState = new SoldOutState(this);
noQuarterState = new NoQuarterState(this);
hasQuarterState = new HasQuarterState(this);
soldState = new SoldState(this);
winnerState = new WinnerState(this);
this.count = numberGumballs;
if (numberGumballs > 0) {
state = noQuarterState;
}
}
public void insertQuarter() {
state.insertQuarter();
}
public void ejectQuarter() {
state.ejectQuarter();
}
public void turnCrank() {
state.turnCrank();
state.dispense();
}
void setState(State state) {
this.state = state;
}
public String toString() {
System.out.println(this.getState());
return this.getState().toString();
}
void releaseBall() {
System.out.println("A gumball come rolling out the slot ...");
if (count != 0) {
count = count - 1;
}
}
public State getSoldOutState() {
return soldOutState;
}
public void setSoldOutState(State soldOutState) {
this.soldOutState = soldOutState;
}
public State getNoQuarterState() {
return noQuarterState;
}
public void setNoQuarterState(State noQuarterState) {
this.noQuarterState = noQuarterState;
}
public State getHasQuarterState() {
return hasQuarterState;
}
public void setHasQuarterState(State hasQuarterState) {
this.hasQuarterState = hasQuarterState;
}
public State getSoldState() {
return soldState;
}
public void setSoldState(State soldState) {
this.soldState = soldState;
}
public int getCount() {
return count;
}
public void setCount(int count) {
this.count = count;
}
public State getState() {
return state;
}
public State getWinnerState() {
return winnerState;
}
public void setWinnerState(State winnerState) {
this.winnerState = winnerState;
}
}